New module: Credits!

Add-on module development discussions, including non-Galacticomm branded modules
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Questman
Posts: 77
Joined: Fri Aug 07, 2020 2:12 pm

New module: Credits!

Post by Questman »

Good morning! Elwynor Technologies is happy to announce another new module. Written from the ground up after a conversation with Duckula, Credits! is a useful utility for any SysOp wanting to bring back games and add-ons that require credits.

Credits! allows the SysOp to grant users, if they have the right key, a block of paid or free credits upon sign-up (first login), another configuration for a daily boost, and a third to help maintain a minimum balance. Credits! lets users gift each other their paid credits, and allows SysOps (and users designated as Credits!-ops) to grant credits to users, view reports, and more. The module also provides for a nightly cleanup capability to scan the entire user database and get them the credits they need. Comes with a couple of global commands as well.

Supports WG3.1/3.2/3.3, MBBSv10, and WG2 DOS (with correct DAT files!)

You can find it on the Dreamline file libraries or here: http://www.elwynor.com/elwynorwiki/display/elwynor/UtilityAddons

daniel_spain
Posts: 179
Joined: Sun Aug 09, 2020 2:39 am

Re: New module: Credits!

Post by daniel_spain »

Questman wrote:
> Good morning! Elwynor Technologies is happy to announce another new
> module. Written from the ground up after a conversation with Duckula,
> Credits! is a useful utility for any SysOp wanting to bring back games and
> add-ons that require credits.
>
> Credits! allows the SysOp to grant users, if they have the right key, a
> block of paid or free credits upon sign-up (first login), another
> configuration for a daily boost, and a third to help maintain a minimum
> balance. Credits! lets users gift each other their paid credits, and
> allows SysOps (and users designated as Credits!-ops) to grant credits to
> users, view reports, and more. The module also provides for a nightly
> cleanup capability to scan the entire user database and get them the
> credits they need. Comes with a couple of global commands as well.
>
> Supports WG3.1/3.2/3.3, MBBSv10, and WG2 DOS (with correct DAT files!)
>
> You can find it on the Dreamline file libraries or here:
> http://www.elwynor.com/elwynorwiki/display/elwynor/UtilityAddons

Tele-Arenas Platinum, Warfare, and Reborn all have a credit shop within the game where players can buy things with credits only.

Questman
Posts: 77
Joined: Fri Aug 07, 2020 2:12 pm

Re: New module: Credits!

Post by Questman »

Yup! And there's a bunch of the old poker games, lottery games, single and multiplayer games that use them too. This was a quick and easy module to help make those games work better!

daniel_spain
Posts: 179
Joined: Sun Aug 09, 2020 2:39 am

Re: New module: Credits!

Post by daniel_spain »

Questman wrote:
> Yup! And there's a bunch of the old poker games, lottery games, single and
> multiplayer games that use them too. This was a quick and easy module to
> help make those games work better!

Yeah I wrote a credit bank years ago with gambling games. One of the largest underlying systems within world group is not used anymore

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