Ideas

Discuss DarkStar Development products here.

Moderators: The Storm, Mod Squad

Post Reply
The Storm
Posts: 163
Joined: Fri Jun 09, 2006 2:35 am
Location: Dover, DE

Ideas

Post by The Storm »

Does anyone have an ideas on what kind of games they would like to see? This can be something as simple as a Garffiti Wall program to other multiplayer based games.

Let us know so we can release modules that you would value.
The Storm
DarkStar Development
telnet://thecrazyhousebbs.com
http://www.thecrazyhousebbs.com

User avatar
Toyduck
Posts: 366
Joined: Thu Jul 06, 2006 11:34 pm
Location: Las Vegas NV
Contact:

Re: Ideas

Post by Toyduck »

The Storm wrote:Does anyone have an ideas on what kind of games they would like to see? This can be something as simple as a Garffiti Wall program to other multiplayer based games.

Let us know so we can release modules that you would value.
I would like a mod that would allow me to assign colors or some type of symbol to users depending on their access standing..something like what Ebay does. If I have a 'verified' user, then I would asign a key and the user would stand out from the normal 'demo' users for example..

Toyduck

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Re: Ideas

Post by dspain »

Toyduck wrote:
The Storm wrote:Does anyone have an ideas on what kind of games they would like to see? This can be something as simple as a Garffiti Wall program to other multiplayer based games.

Let us know so we can release modules that you would value.
I would like a mod that would allow me to assign colors or some type of symbol to users depending on their access standing..something like what Ebay does. If I have a 'verified' user, then I would asign a key and the user would stand out from the normal 'demo' users for example..

Toyduck
you mean like a color?



CHAN USERID
---------------------------------------------------
001 Sysop (red cause they hold master key)
002 Test (yellow cause they have VERIFIED key)
003 MyTest (white cause they are a staff member)
004 Them (grey cause they are demo)
005 User (cyan cause they are a new user calling first time)

like that?

i got one of those.

The Storm
Posts: 163
Joined: Fri Jun 09, 2006 2:35 am
Location: Dover, DE

Re: Ideas

Post by The Storm »

Toyduck wrote:
The Storm wrote:Does anyone have an ideas on what kind of games they would like to see? This can be something as simple as a Garffiti Wall program to other multiplayer based games.

Let us know so we can release modules that you would value.
I would like a mod that would allow me to assign colors or some type of symbol to users depending on their access standing..something like what Ebay does. If I have a 'verified' user, then I would asign a key and the user would stand out from the normal 'demo' users for example..

Toyduck
Actually, there are a couple of packages that do this. Dspain has one available with his fancy who is. FU Globals from DialSoft also can do this. You have options there and this might not be something I would get into later as it may be part of a globals package that will come out at a later date...
The Storm
DarkStar Development
telnet://thecrazyhousebbs.com
http://www.thecrazyhousebbs.com

User avatar
Toyduck
Posts: 366
Joined: Thu Jul 06, 2006 11:34 pm
Location: Las Vegas NV
Contact:

Re: Ideas

Post by Toyduck »

The Storm wrote: .. You have options there and this might not be something I would get into later as it may be part of a globals package that will come out at a later date...
Ok, thanks, I will check with dspain..what he has (above) would probably work.

TD

User avatar
Toyduck
Posts: 366
Joined: Thu Jul 06, 2006 11:34 pm
Location: Las Vegas NV
Contact:

Re: Ideas

Post by Toyduck »

dspain wrote: you mean like a color?

CHAN USERID
---------------------------------------------------
001 Sysop (red cause they hold master key)
002 Test (yellow cause they have VERIFIED key)
003 MyTest (white cause they are a staff member)
004 Them (grey cause they are demo)
005 User (cyan cause they are a new user calling first time)

like that?

i got one of those.
You have the ID, the above would work. I'll send you more via email...see what you think.

Thanks!

TD

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Re: Ideas

Post by dspain »

Toyduck wrote:
dspain wrote: you mean like a color?

CHAN USERID
---------------------------------------------------
001 Sysop (red cause they hold master key)
002 Test (yellow cause they have VERIFIED key)
003 MyTest (white cause they are a staff member)
004 Them (grey cause they are demo)
005 User (cyan cause they are a new user calling first time)

like that?

i got one of those.
You have the ID, the above would work. I'll send you more via email...see what you think.

Thanks!

TD
ok ill have this thing ready tonight.

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Re: Ideas

Post by dspain »

Toyduck wrote:
dspain wrote: you mean like a color?

CHAN USERID
---------------------------------------------------
001 Sysop (red cause they hold master key)
002 Test (yellow cause they have VERIFIED key)
003 MyTest (white cause they are a staff member)
004 Them (grey cause they are demo)
005 User (cyan cause they are a new user calling first time)

like that?

i got one of those.
You have the ID, the above would work. I'll send you more via email...see what you think.

Thanks!

TD
your module is finished and emailed to ya.

completely custom via level 4 for the colors.
and theres a secret option called

/jail <who> or /free <who>

the jail portion is still in beta.
i wanna tweak it up like the one i have included in my wg 2.0 baseline enhancement.

enjoy

User avatar
Toyduck
Posts: 366
Joined: Thu Jul 06, 2006 11:34 pm
Location: Las Vegas NV
Contact:

Re: Ideas

Post by Toyduck »

dspain wrote:
your module is finished and emailed to ya.

completely custom via level 4 for the colors.
and theres a secret option called

/jail <who> or /free <who>

the jail portion is still in beta.
i wanna tweak it up like the one i have included in my wg 2.0 baseline enhancement.

enjoy
Great! thanks!

That was fast work!

TD

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Re: Ideas

Post by dspain »

Toyduck wrote:
dspain wrote:
your module is finished and emailed to ya.

completely custom via level 4 for the colors.
and theres a secret option called

/jail <who> or /free <who>

the jail portion is still in beta.
i wanna tweak it up like the one i have included in my wg 2.0 baseline enhancement.

enjoy
Great! thanks!

That was fast work!

TD
no problem. y/w

The Storm
Posts: 163
Joined: Fri Jun 09, 2006 2:35 am
Location: Dover, DE

Post by The Storm »

Sorry Guys, I locked the wrong post. My bad...LOL
The Storm
DarkStar Development
telnet://thecrazyhousebbs.com
http://www.thecrazyhousebbs.com

User avatar
Toyduck
Posts: 366
Joined: Thu Jul 06, 2006 11:34 pm
Location: Las Vegas NV
Contact:

Re: Ideas

Post by Toyduck »

The Storm wrote:
Actually, there are a couple of packages that do this. Dspain has one available with his fancy who is. FU Globals from DialSoft also can do this. You have options there and this might not be something I would get into later as it may be part of a globals package that will come out at a later date...
Actually, I did want to register some Dialsoft addons, but Marc wasn't sure if he was going support his old modules; or even generate an activation code anymore. Can't blame him I guess, said I was the first caller in 3 years wanting to register his mods.

Fortunately Dspain came through for me :)

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Post by frcorey »

NetHack is popular.
a Wg port of NetHack would be a big hit.

The Storm
Posts: 163
Joined: Fri Jun 09, 2006 2:35 am
Location: Dover, DE

Post by The Storm »

frcorey wrote:NetHack is popular.
a Wg port of NetHack would be a big hit.
Could you explain what NetHack is and any references where I could do some research. I'm looking for new ideas and this might be promising if it looks fun enough to play.
The Storm
DarkStar Development
telnet://thecrazyhousebbs.com
http://www.thecrazyhousebbs.com

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Post by frcorey »

The Storm wrote:
frcorey wrote:NetHack is popular.
a Wg port of NetHack would be a big hit.
Could you explain what NetHack is and any references where I could do some research. I'm looking for new ideas and this might be promising if it looks fun enough to play.
the best d&d game around. http://www.nethack.org/
people would die for a multi user setup. the monsters
are very chalenging and smart. the magic system would prolly
be hard to do. but NetHack on wg would blow away majormud.

The Storm
Posts: 163
Joined: Fri Jun 09, 2006 2:35 am
Location: Dover, DE

Post by The Storm »

frcorey wrote:
The Storm wrote:
frcorey wrote:NetHack is popular.
a Wg port of NetHack would be a big hit.
Could you explain what NetHack is and any references where I could do some research. I'm looking for new ideas and this might be promising if it looks fun enough to play.
the best d&d game around. http://www.nethack.org/
people would die for a multi user setup. the monsters
are very chalenging and smart. the magic system would prolly
be hard to do. but NetHack on wg would blow away majormud.
Mud development is a hard road to travel. That would be a project we would tackle way down the line as we already have something in the works but on a larger scale.
The Storm
DarkStar Development
telnet://thecrazyhousebbs.com
http://www.thecrazyhousebbs.com

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

The Storm wrote:
frcorey wrote:
The Storm wrote: Could you explain what NetHack is and any references where I could do some research. I'm looking for new ideas and this might be promising if it looks fun enough to play.
the best d&d game around. http://www.nethack.org/
people would die for a multi user setup. the monsters
are very chalenging and smart. the magic system would prolly
be hard to do. but NetHack on wg would blow away majormud.
Mud development is a hard road to travel. That would be a project we would tackle way down the line as we already have something in the works but on a larger scale.
actually alot dont know this but mud development using wg is extremely easy compared to say writing your own mudbase from scratch.

think of it as a teleconference where channels become rooms.

You're in the MAIN channel.
The Storm is here with you.
Type ? For A List Of commands.

You're in a dark cave.
Storm, The Elven Mage Is here.
You see nothing on the ground.

wg does all the work as far as channel data, user pointers, capturing text strings, the whole enchilada.

all you need is a vast imagination and the wg dev kit as a reference.

i convinced mystic media inc. to go from standalone mud server to wg as the server part, and their mud is fantastic.

of course they contracted me to write it but in 3months i have an almost finished core engine where their standalone had a year in it with just enter/exit.

muds will be the keep-alive for worldgroup in my opinion.
people nowadays want MUDS hell with the other stuff.

and yes yes i know wg only supports 256 users where most winsock mud engines support 32767 its just my opinion.

wg would act as a complete mud server with web server, accounting stuff, and the game.
just modify your message files to fit your theme and you're off and running.

and any ISV with the Wg source could actually modify their server to only ask minimal questions on logon and poof you're a mud online.

and as rick has said before ODBC is so laggy, not saying btrieve is top dog but it is faster and not as sluggish.

i first wrote arcticmud using powerlink and nate even gave me an oem license to include it with my distro with the dsn hardcoded but damn it was slow, switched over to BT and boom with 16 scripters all online testing things my response time stays betrween 1-3ms

i tried to keep everything internal instead of multiple database loading like majormud does hence why its so goddamn laggy and its not bad.
anyone interested in creating a mud i have a mud development kit i could send ya complete with load/save/generate, movement and basic commands and communication.

all i need is your reg# so i can compile you a secure.lib and you'll have all you need to begin mud development.

even has its own reg# system so you can require reg codes to unlock demo, etc....

banjaxster
Posts: 82
Joined: Mon Aug 14, 2006 1:31 pm
Location: Marion,Iowa
Contact:

Re: Ideas

Post by banjaxster »

I have a couple that I always wanted for my WG bbs.
One is called sinkem a very nice battleship like game thats a door game thou it wont work on a synchronet bbs,i wish it did.I have the game zip if your interested.
The other is a chat bot called Lisa, it's so good it even fools people into thinking shes a real person,be great for teleconference, to get people back into using it.I have lisa also and its also a door i do have running on my door game server.
The Storm wrote:Does anyone have an ideas on what kind of games they would like to see? This can be something as simple as a Garffiti Wall program to other multiplayer based games.

Let us know so we can release modules that you would value.
Sysop of CedarValley & CedarNet BBSes
CedarValley BBS online since Oct 1998 WG 3.20
CedarNet online since Oct 2005 WG 3.30

The Storm
Posts: 163
Joined: Fri Jun 09, 2006 2:35 am
Location: Dover, DE

Re: Ideas

Post by The Storm »

banjaxster wrote:I have a couple that I always wanted for my WG bbs.
One is called sinkem a very nice battleship like game thats a door game thou it wont work on a synchronet bbs,i wish it did.I have the game zip if your interested.
The other is a chat bot called Lisa, it's so good it even fools people into thinking shes a real person,be great for teleconference, to get people back into using it.I have lisa also and its also a door i do have running on my door game server.
The Storm wrote:Does anyone have an ideas on what kind of games they would like to see? This can be something as simple as a Garffiti Wall program to other multiplayer based games.

Let us know so we can release modules that you would value.
Well, a battleship module shouldn't be too hard to create. As for Lisa, that takes some time when you're programming in C.
Last edited by The Storm on Fri Sep 08, 2006 1:53 am, edited 1 time in total.
The Storm
DarkStar Development
telnet://thecrazyhousebbs.com
http://www.thecrazyhousebbs.com

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Re: Ideas

Post by dspain »

The Storm wrote:
banjaxster wrote:I have a couple that I always wanted for my WG bbs.
One is called sinkem a very nice battleship like game thats a door game thou it wont work on a synchronet bbs,i wish it did.I have the game zip if your interested.
The other is a chat bot called Lisa, it's so good it even fools people into thinking shes a real person,be great for teleconference, to get people back into using it.I have lisa also and its also a door i do have running on my door game server.
The Storm wrote:Does anyone have an ideas on what kind of games they would like to see? This can be something as simple as a Garffiti Wall program to other multiplayer based games.

Let us know so we can release modules that you would value.
Well, a battleship modules shouldn't be too hard to create. As for Lisa, that takes some time when you're programming in C.
i got the source code to chat with lisa, its basically a c++ version of synchronets baja module dealing with artificial gurus.

it waits for text to be entered then checks that against keywords in a file and sends a response from that levels structure.

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

I believe there were two modules like this already. Fred and The Doctor.

banjaxster
Posts: 82
Joined: Mon Aug 14, 2006 1:31 pm
Location: Marion,Iowa
Contact:

Post by banjaxster »

I never heard of fred as for the doctor I have heard of it but not sure on how real like it was.Lisa also had a rating system like the movies G,R or X
The lisa door was so life like it fooled many people and it even misspells words and then corrects them in real time.
What I really liked about the sinkem door was it gave the players only a set amount of plays a day so they kept coming back each day to play.
Questman wrote:I believe there were two modules like this already. Fred and The Doctor.
Sysop of CedarValley & CedarNet BBSes
CedarValley BBS online since Oct 1998 WG 3.20
CedarNet online since Oct 2005 WG 3.30

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

banjaxster wrote:I never heard of fred as for the doctor I have heard of it but not sure on how real like it was.Lisa also had a rating system like the movies G,R or X
The lisa door was so life like it fooled many people and it even misspells words and then corrects them in real time.
What I really liked about the sinkem door was it gave the players only a set amount of plays a day so they kept coming back each day to play.
Questman wrote:I believe there were two modules like this already. Fred and The Doctor.
Fred was from Parallax.

The Doctor was from Infinetwork or Jabberwocky, I believe.

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Questman wrote:
banjaxster wrote:I never heard of fred as for the doctor I have heard of it but not sure on how real like it was.Lisa also had a rating system like the movies G,R or X
The lisa door was so life like it fooled many people and it even misspells words and then corrects them in real time.
What I really liked about the sinkem door was it gave the players only a set amount of plays a day so they kept coming back each day to play.
Questman wrote:I believe there were two modules like this already. Fred and The Doctor.
Fred was from Parallax.

The Doctor was from Infinetwork or Jabberwocky, I believe.
Infinetwork, $25

Post Reply