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Re: MajorMUD 2.0
Posted: Fri Jan 22, 2021 12:29 am
by Duckula
Hi Daniel,
Please be mindful of respecting the IP rights of the original authors of MajorMUD both in terms of naming the module and/or functionality without their consent as per rule 5 of the forums.
Thanks!
Re: MajorMUD 2.0
Posted: Mon Mar 08, 2021 2:20 pm
by Questman
Ironically, MajorMUD itself came about due to the difficulty the West Coast Creations folks had getting a Tele-Arena license. So they aimed to build a new Tele-Arena for themselves.
This could be the same thing. We can't call it MajorMUD but it's a good idea.
Re: MajorMUD 2.0
Posted: Mon Mar 08, 2021 10:07 pm
by daniel_spain
Questman wrote:
> Ironically, MajorMUD itself came about due to the difficulty the West Coast
> Creations folks had getting a Tele-Arena license. So they aimed to build a
> new Tele-Arena for themselves.
>
> This could be the same thing. We can't call it MajorMUD but it's a good
> idea.
I know I know and tapping into their data is frowned upon as well I just don't think without a full fledged dev team you would be able to build a competition product. I can mimic the original all day which I might add I have a pretty nifty engine thus far but a new name will be ideal or shall I say has to be ideal.
right now the "majormud" portion of the name is just a macro and said as an identifier and as it evolves into its own ill come top with something for it.