T-WARP for Tradewars
Posted: Tue Aug 18, 2020 2:14 am
Originally named T-WARP or Tradewars Enhancement For Serious Systems by (C) 1995 Nth Degree Software
The Dev Team: Andy, Al, Luke, Robin & Pam
Would like to see a port of this module to WG 3.x Systems. Just needs to be recompiled to run under NT.
So far this TW Addon only works WG1 and WG2 in my in house VM tests.
List of Features from the DOC
MOBILE WORMHOLE - This is a sector that is randomly selected. All warps
that lead out from it are randomly set to new values (randomize the
outgoing warps). The next day it is restored to it's original values and
a different sector is randomly chosen.
MOBILE SD - Stardock is relocated on a daily basis to a new sector.
T-Warped ALWAYS applies the following conditions to Stardocks new sector:
The sector MUST have at least 4 incoming warps and at least 5 outgoing
warps. There MUST not be any fighters or planets in the sector, nor
any Nav Haz Debris. Also there cannot be a port there beforehand.
MOBILE CLASS -0-'s - These are the 2 Class 0 ports. This will move these
two ports around just like MOBILE SD.
* TECHNICAL NOTE: When Star Dock and/or the Class 0 ports move, naturally
* the fed space lanes change as well. There will be no fed spacelane sweeps
* (illegal fighters, mines, debris etc...) on the "new" space lanes until
* the next cleanup. If your BBS is acting odd and you are going to do
* extra cleanups, consider disabling this option when you do these extra
* cleanups. If this happens to you a few times, let us know and we will
* see if we can check for these bonus cleanups in T-Warped somehow.
COLONISTS: This will randomize the number of colonists generated on terra.
PORT REGEN: This will randomize the port restocking time.
CLOAK FAIL: This will randomize the percentage chance of cloak failures.
PLANET MAXIMUM: This will randomize the maximum number of planets in a
sector. We recommend to NOT go below 5 for your minimum. This suggestion
is not based on any technical issue, rather if all of your players planets
blow up one day, you will be removed from their christmas card list.
NAV HAZ: This will randomize the Navigation Hazard (debris) decay rate.
FERR SKIT: This randomizes the change of those ferrenghi ships moving
around.
ALIEN SKIT: This randomizes the chance of alien trundling about.
REWARPS: This will surgically pluck sectors out of your universe and move
them about. Again, we recommend not setting this too high. Even though
it would be very amusing for you to watch your universe mutate under the
players feet, they would likely complain to you.
ALIEN RACE: These are Space Pirate fighters and mines that get randomly
plopped about in space. They will never stomp on anyone elses space
hardware. Their real purpose we assume is the quick dispatch of eprobes,
hence helping the big well stocked player spend turns looking at them.
NEW with version 2!
Also, you will notice that the Ferrenghi are MUCH more clever now! They
will warp around in formation, they may even storm stardock! They will
also attack more freely now as well.
WANDERER: A nice planet that is stock with freebies. It will be recreated
at cleanup, and placed randomly in the universe.
BONESMASHER: A VERY mean level 6, Class H planet. This thing is ARMED to
the gills, and will cream anyone who tries to land on it. It is restocked
and randomly relocated each cleanup.
FERRENGHAL RESTOCKER: Every cleanup, this will restock Ferrenghal's
defenses, it will also beef up the planet if necessary. The Ferrengi home-
world will be VERY safe now!
The Dev Team: Andy, Al, Luke, Robin & Pam
Would like to see a port of this module to WG 3.x Systems. Just needs to be recompiled to run under NT.
So far this TW Addon only works WG1 and WG2 in my in house VM tests.
List of Features from the DOC
MOBILE WORMHOLE - This is a sector that is randomly selected. All warps
that lead out from it are randomly set to new values (randomize the
outgoing warps). The next day it is restored to it's original values and
a different sector is randomly chosen.
MOBILE SD - Stardock is relocated on a daily basis to a new sector.
T-Warped ALWAYS applies the following conditions to Stardocks new sector:
The sector MUST have at least 4 incoming warps and at least 5 outgoing
warps. There MUST not be any fighters or planets in the sector, nor
any Nav Haz Debris. Also there cannot be a port there beforehand.
MOBILE CLASS -0-'s - These are the 2 Class 0 ports. This will move these
two ports around just like MOBILE SD.
* TECHNICAL NOTE: When Star Dock and/or the Class 0 ports move, naturally
* the fed space lanes change as well. There will be no fed spacelane sweeps
* (illegal fighters, mines, debris etc...) on the "new" space lanes until
* the next cleanup. If your BBS is acting odd and you are going to do
* extra cleanups, consider disabling this option when you do these extra
* cleanups. If this happens to you a few times, let us know and we will
* see if we can check for these bonus cleanups in T-Warped somehow.
COLONISTS: This will randomize the number of colonists generated on terra.
PORT REGEN: This will randomize the port restocking time.
CLOAK FAIL: This will randomize the percentage chance of cloak failures.
PLANET MAXIMUM: This will randomize the maximum number of planets in a
sector. We recommend to NOT go below 5 for your minimum. This suggestion
is not based on any technical issue, rather if all of your players planets
blow up one day, you will be removed from their christmas card list.
NAV HAZ: This will randomize the Navigation Hazard (debris) decay rate.
FERR SKIT: This randomizes the change of those ferrenghi ships moving
around.
ALIEN SKIT: This randomizes the chance of alien trundling about.
REWARPS: This will surgically pluck sectors out of your universe and move
them about. Again, we recommend not setting this too high. Even though
it would be very amusing for you to watch your universe mutate under the
players feet, they would likely complain to you.
ALIEN RACE: These are Space Pirate fighters and mines that get randomly
plopped about in space. They will never stomp on anyone elses space
hardware. Their real purpose we assume is the quick dispatch of eprobes,
hence helping the big well stocked player spend turns looking at them.
NEW with version 2!
Also, you will notice that the Ferrenghi are MUCH more clever now! They
will warp around in formation, they may even storm stardock! They will
also attack more freely now as well.
WANDERER: A nice planet that is stock with freebies. It will be recreated
at cleanup, and placed randomly in the universe.
BONESMASHER: A VERY mean level 6, Class H planet. This thing is ARMED to
the gills, and will cream anyone who tries to land on it. It is restocked
and randomly relocated each cleanup.
FERRENGHAL RESTOCKER: Every cleanup, this will restock Ferrenghal's
defenses, it will also beef up the planet if necessary. The Ferrengi home-
world will be VERY safe now!