this is just a rough draft of what each race in XanthaMud gives you.
A passive skill applies to the player and an aura is a bonus given to other players in your group except for you.
[passive skills]
Elf - 2% combat spell bonus per 5 levels
Dwarf - 2% melee weapon damage bonus per 5 levels
Gnome - 1% combat spell/melee damage bonus per 5 levels
Human - 1% price discount per every 5 levels
Goblin - night sight/see invisible & hidden beings
Orc - 1% physical resistance per 5 levels
Troll - 1% magical resistance per 5 levels
Skaven - 3% poison/disease resistence per 5 levels
Kylrathi - 2% ranged weapon damage bonus per 5 levels
Ent - 2% healing bonus per 5 levels
Draconi - 2% any damage reduction per 5 levels
[auras]
Elf - 1% chance to crit with a spell per level
Dwarf - ignore 1% of targets armor for every level
Gnome - 1% magical resistance per level
Human - 1% experience bonus per level
Goblin - 1% physical attack crit damage bonus per level
Orc - 1% hitpoint bonus every 5 levels
Troll - regen 1% health/mana per second
Skaven - spells ignore 1% spell resistance per level
Kylrathi - 1% spell crit damage bonus per level
Ent - 1% mana bonus per level
Draconi - reduce all damage taken by 1% per 10 levels
again this is just a rough draft some may chance and others may be tweaked for balance issues, some balance issues may not arise until much higher levels when some damage can almost one shot you so i will make changes to better mitigate the damage.
any ideas, feel free to post them here or xanthamud.proboards.com
the beta is coming, but i am accepting any feedback through here, the official forums, or PM messages.