Search found 21 matches
- Mon Aug 21, 2023 6:36 pm
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 15274
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
CorpPorThis wrote: > Well, that's even worth a try, but how do we contact 'this guy?' I wouldn't think it > would be by using the address listed on the Metro/Gameport website. I won't publicly post his email address, but I can share it via PMs if you're interested. Many people (myself included) have...
- Mon Aug 21, 2023 2:50 pm
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 15274
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
daniel_spain wrote: > as for Metro man someone went that route some years ago trying to get the majormud > source, offered them like 10 or 20 grand and they claimed > on reddit it took months but someone got back to them that it was more like 100 grand > (yeah right) then it came about they lost tha...
- Fri Jan 27, 2023 6:12 pm
- Forum: Worldgroup 3.x for NT
- Topic: 16bit Modules on 64bit Windows
- Replies: 16
- Views: 7926
Re: 16bit Modules on 64bit Windows
BlaZ wrote: > The last time I looked at mbbsemu, it solved the direct-to-module thing by simply > assigning a separate rlogin port to each module you loaded. It was pretty seamless. Totally agree with you and Dan re:Rlogin as a potential solution. Honestly, Rlogin checks a lot of boxes but still lea...
- Wed Jan 25, 2023 2:32 pm
- Forum: Worldgroup 3.x for NT
- Topic: 16bit Modules on 64bit Windows
- Replies: 16
- Views: 7926
Re: 16bit Modules on 64bit Windows
Hey Folks! MBBSEmu is open sourced under the permissive MIT license, so feel free to submit a PR or fork and do with what you please! :) As Duckula said, we've been in discussion on ways we could integrate the emulator more closely with the v10 (and beyond) package then the currently available Rlogi...
- Wed Mar 10, 2021 10:16 pm
- Forum: General Chat
- Topic: [Moved] Off-topic posts from Windows 10 thread
- Replies: 7
- Views: 6385
Re: Worldgroup on Windows 10 64bit
Duckula wrote: > Eric, > > I am confused about your stance on the protection of IP/Copyright for modules. > > On many occasions here on these forums you have indicated that your project does not > infringe on anyone's IP/Copyright and as you stated above we have discussed > protection methods for mo...
- Tue Mar 09, 2021 8:30 pm
- Forum: General Chat
- Topic: [Moved] Off-topic posts from Windows 10 thread
- Replies: 7
- Views: 6385
Re: Worldgroup on Windows 10 64bit
Questman wrote: > Hey Eric! I'm thinking it would be better if the emulator itself was a > module... or a series of them, that allows the BBSV6, WG1, and WG2 DOS > modules to execute within it - but WITHIN the BBS, so having full access to > logged in users, global commands, and that sort of thing. ...
- Tue Mar 09, 2021 12:45 pm
- Forum: General Chat
- Topic: [Moved] Off-topic posts from Windows 10 thread
- Replies: 7
- Views: 6385
Re: Worldgroup on Windows 10 64bit
daniel_spain wrote: > Duckula wrote: > > C# is definitely something I would like to see supported. There has even > > been a Proof of Concept done for this that was functional. > > it translates Btrieve well too. I have a source from someone who was attempting to > redo majormud few years ago and it...
- Tue Mar 09, 2021 12:43 pm
- Forum: General Chat
- Topic: [Moved] Off-topic posts from Windows 10 thread
- Replies: 7
- Views: 6385
[Moved] Off-topic posts from Windows 10 thread
Questman wrote: > Maybe we can convince the MBBSEMU people to stop competing with the project > and join us instead, creating a module that can plug-in and execute the DOS > modules... that way, when we build a 64-bit release we can keep backward > compatibility of modules in a VDM rather than have ...
- Thu Jan 21, 2021 3:55 pm
- Forum: Add-on Modules
- Topic: MajorMUD 2.0
- Replies: 12
- Views: 11448
Re: MajorMUD 2.0
daniel_spain wrote: > was reading your wiki post there.... did you need a sqlite file? i have one with a > complete vanilla 1.11p data. > this is the one i use as the game database (MAJORMUD.DB) it is built from all of the > btrieve databases. > i have it in sqlite, access, xml, and text forms. sqli...
- Thu Jan 21, 2021 2:08 pm
- Forum: Add-on Modules
- Topic: MajorMUD 2.0
- Replies: 12
- Views: 11448
Re: MajorMUD 2.0
The delay is intentional. MajorMUD uses deferred execution via TASKS & SYSCYC within MajorBBS/Worldgroup to handle player actions and events. I suspect this was done so that intensive tasks could be run in cycles outside of processing user input as to not make the board feel "slow". Fo...