Tele-Arena Game Engine 1.0

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daniel_spain
Posts: 211
Joined: Sun Aug 09, 2020 2:39 am

Tele-Arena Game Engine 1.0

Post by daniel_spain »

so I ported my very own sqlite 5.6 port of the original game into a full-scaled customizable game engine.
now this game is for the sysop wanting deep customization. anything that was hard-coded in the original
is now in its own editable database table as well as the original content you used to be able to edit with
message files or the TAEDIT windows-based editor and everything is stored in a single sqlite database
to keep the bistro clean and with very little files.
out of the box it installs with the exact data that cam e in the 5.6d gold release from Sean Ferrell in
1996 and is ready to play. Using the new "help editor" command you can do the following:

!races - edit the races
!classes - editor the classes
!editor - enter the game editor
!mapedit - use the walk-and-edit map editor

this game is done and is feature complete. think of me and the developer just awaiting word from the publisher to go.
you can see this in action on a test server at testbbs.arcticzonebbs.net and if you want editor access to see the editor
in action send me an email on the Sysop account requesting it and who you are here.

daniel_spain
Posts: 211
Joined: Sun Aug 09, 2020 2:39 am

Re: Tele-Arena Game Engine 1.0

Post by daniel_spain »

i have implemented a feature requested by the testing team..... Arenas now have a configurable list of up to 10 monsters that will spawn with the gong ring.
also barrier types, treasure types, trap types, and transport types have names so you do not have to know the # to use when editing and can pull a list by typing ? from the edit option.

daniel_spain
Posts: 211
Joined: Sun Aug 09, 2020 2:39 am

Re: Tele-Arena Game Engine 1.0

Post by daniel_spain »

i implemented a couple changes based off feedback and requests....

Now even if you have pvp disabled, you can set a single room in the game to act as a "no-holds-barred" rule-free consequence-less
combat coliseum where anything goes and nothing is lost. By default this is turned off to keep the "classic 5.6 look" but is available
for change in the level 4 config options.

Also you can now modify the character description types by executing the command !desc and once in that editor you can add/edit
eye colors, skin complexions, hair lengths, and hair colors.

Also right out of the box on a fresh install you get a blank canvas you can use to create your own vision of tele-arena that starts
with only 1 race, 1 class, and 1 town room and from there you use the editors to create your own game.... however for those
wanting to start with a "5.6 gold" world for that classic look and feel and just edit that world you can download the file TAGE56.ZIP
and it will give you a clone of 5.6d gold complete with full game database and message file changes to reflect the classic vanilla
game.

I anticipate this game engine to be released sometime late winter/early spring.

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