Search found 160 matches

by Questman
Sat Feb 04, 2023 9:27 pm
Forum: Games
Topic: Kyrandia (Fantasy-world)
Replies: 9
Views: 10278

Re: Kyrandia (Fantasy-world)

Absolutely. Once Duckula hooks you up with a registration number, let me know what it is and I'll give you a code. Meanwhile you can download the module here: http://www.elwynor.com/display/elwynor/MUDGames Note that other pages (entertainment, utility) aren't updated - I literally just updated this...
by Questman
Mon Jan 30, 2023 7:51 pm
Forum: General
Topic: MajorLink Teleconference changes
Replies: 1
Views: 3426

Re: MajorLink Teleconference changes

If you have a system that has the patched GALTLCW that I released years ago to support auto-join of a Worldlink channel when Worldlink was connected, go into the MSG file and change the name of the channel from WorldLink to MajorLink.
by Questman
Sat Jan 28, 2023 5:02 pm
Forum: Games
Topic: Kyrandia (Fantasy-world)
Replies: 9
Views: 10278

Re: Kyrandia (Fantasy-world)

Hi there - lots of questions! The Elwynor websites suffered a catastrophic backup failure and were lost, so I have to rebuild everything, which I'm working on now. You can't run the latest builds on the free 6.25 build because that's a DOS-based version of the BBS. We are giving free licenses to Wor...
by Questman
Wed Jan 25, 2023 3:56 pm
Forum: New Sysops
Topic: GalacticWars and crashing
Replies: 11
Views: 7608

Re: GalacticWars and crashing

Woohoo! Sounds like we killed that bug then.
by Questman
Tue Jan 24, 2023 6:48 pm
Forum: Worldgroup 3.x for NT
Topic: 16bit Modules on 64bit Windows
Replies: 16
Views: 7792

Re: 16bit Modules on 64bit Windows

BlaZ wrote: > Yes, getting "the other project" working as an internal emulator > would be great. Since their project has the source code available, perhaps > it wouldn't require their cooperation. I don't know how they've released > it. > > At present, it's very unstable whenever I have tr...
by Questman
Tue Jan 24, 2023 2:27 pm
Forum: Worldgroup 3.x for NT
Topic: 16bit Modules on 64bit Windows
Replies: 16
Views: 7792

Re: 16bit Modules on 64bit Windows

Well sure - Vircom DMA was exactly that, right? Logging you into a separate system theoretically. So you could run DOS-based modules on a NT-based system. I wish we had the source code to it. I wouldn't doubt that the emulator stuff that other project is working on could be adapted to run as a modul...
by Questman
Mon Jan 23, 2023 5:57 pm
Forum: New Sysops
Topic: GalacticWars and crashing
Replies: 11
Views: 7608

Re: GalacticWars and crashing

Download it here:

http://ilefinian.elwynor.com/isvelw/ELWGWAR.ZIP
by Questman
Sun Jan 22, 2023 10:35 pm
Forum: New Sysops
Topic: GalacticWars and crashing
Replies: 11
Views: 7608

Re: GalacticWars and crashing

This bug has been fixed. There's a new version v5.02 that can be used to replace it. Unfortunately it means replacing all the DAT files, but...
by Questman
Fri Jan 20, 2023 6:45 pm
Forum: Worldgroup 3.x for NT
Topic: Rllogin 3.0
Replies: 2
Views: 4167

Re: Rllogin 3.0

If you share the code I'll take a peek and see if there are hooks that can be leveraged to make it drop-in replacement for rlogin.
by Questman
Fri Jan 20, 2023 6:45 pm
Forum: Worldgroup 3.x for NT
Topic: 16bit Modules on 64bit Windows
Replies: 16
Views: 7792

Re: 16bit Modules on 64bit Windows

Wouldn't work on WG3.2 either, to be honest. The modules aren't "doors", they're part of the single executable's runtime.