My editor is fuged and would like to know the best way of back dating it.(I started with a clean editor last night and made 5 rooms and said that was enough!) I have a lot of different mcv saves from over the years. Which would be the prefered way of doing this.
1) copy the mcv's into a stock editor
2) copy the msg files into a stock editor
3) do both
I am going to use my 2006 files cutting out a big pile of reworking that has to be done and can't use the current running files (I doubt) as I made a couple of changes editting the msg files. Been so long I dont think any error messages poped up with the editor, other then loading the mcv's into the game and having the board crash while loading up TA.
TA Editor
Moderator: Mod Squad
Re: TA Editor
i am assuming taedit and not the tele-arena editor i released in 2001 right? if you have never heard of my editor then i assume no proceed to the rest of this post.Montroze wrote:My editor is fuged and would like to know the best way of back dating it.(I started with a clean editor last night and made 5 rooms and said that was enough!) I have a lot of different mcv saves from over the years. Which would be the prefered way of doing this.
1) copy the mcv's into a stock editor
2) copy the msg files into a stock editor
3) do both
I am going to use my 2006 files cutting out a big pile of reworking that has to be done and can't use the current running files (I doubt) as I made a couple of changes editting the msg files. Been so long I dont think any error messages poped up with the editor, other then loading the mcv's into the game and having the board crash while loading up TA.
once taedit exports data to MCV file it is a nonreversible process, even if you write the raw data into a MSG file it is then only readable by wg as it converts it into an MCV but not the other way around, taedit only reads dbase V databases (DBF files).
so you have a few options though not all is lost, use dbase V (i think freeware now) and fix all your data manually then read em in taedit and you should be ok.
once you get it all working again be sure to backup all: DBF/DBT files in the taedit directory for this problem.
dbase v may encounter a few problems on 3 of the DBF files which i found errors in but the errors are not enough for taedit to care but alot of other things care i found these errors when i did the conversions of DBF -> btrieve and DBF -> sqlite
i think its only in taerdesc.dbf though
Re: TA Editor
Whats the differance between them. Also forgot about editing the .dbf files, altho I'm not sure what I am looking for? maybe black fields, delete them and edit the list file for as many as I take out?dspain wrote: i am assuming taedit and not the tele-arena editor i released in 2001 right?
Re: TA Editor
well the difference as when i was a gameop on tele-arena bbs before acquiring ownership of it we had one editor package used between 3 different gameops so i hosted it on a pc using symantec's pcanywhere so we could all use the same editor without making changes emailing it to the next guy, etc...Montroze wrote:Whats the differance between them. Also forgot about editing the .dbf files, altho I'm not sure what I am looking for? maybe black fields, delete them and edit the list file for as many as I take out?dspain wrote: i am assuming taedit and not the tele-arena editor i released in 2001 right?
what i noticed during all that editing was the crashes and i began to isolate the problems and for fun i wrote another version using the ms-access api and only downside was you needed to know the offsets, like when adding a room the room desc may be 854 you want to use but when its written to an mcv by taedit it changes to a number like 433, this was done internally by taedit so the getmsg() function would grab the proper message number, but once i learned all the offsets it became the new editor we used as it was faster and never again did we see another editor crash, and if anyone on this site remembers my game back then with the 65+ users all paying 12 a month plus buying credits it was a pretty nice cash cow so when i bought the full system i took all my editor downloads down so other systems couldnt have this better option to better their game and i would be the only show in town, and it worked for a long time i got up to 100+ users online when i got fed up with modding pre existing code and wrote my own engine in 2010.
when playing with the dbf files some blank lines are ok you have to play it by messages when trying to fix it and work each error message one by one until you get it to output the mcv with no issue.
that editor is the sole reason i wrote my own engine, it is horrible.
i actually have a wg2 engine i may speak with Rick about and see about getting her tested, it does away with taedit as well as i have converted each DBF file into a btrieve file and the editing is done online.
to be honest so much downtime coming from the elwynor guys i figured they done given up so i been working on other projects like tw2, world at war, and other projects of my own.
if elwynor ever gets back in the game i may seek out some development contracts to get some stuff out there for you guys.
just bought a wireless broadband company i been working on getting high speed internet in some rural areas that have no cable lines but i still got time to show Rick some prototype engines ready for production.