Search found 263 matches

by daniel_spain
Thu Apr 15, 2021 1:24 am
Forum: Tele-Arena
Topic: Tele-Arena Reborn
Replies: 3
Views: 595

Re: Tele-Arena Reborn

so i have decided to completely reboot the Reborn project a second time. now it has a somewhat story-driven theme so you at least know you are doing something other than just killing another monster for exp. goal of the game is to collect all the fragments of a shattered runestone, and upon collecti...
by daniel_spain
Wed Apr 14, 2021 4:22 pm
Forum: Tele-Arena
Topic: Tele-Arena Game Engine 1.0
Replies: 13
Views: 917

Re: Tele-Arena Game Engine 1.0

Few additions to the current build: so in terms of disconnecting whilst in combat, the game already has a system in place by default where if you just drop carrier it gives monsters a free shot at you and you lose a little bit of exp, well i added an option where Sysops can really turn up the heat o...
by daniel_spain
Tue Apr 13, 2021 11:16 pm
Forum: Tele-Arena
Topic: Tele-Arena Game Engine 1.0
Replies: 13
Views: 917

Re: Tele-Arena Game Engine 1.0

Kracken wrote: > I digged the snippet and ran it locally with this output: > > ~ $ ./ta_exp.o > Warrior Sorceror Acolyte Rogue Hunter Druid Archer > Necrolyte Legate > 124 180 149 120 124 180 124 > 149 129 > 620 900 744 600 620 900 620 > 744 644 > 1674 2430 2007 1620 1674 2430 1674 > 2007 1737 > 347...
by daniel_spain
Tue Apr 13, 2021 11:11 pm
Forum: Tele-Arena
Topic: Tele-Arena Game Engine 1.0
Replies: 13
Views: 917

Re: Tele-Arena Game Engine 1.0

DeusMachinae wrote: > This code is agnostic since I used it to create an offline tool to just > print exp charts. > > Oh and if you haven't converted exp to a 64-bit int, you ought to. 4 > billion exp is awfully low and can be achieved in < 2 months of > scripting. I created a similar system, Majorm...
by daniel_spain
Tue Apr 13, 2021 3:26 pm
Forum: Tele-Arena
Topic: Tele-Arena Game Engine 1.0
Replies: 13
Views: 917

Re: Tele-Arena Game Engine 1.0

I am seeking a numerologist, mathematician, hell anyone good with number logic. so Sean Ferrell's original experience system is quite odd, it is hard to replicate to a format where I can print exp charts. This poses a problem in ANY version of Tele-Arena because after promotion you are blind as to w...
by daniel_spain
Tue Apr 13, 2021 3:20 pm
Forum: Tele-Arena
Topic: Tele-Arena Game Engine 1.0
Replies: 13
Views: 917

Re: Tele-Arena Game Engine 1.0

Death Locations.... so a new feature requested by a sysop was to allow rooms to have their own death location so dying will not always default to the town 1 temple, maybe you died in the caverns and want to refresh in town 4 and go back.... this is something I will be implementing, it will not be in...
by daniel_spain
Tue Apr 13, 2021 3:17 pm
Forum: Tele-Arena
Topic: Tele-Arena Game Engine 1.0
Replies: 13
Views: 917

Re: Tele-Arena Game Engine 1.0

resurrection system was completely revamped.... ow when resurrecting you can give users up to 3 options.... Credits, Gold, or Experience, and it is no longer you can only choose 1, if you have the option enabled it will give them up to all 3 choices like so: 1. Resurrect Old Character for 3600 Credi...
by daniel_spain
Sun Apr 11, 2021 1:07 am
Forum: Tele-Arena
Topic: Tele-Arena Reborn
Replies: 3
Views: 595

Re: Tele-Arena Reborn

When creating a character you also choose a profession..... Blacksmithing, alchemy, etc..... ANYONE can gather resources but you can only have 1 crafting skill to preserve balance. Also each profession can do something special for your class that is unique... more on this later, I have some testing ...
by daniel_spain
Sun Apr 11, 2021 1:04 am
Forum: Tele-Arena
Topic: Tele-Arena Reborn
Replies: 3
Views: 595

Re: Tele-Arena Reborn

added a sub-class system.... so now when you pick a primary class you get to choose 1 of 3 sub-classes. this was done to give each class way more diversity. an example would be: 1. Warrior 2. Mage 3. Rogue 4. Priest 5. Archer Select a class: so you pick "1" for warrior 1. Savage 2. Defende...
by daniel_spain
Thu Apr 08, 2021 6:27 pm
Forum: Core Platform
Topic: worldlink api gaming
Replies: 4
Views: 111

Re: worldlink api gaming

Duckula wrote: > I will also have a look around but as far as I recall there is no specific > worldlink API, let alone a gaming one. yeah, years ago you could request skeleton modules from the gcomm bbs so i didnt know if any existed showing any worldlink game. i was looking at the wl teleconference...