sduensin wrote:
> Doh! How did I miss the free MBBS download? That's perfect! Thanks
> again!
and that GALGSBL.DLL will work for WG 2.0 as well if thats your cup of tea.
Search found 401 matches
- Thu Apr 18, 2024 3:56 am
- Forum: General
- Topic: Registrations?
- Replies: 9
- Views: 86
- Thu Apr 18, 2024 3:54 am
- Forum: New Sysops
- Topic: Explains how to get 16 & 32 bit doors to run
- Replies: 16
- Views: 5686
Re: Explains how to get 16 & 32 bit doors to run
esoteric wrote: > in the 90's there was a bbs that allowed us to dialup and play doom II > multiplayer, is Doors what would have been used to accomplish this? could > this still be done on new majorbbs software and if so could anyone even > play it with current operating systems not having a true ms...
- Thu Apr 18, 2024 3:53 am
- Forum: New Sysops
- Topic: Explains how to get 16 & 32 bit doors to run
- Replies: 16
- Views: 5686
Re: Explains how to get 16 & 32 bit doors to run
BlaZ wrote: > Not unless somebody updates the 6.25 rlogin client module, which is what > you currently need to connect to GHost/2. The stock client doesn't send > the required string. > > BlaZ i can do this. i can implement the same exact logic i did in GALRLGN for win32 to the dos product. i just n...
- Thu Apr 18, 2024 3:51 am
- Forum: Bug reports
- Topic: Crash - Stryker/Brinker RPG Games
- Replies: 5
- Views: 27
Re: Crash - Stryker/Brinker RPG Games
BlaZ wrote:
> Yes, this has been a known bug for a while now. The same thing happens
> whether it's the GALxxx or the ELWxxx versions.
what about the FAZ,KYR? same?
> Yes, this has been a known bug for a while now. The same thing happens
> whether it's the GALxxx or the ELWxxx versions.
what about the FAZ,KYR? same?
- Thu Apr 18, 2024 3:50 am
- Forum: Bug reports
- Topic: Crash - Stryker/Brinker RPG Games
- Replies: 5
- Views: 27
Re: Crash - Stryker/Brinker RPG Games
Karl Childers wrote: > I don't know if I would consider this a bug, since I'm trying to run the WGNT3.2 > version under MajorBBS 10 R32, but anytime you first load the game, and it asked you > to enter your player ID, if you leave it blank and just press enter, the board > crashes, but will successf...
- Thu Apr 18, 2024 3:50 am
- Forum: Bug reports
- Topic: Crash - Stryker/Brinker RPG Games
- Replies: 5
- Views: 27
Re: Crash - Stryker/Brinker RPG Games
Karl Childers wrote: > I don't know if I would consider this a bug, since I'm trying to run the WGNT3.2 > version under MajorBBS 10 R32, but anytime you first load the game, and it asked you > to enter your player ID, if you leave it blank and just press enter, the board > crashes, but will successf...
- Tue Mar 19, 2024 2:52 am
- Forum: MajorLink (formerly WorldLink)
- Topic: protocol spec
- Replies: 2
- Views: 97
Re: protocol spec
Ragnarok wrote: > Hi! > I'm search for documentation for the MajorLink protocol. > I want to implement some integration from Synchronet BBS > > Unfortunately there is no repository with the current code and development > to investigate. > If anyone has any information, it would be appreciated. > > t...
- Mon Mar 04, 2024 3:43 am
- Forum: Add-on Modules
- Topic: majormud 1.11p
- Replies: 37
- Views: 4501
Re: majormud 1.11p
Endyr wrote: > Thanks to Khan, the sysop of Sounds Of Silence, and BlaZ, I was able to > download the setup file for Majormud 1.11. Now I am looking for the setup > files for the MajorMud add-ons. I have the registration keys for the first > six mods, and also for MajorMud Plus. Thank you again. add...
- Sat Feb 24, 2024 12:30 am
- Forum: MBBS / WG for DOS
- Topic: Board Stats
- Replies: 9
- Views: 7521
Re: Board Stats
Frank Dux wrote: > I did this. > > First and foremost: Copy your existing directory to a backup location - not > zipped (your want quick access to files if needed) > > Install a clean version of MBBSv10 and port/replace in all relevant pre-v10 > core files only (just focus v10 files for now, not ISV...
- Thu Jan 11, 2024 9:34 pm
- Forum: Feature Requests
- Topic: Crash Protection
- Replies: 9
- Views: 8816
Re: Crash Protection
Desean wrote: > daniel_spain wrote: > > Questman wrote: > > > We can fix XRoads. > > > > > > Who ported Quest of the Alchemists? I own that, but haven't gotten around > > > to looking at it yet. Does anyone have a WG3 source? > > > > I did. got a source from someone the files were GPL*.* I think.......