Falken BBS Software v9.01

General discussion regarding the project.

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The Storm
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Falken BBS Software v9.01

Post by The Storm »

Who controls Falken BBS Software v9.01 now? Wilderlands bought it originally, so does that mean that Questman might now own this? Let me know, we're looking into an idea that we had some years ago to restore that project.

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dspain
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Re: Falken BBS Software v9.01

Post by dspain »

The Storm wrote:Who controls Falken BBS Software v9.01 now? Wilderlands bought it originally, so does that mean that Questman might now own this? Let me know, we're looking into an idea that we had some years ago to restore that project.
not sure if rick got into buying off majorbbs/wg programs he may have.
i actually have the falken source code i got over the years of aqquiring old bbs codes.

everyone said it resembled major, blah blah i remember it being out there.

restore as in bring it back like wildcat,wwiv,renegade did?

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Re: Falken BBS Software v9.01

Post by The Storm »

dspain wrote:
The Storm wrote:Who controls Falken BBS Software v9.01 now? Wilderlands bought it originally, so does that mean that Questman might now own this? Let me know, we're looking into an idea that we had some years ago to restore that project.
not sure if rick got into buying off majorbbs/wg programs he may have.
i actually have the falken source code i got over the years of aqquiring old bbs codes.

everyone said it resembled major, blah blah i remember it being out there.

restore as in bring it back like wildcat,wwiv,renegade did?
Yes, I'm looking to do something a little different. I love WG but we've run into trouble when dealing with some of the vendors. Many of the games we like just aren't available anymore and the SDK for WG is very difficult to use due to old technology. Oh, we thought about taking the WG source and updating it so that this wouldn't be a problem for development, but we were sadly mistaken in this regard when trying to bring it up to date in Microsoft Visual C++ 6 or Borland C++ Builder 6 but no luck.

We've decided to try another project since there's plenty of room to grow in this hobby. We would like nothing more than to recreate Falken BBS v9.01 as it was a great system that was a little easier to develope for and worked much like MajorBBS did. This is something I feel that could happen. If not, then we might look into other options.

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dspain
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Re: Falken BBS Software v9.01

Post by dspain »

Yes, I'm looking to do something a little different. I love WG but we've run into trouble when dealing with some of the vendors. Many of the games we like just aren't available anymore

what rick doesnt have is on the way and whats missing will be available soon, and whats the vendoers wont sell hell recreate it as i did xroads

and the SDK for WG is very difficult to use due to old technology.
bc5 is old but the power is presitious.
synchronet builds under bc5.5 and vc6


Oh, we thought about taking the WG source and updating it so that this wouldn't be a problem for development, but we were sadly mistaken in this regard when trying to bring it up to date in Microsoft Visual C++ 6 or Borland C++ Builder 6 but no luck.

i got wg 3.3 building under bc 5.5 and currently in the proces of having all gui stuff building under vc6

We've decided to try another project since there's plenty of room to grow in this hobby. We would like nothing more than to recreate Falken BBS v9.01 as it was a great system that was a little easier to develope for and worked much like MajorBBS did. This is something I feel that could happen. If not, then we might look into other options.[/quote]

falken bbs was recreated and brought back for linux.
i can send ya links if ya want of what i have on the older versions.
its gpl

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Re: Falken BBS Software v9.01

Post by The Storm »

dspain wrote:Yes, I'm looking to do something a little different. I love
falken bbs was recreated and brought back for linux.
i can send ya links if ya want of what i have on the older versions.
its gpl
If it's GPL, I'm all for it. Do you believe it can be converted for Win32 with telnet capability?

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dspain
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Re: Falken BBS Software v9.01

Post by dspain »

The Storm wrote:
dspain wrote:Yes, I'm looking to do something a little different. I love
falken bbs was recreated and brought back for linux.
i can send ya links if ya want of what i have on the older versions.
its gpl
If it's GPL, I'm all for it. Do you believe it can be converted for Win32 with telnet capability?
i think anything written in gcc has that power or atleast is easily downscaled.
yes i say win32 from linux is a downgrade most people think its better.

anyhow, the version you can find on the net is v10.7 installer
funny the source for 10.7 isnt there anymore.
i think like most people did with wg they took the source down cause too many people tried to make their own.

what i would highly reccomend is take the synchrnet source and strip it down take everything away except a basic telnet server and build your own online dream.

i stick with wg cause im dedicated to making it btter or i woulda made my own years ago.

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Post by Questman »

Mike Polzin (of Wilderland Software) is still the current owner of Falken.
I did not acquire the rights to it, although I did ask. He's not interested in selling.

Unfortunately, he has lost the DOS version of the source code - he only has the Linux version. (It was actually lost before he acquired it).

Falken was sued by Galacticomm back in the day for copyright infringement, as Falken's author was a source code customer of Galacticomm's, and supposedly his code was very similar and derivative. I haven't seen it, so I can't say.

One thing is for certain that side by side Major BBS was far more advanced (though far more expensive). The only advantage right now that Falken would have is that it compiles easily on Linux, where as Major (Worldgroup) needs some minor tweaking to compile on GCC.

And make no mistake - THAT should be the direction, not BC5.5 or .NET - getting it to compile on GCC for Windows, since it'd make it cake to port to Linux/UNIX again.

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Post by The Storm »

Questman wrote:Mike Polzin (of Wilderland Software) is still the current owner of Falken.
I did not acquire the rights to it, although I did ask. He's not interested in selling.

Unfortunately, he has lost the DOS version of the source code - he only has the Linux version. (It was actually lost before he acquired it).

Falken was sued by Galacticomm back in the day for copyright infringement, as Falken's author was a source code customer of Galacticomm's, and supposedly his code was very similar and derivative. I haven't seen it, so I can't say.

One thing is for certain that side by side Major BBS was far more advanced (though far more expensive). The only advantage right now that Falken would have is that it compiles easily on Linux, where as Major (Worldgroup) needs some minor tweaking to compile on GCC.

And make no mistake - THAT should be the direction, not BC5.5 or .NET - getting it to compile on GCC for Windows, since it'd make it cake to port to Linux/UNIX again.
I have had a ton of problems with WG 3.3 to be honest. There are very few addons to the system that don't crash it. It doesn't seem to like Windows XP and I'm not willing to setup another box with 2000 or NT on it for a hobby. It has made me look at other options as the support for WG has gone down hill and I can't find everything I'm looking for which has brought on the philosophy of "If we can't find it, build it". That's easier said than done. We looked at the entire SDK and found that it's really difficult when it comes to this type of setup. We're used to GCC, Watcom and Visual C++ as well as Borland 6.0 Builder but that doesn't help what we were looking to accomplish.

I guess what it comes down to is that we were looking for some fun and our fun has been rained out. So, we're looking for something else that is fun as we couldn't do the original idea unless we were to downgrade our system to WG 2.0 or something later if we wanted to get the addons to work. That's more money I just don't have at this time.

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Post by dspain »

I have had a ton of problems with WG 3.3 to be honest. There are very few addons to the system that don't crash it.

i only know of one that crashes it "megaslots" which ones are crashing yours?

It doesn't seem to like Windows XP and I'm not willing to setup another box with 2000 or NT on it for a hobby.

hmm i run 3.3 and 3.2 under xp whats your setup? could be another piece of software.

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Post by The Storm »

dspain wrote:I have had a ton of problems with WG 3.3 to be honest. There are very few addons to the system that don't crash it.

i only know of one that crashes it "megaslots" which ones are crashing yours?

It doesn't seem to like Windows XP and I'm not willing to setup another box with 2000 or NT on it for a hobby.

hmm i run 3.3 and 3.2 under xp whats your setup? could be another piece of software.
Actually, a great deal of research over the last two hours, I beginning to think my WG 3.3 is pirated. I had megaslots and that's when the problems really began. But, I have it disabled and everything worked fine...the problem happens when I install any new DLLs for other modules that it happens all over again. I think a total wipeout it out and start fresh. I just now have to find a legal copy.

Most of my frustration has been with getting support, and it appears that I'm asking the wrong people (Don Barr). I've yet to get a response and finding that he may not be the legal owner nor netvillage has really put a crimp into our BIG project which was to try to restore many older modules by writing them from scrath. It's been a hassle from the start (two years ago, 2003) and now finding that it's probably and illegal copy, I feel that the right thing to do is to just uninstall it and wait for this to get straightend out like I have done so already. I'm running SyncrhoNet as a temp system at this time.

The BIG thing we were going to work on and had a good idea on how to do it was to make Win32 and older 16bit games actually load up in WG without the need of using the DOORs module which you needed a second machine and without the need of a telnet server. Had we done that, it would have been one of the greatest steps forward for WG at this time. There's a lot to do for that to happen and we would need to try to create other things first before attempting it as we want to see how the structures would work in modules.

We have been able to create software in the past for many old systems such as MBBSE, Elebbs, Mystic, SyncrhoNet, and other platforms. This would have been the first attempt for WG....everything hangs in the balance now.

The Storm

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Post by dspain »

[quote="The Storm
Actually, a great deal of research over the last two hours, I beginning to think my WG 3.3 is pirated. I had megaslots and that's when the problems really began. But, I have it disabled and everything worked fine...the problem happens when I install any new DLLs for other modules that it happens all over again. I think a total wipeout it out and start fresh. I just now have to find a legal copy.

give me an ftp server to ftp into with upload access ill send ya the
legit wg 3.3 install cd

and a temp code to get ya going with 256 til rick can generate you your own personal.

Rick Hadsall of elwynor technologies can legally generate you a key.
no pirate, no cracks, straight up legal.

im just an unofficial worldgroup server developer and an official ISV developer.
i can get ya going.
i have gotten every version available to compile 1.01,2.0,3.0,3.12,3.2,3.3,4.0
so any dev help ya need lemme know ill help ya out.

and to compile with no problems. and to a point where you could even make your addons,etc...

once i find a good version of GCC the website is so screwed up im gonna port it over and send it to rick and he'll have the first ever non borland wg source port.

then once he gets up and running distoring this thing again ill play a more serious role in the development of worldgrop future release.

i also port dos 16bit doors into wg modules with the exception of lord, owned by metro, and foodfite owned by nix

doors i have successfully ported are paladin,clans,galactic overlord

so any dev help ya need lemme know.

Daniel

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Galatic Overloard

Post by ccs »

dspain wrote:[quote="The Storm
doors i have successfully ported are paladin,clans,galactic overlord
Daniel
I have a leagal copy of the door ver. If you have a port to wg 2.0 I would love to get that fomr my BBS.

Email me at sysop@bbs.retrobbsgames.net and I will give you all the codes ect.

Joe

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Re: Galatic Overloard

Post by dspain »

ccs wrote:
dspain wrote:[quote="The Storm
doors i have successfully ported are paladin,clans,galactic overlord
Daniel
I have a leagal copy of the door ver. If you have a port to wg 2.0 I would love to get that fomr my BBS.

Email me at sysop@bbs.retrobbsgames.net and I will give you all the codes ect.

Joe
what game?

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Re: Galatic Overloard

Post by ccs »

dspain wrote:
ccs wrote:
dspain wrote:[quote="The Storm
doors i have successfully ported are paladin,clans,galactic overlord
Daniel
I have a leagal copy of the door ver. If you have a port to wg 2.0 I would love to get that fomr my BBS.

Email me at sysop@bbs.retrobbsgames.net and I will give you all the codes ect.

Joe
what game?
Galatic Overloard!

(learking in here? or do you have no life like me? lol)

Joe

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Post by Malakai »

I'm interested in Clans myself. I have the door version registered on my synchronet game server. There are several others I'd personally be interested in: Usurper, Interstellar Annihilation, Death Masters, KNK, Exitilis, and Stardock Loco.

You could probably even remake Solar Realms Elite, which would be awesome beyond belief, since it's freeware with a lost-forever source code. Alpha Colony VI is another lost one, but I'm not sure if it's released as freeware or what.

I'd also be willing to bet that the authors of Ambroshia Test of Time would let you do a wordlgroup port, because they're letting some one do a unix port, although I don't believe Ambroshia will ever have all of its database corruption bugs ever sorted out. When that game first hit BBS systems not too long ago, it was very popular on a few of the synchronet systems I went on, and after so many corrupted games and resets, people got sick and tired of it and pretty much quit playing.

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Re: Galatic Overloard

Post by dspain »

ccs wrote:
dspain wrote:
ccs wrote: I have a leagal copy of the door ver. If you have a port to wg 2.0 I would love to get that fomr my BBS.

Email me at sysop@bbs.retrobbsgames.net and I will give you all the codes ect.

Joe
what game?
Galatic Overloard!

(learking in here? or do you have no life like me? lol)

Joe
im online damn near 24/7 always working on some new wg module or server addon.
hell i was bored one night played a little madden 2006 then thought what would it be like to play madden on wg, LOL
anyway made a football module where you could run a season or even a franshise, hahaha

but yeah im always online :)

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Post by dspain »

Malakai wrote:I'm interested in Clans myself. I have the door version registered on my synchronet game server. There are several others I'd personally be interested in: Usurper, Interstellar Annihilation, Death Masters, KNK, Exitilis, and Stardock Loco.

usurper is still being developed by jakob yes i plan on moving that game over to wg but without turn based restrictions it would be open faced like majormud,ta,etc...
but instead of writing from scratch more interested in getting his source and porting it into a module.

clans is open sourced now.

the rest im still awaiting responses from most authors.
as a member of fidonet i been in the DDS Doornet distrobution echo for years so alot of em are stil laround, most moved onto high end development and doors was a thing that got em started and they dont mind releasing the sources.
all a time thing really.


You could probably even remake Solar Realms Elite, which would be awesome beyond belief, since it's freeware with a lost-forever source code. Alpha Colony VI is another lost one, but I'm not sure if it's released as freeware or what.

john dailey has the soirce to SRE,BRE, and all his others. the lost source rumor was propaganda to get people off his ass about re developing it with multinode support, win32 capability and a slew of other stuff.

problem with john dailey software is they are still thinking of the old days making door games sell for 15,20, even 40 bux.



I'd also be willing to bet that the authors of Ambroshia Test of Time would let you do a wordlgroup port, because they're letting some one do a unix port, although I don't believe Ambroshia will ever have all of its database corruption bugs ever sorted out. When that game first hit BBS systems not too long ago, it was very popular on a few of the synchronet systems I went on, and after so many corrupted games and resets, people got sick and tired of it and pretty much quit playing.
that game as well as doormud have issues, and the author of doormud making people believe he is a developer makes me sick.

i mean if you look at the interface he cloned a majormud layout hoping to attract those types of users then has the nerve to thrash other people making games in the dovenet forums how they copy other peoples programs for financial gain, LOL
then tries to argue with me about how wg is written and blah blah when hes never seen one piece of code to it.
dont get me going on that guy! lol

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Post by Malakai »

doormud.. .... yeah, I have some issues with doormud myself. The first thing is that he took a freeware dos door game, albeit not complete, called land of the forgotten, and then made it a pay door. Like I've stated before, I don't know the legal implications when of taking freeware and then changing it a little and charging for it, but it sounds fishy to me.

I've also seen the author go after and fight and argue with hundreds of people on newsgroups over the years. He puts other authors down, tells them they charge too much for their doors or that their doors should be free, and then puts other people down for complaining his door game.

One of his posts stated that he would make doormud freeware by 2003. This is obviously a lie, because you have to pay $20 for the initial 4-node version, and then another $45 or so for the 16-line/pro version.

When he next to promises a new release or feature and doesn't come through with it, he blames people who have pirated it.

For about 3 years, we've been hearing about this big v1.0 that never came, and a stand-alone telnet server version that has never happened.

He said he was planning to do a re-write, which would allow sysops to trade/share maps they've created, and that has never happened.

Most if not all feature requests from registered sysops and/or possible future registered sysops are shot down quickly.

There probably are a lot more things I could say about him but I think that's enough bandwidth. In fact, he'll probably stumble on this message board one day and wage war on it since his door game is mentioned lol.

I may not know all of the behind the scenes stuff on worldgroup, or door development in general, but I have kept up with dos doors over the years, being a pcboard sysop in the past!

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Post by dspain »

Malakai wrote:doormud.. .... yeah, I have some issues with doormud myself. The first thing is that he took a freeware dos door game, albeit not complete, called land of the forgotten, and then made it a pay door. Like I've stated before, I don't know the legal implications when of taking freeware and then changing it a little and charging for it, but it sounds fishy to me.

exactly, its a simple change in code but the core is the albeit core.
Malakai wrote:One of his posts stated that he would make doormud freeware by 2003. This is obviously a lie, because you have to pay $20 for the initial 4-node version, and then another $45 or so for the 16-line/pro version.

he has no 9ntention of making it free. and only reason he maxes at 16users is cause the doorkit hes using.
whereas the synchronet xsdk doorkit supports 256 users right to the synchronet plugin just like wg modules do.
we use usrnum sync uses node
Malakai wrote:When he next to promises a new release or feature and doesn't come through with it, he blames people who have pirated it.

lol the key file uses a number for everyletter of the alphabet and randomizes it.
he claims it is hardcoded to the machine its installed on yet if you reformat and lose your key and buy a new pc and get a new key its the same number.
uses Sysop name and bbs name to generate it.


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Post by The Storm »

dspain wrote: give me an ftp server to ftp into with upload access ill send ya the
legit wg 3.3 install cd

and a temp code to get ya going with 256 til rick can generate you your own personal.

Rick Hadsall of elwynor technologies can legally generate you a key.
no pirate, no cracks, straight up legal.

im just an unofficial worldgroup server developer and an official ISV developer.
i can get ya going.
i have gotten every version available to compile 1.01,2.0,3.0,3.12,3.2,3.3,4.0
so any dev help ya need lemme know ill help ya out.

and to compile with no problems. and to a point where you could even make your addons,etc...

once i find a good version of GCC the website is so screwed up im gonna port it over and send it to rick and he'll have the first ever non borland wg source port.

then once he gets up and running distoring this thing again ill play a more serious role in the development of worldgrop future release.

i also port dos 16bit doors into wg modules with the exception of lord, owned by metro, and foodfite owned by nix

doors i have successfully ported are paladin,clans,galactic overlord

so any dev help ya need lemme know.

Daniel
Alright, I just PMed you the information on the board. Is Rick selling the activation code?

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Post by Questman »

Storm:

If you're interested in development for Worldgroup, I can give you an activation code. Just get in touch with me via e-mail (I'm the Rick that everyone refers to on here). questman (at) themajorbbs (dot) com.

Also - Mega Slots seems to have a bug where some systems crash upon module initialization. It doesn't crash on either of mine, so I'm going to have to set up something to try to trap it. Disable it for now.

Also what is the other error that crashes? It might be BTrieve - it doesn't install with nearly enough file handles and things... you have to edit parameters in the registry.

Rick

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Post by The Storm »

Questman wrote:Storm:

If you're interested in development for Worldgroup, I can give you an activation code. Just get in touch with me via e-mail (I'm the Rick that everyone refers to on here). questman (at) themajorbbs (dot) com.

Also - Mega Slots seems to have a bug where some systems crash upon module initialization. It doesn't crash on either of mine, so I'm going to have to set up something to try to trap it. Disable it for now.

Also what is the other error that crashes? It might be BTrieve - it doesn't install with nearly enough file handles and things... you have to edit parameters in the registry.

Rick
Thanks Rick,

We've spoken a number of times through email so I'm no stranger to who you are. I was actually shocked once I found out that you are the true owner of MajorBBS as well as WorldGroup.

The first question: What is the REAL last version of WorldGroup? WG 3.3 was unauthorized and I'd rather have an authorized version as that means that I will be able to have more modules that are runable. Also, I believe 3.3 has something in it that causes issues under Windows XP/2000/NT. I've tested it under all three and it seems it runs into lockup problems. I would normally contribute this to the OS but running it on three different computers with three different OS's, I find it unlikely that it's the case.

Second Question: Will you offer node upgrades in package form? I wonder this as I will have to reregister everything if it's a straight code for WG it's self rather than the older form of Node upgrades.

Third Question: Can you refer me to how to setup a development environmnet for WG? I use XP for everything and stepping down makes it difficult for the cross development we plan on making (Modules for WG as well as Win32 BBS's).

The Storm

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Post by dspain »

Third Question: Can you refer me to how to setup a development environmnet for WG? I use XP for everything and stepping down makes it difficult for the cross development we plan on making (Modules for WG as well as Win32 BBS's).


DEV Enviroment For Win2k/2k3/xp/vista

install server to c:\wgserv

then:

install this to c:\bc5
http://arcticzone.dyndns.org/isvdev/bc501.zip (borland 5.01)

patch with this:
http://arcticzone.dyndns.org/isvdev/bc5pat.zip

back click my computer
click properties
click advanced
click enviroment variables

add these:

VARIABLE VALUE
--------------------------------------------
BC5 C:\BC5
BC50 C:\BC5
BUDOS C:\BTRIEVE\butil
COMPILER BC5
DOSEXT C:\RUN286
PATH C:\BC5BIN;C:\WGDEV\BIN;C:\RUN286;BIN
PHARLAP C:\RUN286
WGDEV C:\WGDEV
WGDOS C:\WGSERV\DOS
WGNT C:\WGSERV

install these
http://arcticzone.dyndns.org/isvdev\run286.zip
http://arcticzone.dyndns.org/isvdev\btdos

reboot pc

goto c:\wgdev\bin
type makewgs all wnt

there it is, should compile server, if not get with me.


optional values in enviroment table:

MVC42 c:\msdev ---- path to visual c v 4.2
VB3 c:\vb ---- path to visual basic 3.0
JAVA10 and JAVA13 --- paths to java builder for java stuff

if the optionals above exist server will attempt to build
the stuff for that type. excluding the above optionals the server
will build everything just fine.

let me know how it goes.

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Post by Questman »

The Storm wrote: The first question: What is the REAL last version of WorldGroup? WG 3.3 was unauthorized and I'd rather have an authorized version as that means that I will be able to have more modules that are runable. Also, I believe 3.3 has something in it that causes issues under Windows XP/2000/NT. I've tested it under all three and it seems it runs into lockup problems. I would normally contribute this to the OS but running it on three different computers with three different OS's, I find it unlikely that it's the case.
3.2 was the final version produced by Galacticomm.

3.3 doesn't actually lockup, just the console.. there's a bug where the text console just freezes, even though the BBS is running.
Second Question: Will you offer node upgrades in package form? I wonder this as I will have to reregister everything if it's a straight code for WG it's self rather than the older form of Node upgrades.
I can bump your linecount without issuing a new reg code.
Third Question: Can you refer me to how to setup a development environmnet for WG? I use XP for everything and stepping down makes it difficult for the cross development we plan on making (Modules for WG as well as Win32 BBS's).
It's easy!

http://www.themajorbbs.com/worldgroup

take what you need - Borland C 5.01 (no patch necessary on my link)
and the wg32s.bat which you run in a CMD window to setup the environment.. then you can mknt and mk2p (WG3NT and WG2DOS respectively) from the exact same source kits.

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Post by dspain »

dspain wrote:
any comment on the fact that 3.3 was actually gcomms doing but never completed and netvillage released it unfinished hence the reelase of 4.0 to fix it or just rumor?
i have a contact who wished to remain anonymous based on an nda they signed with cheersoft.
I'd like your Cheersoft contacts, if possible. PM or e-mail me.

As for 3.3 - no, it was not Galacticomm. Galacticomm barely finished 3.2 before the banks and landlords came swooping in. 3.3 was just a rush job of a handful of "updates" and "fixes" that primarily got "netVIllage" branded.

Incidentally, the trademark "netVillage" was Galacticomm's.

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Post by frcorey »

dspain wrote:[quote="The Storm
Actually, a great deal of research over the last two hours, I beginning to think my WG 3.3 is pirated. I had megaslots and that's when the problems really began. But, I have it disabled and everything worked fine...the problem happens when I install any new DLLs for other modules that it happens all over again. I think a total wipeout it out and start fresh. I just now have to find a legal copy.

give me an ftp server to ftp into with upload access ill send ya the
legit wg 3.3 install cd

and a temp code to get ya going with 256 til rick can generate you your own personal.

Rick Hadsall of elwynor technologies can legally generate you a key.
no pirate, no cracks, straight up legal.

im just an unofficial worldgroup server developer and an official ISV developer.
i can get ya going.
i have gotten every version available to compile 1.01,2.0,3.0,3.12,3.2,3.3,4.0
so any dev help ya need lemme know ill help ya out.

and to compile with no problems. and to a point where you could even make your addons,etc...

once i find a good version of GCC the website is so screwed up im gonna port it over and send it to rick and he'll have the first ever non borland wg source port.

then once he gets up and running distoring this thing again ill play a more serious role in the development of worldgrop future release.

i also port dos 16bit doors into wg modules with the exception of lord, owned by metro, and foodfite owned by nix

doors i have successfully ported are paladin,clans,galactic overlord

so any dev help ya need lemme know.

Daniel
may I get Clans from you for wg 3.2 with source code?

Corey

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World classHunter

Post by painter »

I was working on a program called World Class Hunter. This was for MajorBBS 6. This was a game for letting go of some stress by shooting some deer and rabbit. The only problem with it was that they came out with WG 1. I am going to look and see it I still have the code I was working on and see how hard it will be to convert it over to WG 3.

Everyone one have a GREAT day. :D

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Post by dspain »

frcorey wrote:
dspain wrote:[quote="The Storm
Actually, a great deal of research over the last two hours, I beginning to think my WG 3.3 is pirated. I had megaslots and that's when the problems really began. But, I have it disabled and everything worked fine...the problem happens when I install any new DLLs for other modules that it happens all over again. I think a total wipeout it out and start fresh. I just now have to find a legal copy.

give me an ftp server to ftp into with upload access ill send ya the
legit wg 3.3 install cd

and a temp code to get ya going with 256 til rick can generate you your own personal.

Rick Hadsall of elwynor technologies can legally generate you a key.
no pirate, no cracks, straight up legal.

im just an unofficial worldgroup server developer and an official ISV developer.
i can get ya going.
i have gotten every version available to compile 1.01,2.0,3.0,3.12,3.2,3.3,4.0
so any dev help ya need lemme know ill help ya out.

and to compile with no problems. and to a point where you could even make your addons,etc...

once i find a good version of GCC the website is so screwed up im gonna port it over and send it to rick and he'll have the first ever non borland wg source port.

then once he gets up and running distoring this thing again ill play a more serious role in the development of worldgrop future release.

i also port dos 16bit doors into wg modules with the exception of lord, owned by metro, and foodfite owned by nix

doors i have successfully ported are paladin,clans,galactic overlord

so any dev help ya need lemme know.

Daniel
may I get Clans from you for wg 3.2 with source code?

Corey
i dont release source code anymore just modules.

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Re: World classHunter

Post by Questman »

painter wrote:I was working on a program called World Class Hunter. This was for MajorBBS 6. This was a game for letting go of some stress by shooting some deer and rabbit. The only problem with it was that they came out with WG 1. I am going to look and see it I still have the code I was working on and see how hard it will be to convert it over to WG 3.

Everyone one have a GREAT day. :D
I can help you with this rather quickly. The only drawback was if you used the realtime interrupt (like Flash games and Androids).

e-mail me: questman (at) themajorbbs (dot) com.


Dan: Clans never existed as a WG module from what I understand..?

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Re: World classHunter

Post by dspain »

Questman wrote:
painter wrote:I was working on a program called World Class Hunter. This was for MajorBBS 6. This was a game for letting go of some stress by shooting some deer and rabbit. The only problem with it was that they came out with WG 1. I am going to look and see it I still have the code I was working on and see how hard it will be to convert it over to WG 3.

Everyone one have a GREAT day. :D
I can help you with this rather quickly. The only drawback was if you used the realtime interrupt (like Flash games and Androids).

e-mail me: questman (at) themajorbbs (dot) com.


Dan: Clans never existed as a WG module from what I understand..?
theres a team of guys on the DDS doornet distro echo on fidonet
that made it a point of not as much as porting as just writing some door games so they didnt need multiple machines.

but the author of clans actually was in the process of writing a wg module when he didnt see any profit for writing bbs doors or wg games
and scrapped the project and made clans open source.
duece ported it to unix flavor and releases it on his bbs door archives ftp

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Re: World classHunter

Post by painter »

Questman wrote:
painter wrote:I was working on a program called World Class Hunter. This was for MajorBBS 6. This was a game for letting go of some stress by shooting some deer and rabbit. The only problem with it was that they came out with WG 1. I am going to look and see it I still have the code I was working on and see how hard it will be to convert it over to WG 3.

Everyone one have a GREAT day. :D
I can help you with this rather quickly. The only drawback was if you used the realtime interrupt (like Flash games and Androids).

e-mail me: questman (at) themajorbbs (dot) com.


Dan: Clans never existed as a WG module from what I understand..?

This was a flash game. I was working on some bugs that would crash majorbbs.
What is the deal with floppy disks going bad? Most of my floppy disks are bad. This is p!%*ing me off. If it was not on a CD then I lost it.
I did do some reading on the disk thing. Keep your disks in a cool dry place. You will get a fungus and the disk will be trash. You will also have to clean your drive. DTL!

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Re: World classHunter

Post by dspain »

painter wrote:
Questman wrote:
painter wrote:I was working on a program called World Class Hunter. This was for MajorBBS 6. This was a game for letting go of some stress by shooting some deer and rabbit. The only problem with it was that they came out with WG 1. I am going to look and see it I still have the code I was working on and see how hard it will be to convert it over to WG 3.

Everyone one have a GREAT day. :D
I can help you with this rather quickly. The only drawback was if you used the realtime interrupt (like Flash games and Androids).

e-mail me: questman (at) themajorbbs (dot) com.


Dan: Clans never existed as a WG module from what I understand..?

This was a flash game. I was working on some bugs that would crash majorbbs.

flash wont work for ya in wg3 :(

What is the deal with floppy disks going bad? Most of my floppy disks are bad. This is p!%*ing me off. If it was not on a CD then I lost it.
I did do some reading on the disk thing. Keep your disks in a cool dry place. You will get a fungus and the disk will be trash. You will also have to clean your drive. DTL!
yeah its a light green like fungus and the disk is rendered useless cause it loks up the sector track wheel.

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Post by Malakai »

I wouldn't exactly trust cd media either, as some of it can go bad as little as two years. A few of my cd-rs have corrupted over the years. No scratches or any thing

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Post by evanelias »

Malakai wrote:doormud.. .... yeah, I have some issues with doormud myself. The first thing is that he took a freeware dos door game, albeit not complete, called land of the forgotten, and then made it a pay door. Like I've stated before, I don't know the legal implications when of taking freeware and then changing it a little and charging for it, but it sounds fishy to me.
Er, huh?

1. Land of the Forgotten was not a freeware door. It was a shareware door with a $15 registration fee.

2. Anyone who registered Land of the Forgotten got a free DoorMUD reg.

3. I'm the author of both doors in question. There are no legal implications of taking *my own code* and adding multi-node support, expanding the game world, and changing the name.

Don't believe me? Download Land of the Forgotten and see who the author is. Sheeeeesh.
Malakai wrote:I've also seen the author go after and fight and argue with hundreds of people on newsgroups over the years. He puts other authors down, tells them they charge too much for their doors or that their doors should be free, and then puts other people down for complaining his door game.
What? When have I ever put another door author down, or told people they charge too much for their doors? I've always taken the OPPOSITE position, opposing those who say that all BBS software MUST be free. I think it's the author's choice to charge what they see fit; if it's too high a price (coughMajorMudcough) then people won't buy it, shrug.
Malakai wrote:One of his posts stated that he would make doormud freeware by 2003.
I decidedly never said that.
Malakai wrote:When he next to promises a new release or feature and doesn't come through with it, he blames people who have pirated it.
No, I blame the fact that I've left the BBS scene years ago, because I got tired of people posting BS flames about me based on complete lies and utter garbage.
Malakai wrote:In fact, he'll probably stumble on this message board one day and wage war on it since his door game is mentioned lol.
Well, I type "doormud" into google about once a year to see what comes up (shrug) and see if the general attitude towards door authors has improved any in the past year. And I don't exactly see how defending myself against random flames from people whose name I don't remember / have never heard of, constitues "waging war". And people wonder why I stopped updating my doors... good lord!
Last edited by evanelias on Sat Jun 16, 2007 3:00 am, edited 1 time in total.

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Post by evanelias »

dspain wrote:he has no 9ntention of making it free. and only reason he maxes at 16users is cause the doorkit hes using.
The doorkits I've used (OpenDoors 16bit/DOS, OpenDoors 32bit/Win32, and Sync XSDK/win32) have either no user limitations, or a 256 user limit.

DoorMUD's 16 user limit was an arbitrary decision based on the sloppy interprocess communication methods used -- shared append-only files, since that's DOS compatible. I figured any more than 16 users is pushing it, in terms of lack of synchronized / transaction-safe code. I wrote the multinode code when I was a junior in high school for chrissakes, it's not exactly well-written.

You'll notice that my other door (Tournament Trivia) uses the same doorkits but has no maximum user limitation. That door uses cleaner IPC via win32 mailslots and full synchronization, so no user limit was necessary.
dspain wrote:lol the key file uses a number for everyletter of the alphabet and randomizes it.
he claims it is hardcoded to the machine its installed on yet if you reformat and lose your key and buy a new pc and get a new key its the same number.
uses Sysop name and bbs name to generate it.
That's simply not true. Don't believe me? Install 2 copies of DoorMUD right now and you'll see they have almost entirely different pre-reg keys.

I never claimed it's hard-coded to the machine. Rather, it's keyed to the installation. It's mostly randomly generated on each install.
dspain wrote:he scraps it everytime he tries cause hes using a diku codebase from game.org
That's simply not true either. DoorMUD (and its prev version, Land of the Forgotten) was written entirely from scratch aside from the doorkits. Do a binary diff vs all other known dos/win muds and see what you find. Besides, this is pretty obvious -- the interface, command structure, and game world bare very little similarity to DIKU.

I took influences from a wide range of MUDs (Major, TA, Merc Diku, Smaug, Rose:COG) which I will readily admit to, but no code has ever been taken, directly or indirectly, from any other MUD out there.
Malakai wrote:He said he was planning to do a re-write, which would allow sysops to trade/share maps they've created, and that has never happened.
dspain wrote:and it wont as long as he is doing it.
No, I won't as long as people keep making up false crap about me! Seriously, WTF is the motivation here?
dspain wrote:he'll threaten to sue rick cause we "defamed his name" i know his style
The only people I've ever threatened legal action against are 2 people who I have 100% evidence that they mass-distributed cracks of my copyrighted intellectual property. I would never threaten a lawsuit against someone for "defaming my name" on a message board or newsgroup, that's just ludicrous and juvenile.

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Post by dspain »

evanelias wrote:
dspain wrote:he has no 9ntention of making it free. and only reason he maxes at 16users is cause the doorkit hes using.
The doorkits I've used (OpenDoors 16bit/DOS, OpenDoors 32bit/Win32, and Sync XSDK/win32) have either no user limitations, or a 256 user limit.

DoorMUD's 16 user limit was an arbitrary decision based on the sloppy interprocess communication methods used -- shared append-only files, since that's DOS compatible. I figured any more than 16 users is pushing it, in terms of lack of synchronized / transaction-safe code. I wrote the multinode code when I was a junior in high school for chrissakes, it's not exactly well-written.

You'll notice that my other door (Tournament Trivia) uses the same doorkits but has no maximum user limitation. That door uses cleaner IPC via win32 mailslots and full synchronization, so no user limit was necessary.
dspain wrote:lol the key file uses a number for everyletter of the alphabet and randomizes it.
he claims it is hardcoded to the machine its installed on yet if you reformat and lose your key and buy a new pc and get a new key its the same number.
uses Sysop name and bbs name to generate it.
That's simply not true. Don't believe me? Install 2 copies of DoorMUD right now and you'll see they have almost entirely different pre-reg keys.

I never claimed it's hard-coded to the machine. Rather, it's keyed to the installation. It's mostly randomly generated on each install.
dspain wrote:he scraps it everytime he tries cause hes using a diku codebase from game.org
That's simply not true either. DoorMUD (and its prev version, Land of the Forgotten) was written entirely from scratch aside from the doorkits. Do a binary diff vs all other known dos/win muds and see what you find. Besides, this is pretty obvious -- the interface, command structure, and game world bare very little similarity to DIKU.

I took influences from a wide range of MUDs (Major, TA, Merc Diku, Smaug, Rose:COG) which I will readily admit to, but no code has ever been taken, directly or indirectly, from any other MUD out there.
Malakai wrote:He said he was planning to do a re-write, which would allow sysops to trade/share maps they've created, and that has never happened.
dspain wrote:and it wont as long as he is doing it.
No, I won't as long as people keep making up false crap about me! Seriously, WTF is the motivation here?
dspain wrote:he'll threaten to sue rick cause we "defamed his name" i know his style
The only people I've ever threatened legal action against are 2 people who I have 100% evidence that they mass-distributed cracks of my copyrighted intellectual property. I would never threaten a lawsuit against someone for "defaming my name" on a message board or newsgroup, that's just ludicrous and juvenile.
took you long enough :) just kidding, i dont have any personal opinion against you, hell i think anyone willing to bear user idiocrity as they develop a game has alot of heart.
im currently working on an extremely large mud completely database driven via online edits and its coming along great, will i ever release it to the public? prolly not cause the instant i do theres a keygen next week.
i did the same with tele-arena coding the external TAEDIT edit functions into the game and instead of using 4 diff MCV files i use a database for each spells,items,monsters,etc.. also my version of ta is 32bit native instead of dos but i CANT release that b/c its ricks property but it took over a year straight to write that and if it was ever released, same thing it would be crasked in a week so i know exactly where you are coming from.

sorry if my previous posts sounded harsh it was no attack on you personally.

--> Ice

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Post by Malakai »

Well, I just did a quick search and while I haven't found the actual newsgroup where you quote 2003 on it (i do remember it) - I have found a very similar post by you.

Here:

"yeah man... it's not like i'm charging a lot for the game... yeesh.

I'm a fairly-broke college student, and I spend a decent amount of my time each week working on doormud & my other BBS games. I really do need the reg money; if it stops coming in then I gotta get another job during the school year, which basically means I would have no time to ever work on the game... that's what it comes down to.

I'm not some greedy software author here... hell, when I'm out of college and have a good job in 2 years or so I'm probably gonna make my stuff ^^^^^^^^^**************freeware**************^^^^^^^^^^^... but until then, if people are using cracks and I'm not getting paid, it's not practical or even *possible* for me to spend any time updating my games..."

http://forumshq.com/showthread.php?t=3965
post #4

This quote at least proves that you have considered making doormud freeware - this particular post is in 2003. So, it's not the same post I was referring to, but it seems to me that you've said it at least two times that I can recall.

I have a feeling that both times you said it, however, you did not mean it. I think that you were saying that as both a threat to people that use cracks, as well as negotiating with (tricking them in to believing you would do this) people that would run or distribute cracks.

negotiating: "Hey, if you quit running cracks, I'll consider making this freeware within 2 years when i'm out of college."

threat: "if you don't quit running cracks, i'll stop supporting doormud, and all of the legit/registered users will suffer the consequences."

Anyway, my point has been made.
Malakai wrote:One of his posts stated that he would make doormud freeware by 2003.
I decidedly never said that.

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Post by Questman »

I don't _at all_ understand the attacks on Evan here.

I'm not overly happy about it. He has the right to charge a fair price for his software. What is wrong with that? People charge unfair prices for software they didn't write! People charge unfair prices for software they stole and brand as their own. If he wrote a piece of software that people like and are willing to support, there's nothing wrong with that. He doesn't owe anyone anything.

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Post by dspain »

Questman wrote:I don't _at all_ understand the attacks on Evan here.

I'm not overly happy about it. He has the right to charge a fair price for his software. What is wrong with that? People charge unfair prices for software they didn't write! People charge unfair prices for software they stole and brand as their own. If he wrote a piece of software that people like and are willing to support, there's nothing wrong with that. He doesn't owe anyone anything.
it all boils down to this, people are gonna crack anything good, authors are gonna bitch about it, users are gonna mock about it, and crackers are gonna flame about it.
i don't care what it is from a $15 door game to a $1000 operating system.
it wont be stopped, and with the most recent federal court rulings it has made the intelectual property laws weaker and in my opinion promoted piracy. besides all they do is crack stuff here and host sites in canada, russia, or the U.K. the U.K will not under any circumstance enforce united states piracy laws as they say our 'government' wants to play god and make up the rules as we go along.
so in a nutshell piracy will get worst and the availability and support of good software will go away.

i have spent close to 2 years mastering btrieve in Wg modules cause 90% of whats available for NT has crashes all btrieve related but if anything its for my own educational purposes, the instant anything good comes out someone cracks it so i guess until that stops we'll always have flaming posts between author and user.

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Post by dspain »

Questman wrote:Mike Polzin (of Wilderland Software) is still the current owner of Falken.
I did not acquire the rights to it, although I did ask. He's not interested in selling.

Unfortunately, he has lost the DOS version of the source code - he only has the Linux version. (It was actually lost before he acquired it).

Falken was sued by Galacticomm back in the day for copyright infringement, as Falken's author was a source code customer of Galacticomm's, and supposedly his code was very similar and derivative. I haven't seen it, so I can't say.

One thing is for certain that side by side Major BBS was far more advanced (though far more expensive). The only advantage right now that Falken would have is that it compiles easily on Linux, where as Major (Worldgroup) needs some minor tweaking to compile on GCC.

And make no mistake - THAT should be the direction, not BC5.5 or .NET - getting it to compile on GCC for Windows, since it'd make it cake to port to Linux/UNIX again.
any luck on this yet? i have never used GCC so i'd have no idea where to begin. just curious if you threw her into the mix yet.

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Post by evanelias »

dspain wrote:sorry if my previous posts sounded harsh it was no attack on you personally.
No harm done. Thank you for the kind words!

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Post by evanelias »

Malakai wrote:Well, I just did a quick search and while I haven't found the actual newsgroup where you quote 2003 on it (i do remember it) - I have found a very similar post by you.
So, let's reiterate with the post in context. I posted in 2003 that I'd *probably* make the game freeware around 2005, but that I really needed the reg money to continue working on the game, otherwise I'd have to take another job while in school and wouldn't have time to work on my doors anymore.

And that's exactly what happened. Reg money sharply declined due to widespread crack distribution and use, and a few months later I took a job in web programming. By 2005 I had completely stopped using BBS systems -- lack of time and interest, and tired of all the random character assassination against me.

My post was not a threat or negotiation. You are reading things that aren't there. The post was a discussion with the ForumsHQ/MMB community, which used to run one of the most active DoorMUD boards out there. As you can see from the rest of the thread, FHQ/MMB was very supportive and enthusiastic about the game. Why on earth you'd read my post as some sort of threat to them, makes no sense whatsoever. I was part of FHQ/MMB for many, many years and really enjoyed that community. They're great folks and many of them contributed a lot of good feature ideas that made their way into my doors.


Also to clarify, my doors are still *supported*. I answer emails from sysops and players extremely promptly, and the game is still registerable. It's not like I vanished and left them to become abandonware.

As for making the games freeware -- at some point, I'd like to, but have little motivation at the moment. It'd take quite a bit of time to even get that code compilable, let alone to set up a dev server that can even run the compiler and test everything properly. Why go through the trouble when certain members of the bbs scene still go out of their way to crap all over me in public forums? Case in point...

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doormud // SETTING THE RECORD STRAIGHT

Post by jashud »

hey there!

i too put doormud into my google search!

I'm one of the guys that evan elias 'threatened' with frivolous law-crap :D

it all started when someone uploaded a registered copy of doormud to my
bbs, and my co-sysop who was a 14 year old kid installed it on my system [i was paying him to host it, broadband wasnt avaliable in my area]

He went on my bbs because i was in a discussion about shareware, and he ended up dragging doorcrud into it. He's also a LIAR, one of my examples being is he claims to have been alerted that my bbs was running a cracked copy.

Well, i checked the logs. he's the first person that logged on since the upload/etc happened.

This lying to support his case is NOT uncommon for this guy; he does it all the time.

Anyways, i deleted the crap right in front of him, and a month or so later
he's jumping on me out of the blue saying i'm some scum that crawled out of a rock.

He then says 'someone informed him' that i was sending out this copy of doormud.

so we end up going to war over this. he harrasses me with about 20 emails a day, saying i'm ruining his life, yadda yadda yadda.

he says he has proof, it just ends up he doesnt have JACK.
he has me saying i distributed the crack, he has me saying i didnt.

what it boils down to is people do not like doormud, and even made all the money he will ever make off of it.

people don't have the doormud crack. the only reason why there's a lot of bbses with doormud is because he worked out a deal with rob swindell where synchronet will be pre-packaged.


Evan elias is a HATEFUL person who has honed his skills on usenet.
go look him up in google groups. you'll see him at his nastiest.
He's a smart one though. to save both of his faces often-times he creates
other names and posts under them. OH, people have proof of this.

People that know Evan Elias do not like his venomous attitude, how he jumps down people's throats without warning.

People say anything bad about doormud, or its performance, or that it was probably created from some other source [funny how a LOT of people say this...because it's so apparent] ...
THEY GET THEIR ASS HANDED TO THEM BY "RHYTHMNP".

He is NOT, or has he ever been part of ANY bbs scene. [infact, i checked his age when he claimed to be a bbser and it was around 8 or 9 years old. i just dont believe that!].

He once claimed to me to be a doorgame cracker himself, which i find outright strange, since he's gone apeshit, thinking hundreds of people are using this crack when nobody has it.

Evan Elias **HAS** made claims that other doorgames charged too much, and they weren't as good as his. Lord for example [the most popular door ever], and ambroshia. he's going to ask me to back all this up, but i'm sick of caring. sure i could find some snippets on google groups, but who really cares about doormud but evan 'pay me' elias?

What? When have I ever put another door author down, or told people they charge too much for their doors? I've always taken the OPPOSITE position, opposing those who say that all BBS software MUST be free. I think it's the author's choice to charge what they see fit; if it's too high a price (coughMajorMudcough) then people won't buy it, shrug.
here's another example ^^^^^^^^^



"No, I blame the fact that I've left the BBS scene years ago, because I got tired of people posting BS flames about me based on complete lies and utter garbage."


well, you're partially to blame for this evan. Only YOU can make yourself look bad.



"Well, I type "doormud" into google about once a year to see what comes up (shrug) and see if the general attitude towards door authors has improved any in the past year. And I don't exactly see how defending myself against random flames from people whose name I don't remember / have never heard of, constitues "waging war". And people wonder why I stopped updating my doors... good lord!"


Evan, you are a flamer. that's all you ever were.

you say you're sick of bbsing and you're sick of the sysops and all the people... FINE THEN.

Go back to wherever you went! you keep making excuses about why you aren't developing doormud, but the real reason is the code is a mess.

you yourself said this.


********************************************************
if you're such a big web developer you wouldn't still be crying about losing chump change over this 'crack'.
********************************************************
the truth is *the handful of people that would have bought doormud, DID*.

evan elias' behavior and how he treated perspective buyers FUBAR'd his reputation.

'hey pay for my doorgame! i'm the last door developer alive!' didn't cut it for long, when you bite the hand that feeds you.


anyways, it's over with. get over it, dude. you were never a bbser anyways, find yourself another crowd.


Lastly, i apologize for this reply, but i know evan elias/rhymnp and doormud VERY well, and a lot of evan's comments were hidden shots at me and other supporters of the bbs scene.

I have a LOT of respect for majorbbs, and i am really excited about how you people are working to breathe new life into it.

I have a few friends on his forum, and i'd like to stick around to see all the great stuff you guys are doing.

thanks,

-jason

he who is aware of his folly, is wise.

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

What this guy apparently doesn't understand is that just because he wasn't selling (m)any copies of doormud after awhile, he thought that everyone was getting and cracking his precious door game.

I can say, without a doubt, that this is 100% ridiculous. I have nearly every bbs game crack out there and don't have a doormud crack. It's not as widespread as he tells everyone. The people who bought doormud in the beginning bought it, and those who are left don't want it. Sure, you may get one new lone sysop every once in awhile that wants it, but that's nothing to call home about.

If he believes there are thousands of sysops out there that would have bought it if there wasn't a crack made, then I feel sorry for him. He is in denial. The BBS scene has gone to the dogs since the mid 90s. The only people running a bbs now are ones who reminisce about the past, to try to gain whatever they may have had in the 80s and 90s, but for most sysops, it'll never be as big or as popular as it was back then. It doesn't matter if you're a synchronet person or a worldgroup person. Even if Synchronet is easier to get and free, they will all have the same outcome in the end..

jashud
Posts: 10
Joined: Tue Jul 03, 2007 1:31 am

doormud crack

Post by jashud »

Malakai wrote:What this guy apparently doesn't understand is that just because he wasn't selling (m)any copies of doormud after awhile, he thought that everyone was getting and cracking his precious door game.
I can say, without a doubt, that this is 100% ridiculous. I have nearly every bbs game crack out there and don't have a doormud crack. It's not as widespread as he tells everyone. The people who bought doormud in the beginning bought it, and those who are left don't want it. Sure, you may get one new lone sysop every once in awhile that wants it, but that's nothing to call home about.
Well, i have the doormud crack and i don't distribute it.
I've called hundreds of bbses and I've only seen it twice[this was 7 years ago]. I still call a ton of bbses on a regular basis.

I'm postitive that nobody's had+used the crack but Evan Elias for the last 5 years.


Evan Elias is lucky he got all those doormud registrations, and all the people that wanted it, bought it. Really, there is a limited population of SysOps out there, and a lot of the 'new' ones just come and go.

Now let's take Evan's theory that everyone in the bbs world has the crack: Is that REALLY lost money? Would these hypothetical cheapskate people pay a registration fee for his software [or any software]?

Furthermore, lot of us won't spend the money on something that won't get that much use. Depending on the system, this could encompass all our doorgames. A lot of sysops won't register bbs software especially when we've been able to build our entire systems on freeware/abandonware software.

Honestly this 'everyone has a crack for doormud so i'm through working on it' is a transparent way of Evan to ditch his software and still save face.

It would be better to say 'Hey, the code is a mess. I worked on it since i was a teenager and it's built on an unstable foundation. It'd be better if i started all over again'. People would have respected that.

Well, that's not going to happen. He's bitter about not making as much money as L.o.r.d [he considers his game better than lord, i've seen him post this], and he's jealous of majormud, which is a huge success.

Anyways, this snakeoil salesman is not and WAS not a member of the bbs scene, a scene in which only the strong and dedicated thrive.

Perhaps people that can't let go of nostalgia, too :D
he who is aware of his folly, is wise.

evanelias
Posts: 6
Joined: Sat Jun 16, 2007 2:39 am

Post by evanelias »

More blatant lies... sigh.

1. I have only ever posted on UseNet as either my real name or Rhythmnp (my old aol account i used to use for usenet) signed as my real name, so wtf are you talking about?

2. I started using BBS's at the age of 10 and used them regularly until the age of 22, so how exactly have I never been part of the bbs scene?

3. I most certainly have not ever claimed that Ambroshia costs too much. I've always wholeheartedly supported that door, and even helped Dom with some coding and OpenDoors questions when he first started development. FYI, Dom has also run DoorMUD registered on his bbs since 2002. There's absolutely no bad blood whatsoever between the two of us, so stop making up BS and posting it as fact.

4. Similarly, I've never claimed LORD cost too much. I mean, $15 being too much? Give me a f#%*ing break. Maybe I've claimed that T-LORD for MBBS/WG is/was a bit overpriced, which I think some other members of this forum may agree with!

5. People still register DoorMUD. Most recent reg was about 4 days ago.

6. DoorMUD's code base is indeed a hell of a mess -- the oldest code in there was from when I was 14 years old, for chrissakes -- but that isn't the reason I stopped development by any means, nor have I ever stated it was.

7. I have NEVER stated that I believe " there are thousands of sysops out there that would have bought it if there wasn't a crack made". Nor have I ever said "everyone in the bbs world has the crack".

What I HAVE stated is that crack usage made a noticeable dent in registrations, about a sudden 50% drop, that I had to get a part-time job while in college instead of working on DoorMUD. I haven't worked on it since, and given that I still get ridiculous personal flames like the above, I don't really intend on working on it again any time soon.

8. I'm not bitter about making as much money as LORD. That's absolutely ridiculous. Any door author upset that their door didn't sell as well as LORD, is writing doors for the wrong reason and in the wrong decade.

9. I never "ditched" my software. I still provide support to sysops and players for both of my doors, and at a pretty quick rate (email responses in under 24 hours) compared to most other door authors.

10. You think I'm jealous of MajorMud? That doesn't even make sense. I was a MajorMud player for years and that's what inspired me to rewrite Land of the Forgotten as a MUD -- the lack of non-MBBS/WorldGroup muds. But being "jealous" of MajorMud's success? MajorMud was successful long before I ever even started writing doors, and I have a lot of respect for West Coast Creations. (much less so for Metro/GamePort, but that's another matter entirely.)

And finally...

11. Jas Hud, why do you regularly google "doormud" if you hate me and my game so much? Pretty stalker-ish and creepy, don't you think?

bagman
Posts: 3
Joined: Mon Jul 09, 2007 12:59 am

Post by bagman »

Evan don't get all worked up over Jason Hud he's a known liar and admits to possessing cracks for doormud.

He's just trolling here like he does everywhere else.

jashud
Posts: 10
Joined: Tue Jul 03, 2007 1:31 am

doormud crack

Post by jashud »

bagman wrote:Evan don't get all worked up over Jason Hud he's a known liar and admits to possessing cracks for doormud.

He's just trolling here like he does everywhere else.
yeah yeah, whatever. i've done a lot for the bbs scene. a whole lot more than than the majority.

you dont know me "bagman". infact you're probably evan elias or some guy that he got ahold of to post on here. :D


i'm just sick of the whole thing. and yes, evan talked crap about lord, yes he's always talking crap about majormud. Yes, he's been known to use multiple names on usenet to win an argument, or to slander people.

anyways, evan keeps on going on with the same old broken record, i wish he'd just get a life.

All this crap happened 7 years ago. If you have this important job you claim to have, why are you still crying about doormud and it's failure?

and finally, evan.. don't you think numbering your points is very conceited? :D

go ahead and have your last word, i know you can't survive without it.
he who is aware of his folly, is wise.

evanelias
Posts: 6
Joined: Sat Jun 16, 2007 2:39 am

Re: doormud crack

Post by evanelias »

Lies lies lies... yawn.
jashud wrote: All this crap happened 7 years ago. If you have this important job you claim to have, why are you still crying about doormud and it's failure?
Um, what?? You're the one who, by your own admission, spends his free time googling my door game -- apparently so that you can post libelous idiocy in any web message board in which doormud is being discussed.

And you have the nerve to tell me to get a life? Comical.

jashud
Posts: 10
Joined: Tue Jul 03, 2007 1:31 am

Re: doormud crack

Post by jashud »

evanelias wrote:Lies lies lies... yawn.
jashud wrote: All this crap happened 7 years ago. If you have this important job you claim to have, why are you still crying about doormud and it's failure?
Um, what?? You're the one who, by your own admission, spends his free time googling my door game -- apparently so that you can post libelous idiocy in any web message board in which doormud is being discussed.

And you have the nerve to tell me to get a life? Comical.

Yeah right. look evan, you made the mistake by spreading lies about me.
you are the one that started this. And i don't spend ALL my free time googling doormud+crack... it just takes a few seconds :D


LOOK, You made yourself my enemy, you are the one that has been posting bullshit about me for almost a decade on usenet [behind my back because you knew i didn't frequent that den of nutjobs] .

I'm sick of this crap. I'm very upset with you. I've got some slimy little twirp who's a failed programmer and a flamer taking cheap shots at me for all this time, so *EXCUSE ME * for going on the offensive regarding this character assassination.

I've read pretty much every damn thing you have posted, a lot of that is searchable via google groups. Anybody can look up what i've mentioned about you, the people on this forum even know about your attitude. You got one guy on here without a backbone, and tried to back out of what he said, you got one guy on here that stands by his opinion on you.

You're just a nasty person, No wonder people hate you.

No wonder so many people have cracked your pedestrian doorgame and have nothing nice to say about you. You leaving the bbs scene was the best thing to happen to the current age of bbsing.

The snakeoil salesman's registrations went down to zero [you have said this, though on this forum you changed the numbers].. funny how nobody really used the various cracks people created. Funny how you are too small minded to realize whoever would have bought your doorgame, DID, and the rest were not interested.


AND i see after all this time you can not keep your big trap shut, you have not learned anything from this. To think, none of this garbage would have gone down if you would have been a decent person.

The truth is, i never distributed cracks. I have them now, and i still do not distribute them [though, people ask for them from time to time, but i tell them it's not even worth using].

I just sent them to you :D.

Other people have, but that was never my interest.

My interest was making a scumbag squirm, and that's what i did.

Yeah, i've 'lied' regarding my sending them out. all's fair in love and war, and were we not at war?

So shut up little man, and learn from this experience.
(well, you've left the bbs scene, so perhaps you have learned SOME)
he who is aware of his folly, is wise.

Locked