MajorMUD 2.0

Add-on module development discussions, including non-Galacticomm branded modules
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Duckula
Posts: 166
Joined: Wed Jul 22, 2020 1:19 am

Re: MajorMUD 2.0

Post by Duckula »

Hi Daniel,

Please be mindful of respecting the IP rights of the original authors of MajorMUD both in terms of naming the module and/or functionality without their consent as per rule 5 of the forums.

Thanks!
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Questman
Posts: 140
Joined: Fri Aug 07, 2020 2:12 pm
Location: Raleigh, NC
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Re: MajorMUD 2.0

Post by Questman »

Ironically, MajorMUD itself came about due to the difficulty the West Coast Creations folks had getting a Tele-Arena license. So they aimed to build a new Tele-Arena for themselves.

This could be the same thing. We can't call it MajorMUD but it's a good idea.
Founder, The Major BBS Restoration Project
Owner, Elwynor Technologies ISV
Former Owner, Galacticomm IP (2005-2020)
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daniel_spain
Posts: 276
Joined: Sun Aug 09, 2020 2:39 am

Re: MajorMUD 2.0

Post by daniel_spain »

Questman wrote:
> Ironically, MajorMUD itself came about due to the difficulty the West Coast
> Creations folks had getting a Tele-Arena license. So they aimed to build a
> new Tele-Arena for themselves.
>
> This could be the same thing. We can't call it MajorMUD but it's a good
> idea.

I know I know and tapping into their data is frowned upon as well I just don't think without a full fledged dev team you would be able to build a competition product. I can mimic the original all day which I might add I have a pretty nifty engine thus far but a new name will be ideal or shall I say has to be ideal.
right now the "majormud" portion of the name is just a macro and said as an identifier and as it evolves into its own ill come top with something for it.

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