MajorMud module identification
MajorMud module identification
Do any of you know how to identify which MajorMud modules are active? WGNT 3.30 and the latest Mud baseline installed.
Abraxis/Len
Mainline Information Service
Mainline Information Service
Re: MajorMud module identification
Abraxis wrote:
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
In main MajorMud menu, there's the [SYSOP] menu.
From that menu, pick option "A - Addon module activation codes"
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
In main MajorMud menu, there's the [SYSOP] menu.
From that menu, pick option "A - Addon module activation codes"
Re: MajorMud module identification
[quote=Kracken post_id=241 time=1597924202 user_id=58]
Abraxis wrote:
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
In main MajorMud menu, there's the [SYSOP] menu.
From that menu, pick option "A - Addon module activation codes"
[/quote]
Thank you sir,
Abraxis wrote:
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
In main MajorMud menu, there's the [SYSOP] menu.
From that menu, pick option "A - Addon module activation codes"
[/quote]
Thank you sir,
Abraxis/Len
Mainline Information Service
Mainline Information Service
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Re: MajorMud module identification
Abraxis wrote:
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
theres a module test room for each one..... its wierd.
if it lets you move the code is A-Ok if it crashes its invalid.
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
theres a module test room for each one..... its wierd.
if it lets you move the code is A-Ok if it crashes its invalid.