What mods are ready

Discuss ArcticZone add-ons here.

Moderators: dspain, Mod Squad

Post Reply
Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

What mods are ready

Post by Malakai »

So, what mods do you have 100% up and ready for wg 3.x nt?

User avatar
ccs
Posts: 193
Joined: Mon Apr 03, 2006 7:55 pm
Location: Cape Cod Ma
Contact:

Re: What mods are ready

Post by ccs »

Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
and wg2.0?

Joe

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Re: What mods are ready

Post by dspain »

Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
bane is coming out last in the week

arcticglobals is coming out of beta as we speak

global messenger has a save bug in btrieve [go figure] when its fxed its released.

arctic registry is finished just need to put together a setup package

parasalm realms is ready as well i need to make a setup installer


wg 2.0 only thing i got for dos wg ready i cannot sell under licensing with elwynor technologies. i have 2 tele-arena versions i custom built using the stock 5.6d core base that sometime in the near future would love to see it sold, til then just play :)

also i aqquired ta97 from vircomm which is online

other than that what dos modules do you feel would make wg 1.x/2.x a better place?


oh yeah elements of magic my crossroads clone is about ready im awaiting a guy to finish the maps for me in text s i can encode em into the database

The Storm
Posts: 163
Joined: Fri Jun 09, 2006 2:35 am
Location: Dover, DE

Re: What mods are ready

Post by The Storm »

dspain wrote: bane is coming out last in the week

arcticglobals is coming out of beta as we speak

global messenger has a save bug in btrieve [go figure] when its fxed its released.

arctic registry is finished just need to put together a setup package

parasalm realms is ready as well i need to make a setup installer

also i aqquired ta97 from vircomm which is online
I went to your site and couldn't download any of these mods/demos. Is there another location that I can browse these and download?

Also, do you have a BBS up and running with these as a demo? I love to see the programs/mods in action before making any decisions. Let me know, and thank you for your contribution to this community.

I don't think it's said enough, but it's people like you that help the BBS community stay alive. Many people would argue that these should be free but I don't believe that to be true and without the money, there wouldn't be a lot of mods around anymore.
The Storm
DarkStar Development
telnet://thecrazyhousebbs.com
http://www.thecrazyhousebbs.com

User avatar
ccs
Posts: 193
Joined: Mon Apr 03, 2006 7:55 pm
Location: Cape Cod Ma
Contact:

Re: What mods are ready

Post by ccs »

dspain wrote:
Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?

also i aqquired ta97 from vircomm which is online

How much for the ta97 for wg2.0?

Joe

The Storm
Posts: 163
Joined: Fri Jun 09, 2006 2:35 am
Location: Dover, DE

Post by The Storm »

What is TA97?
The Storm
DarkStar Development
telnet://thecrazyhousebbs.com
http://www.thecrazyhousebbs.com

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Re: What mods are ready

Post by dspain »

The Storm wrote:
dspain wrote: bane is coming out last in the week

arcticglobals is coming out of beta as we speak

global messenger has a save bug in btrieve [go figure] when its fxed its released.

arctic registry is finished just need to put together a setup package

parasalm realms is ready as well i need to make a setup installer

also i aqquired ta97 from vircomm which is online
I went to your site and couldn't download any of these mods/demos. Is there another location that I can browse these and download?

soon. i been doing some reorganizing

Also, do you have a BBS up and running with these as a demo? I love to see the programs/mods in action before making any decisions. Let me know, and thank you for your contribution to this community.

i have 4, one is my tele-arena 97 server running in goergia tabbs.dyndns.org rick owns ta so i cannot sell ta97 but anyone who wished to play it its there.
the other 3 will be back online within a month.

I don't think it's said enough, but it's people like you that help the BBS community stay alive. Many people would argue that these should be free but I don't believe that to be true and without the money, there wouldn't be a lot of mods around anymore.
yeah most modules i write in a matter of a few days are free anything over that i charge based on what i feel its worth.

arctic trivia took a month so its only $35 to where arcticmud has taken almost 6months it sells for $90 for a base 8 user version and then line upgrades like majormud does.
ill have all the demos back online soon.

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

hey dspain, do you have the mutants 4.0 beta? i'm guessing you do, because you have probably every thing ever made for worldgroup... If so, can you put it on your site to download?

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Malakai wrote:hey dspain, do you have the mutants 4.0 beta? i'm guessing you do, because you have probably every thing ever made for worldgroup... If so, can you put it on your site to download?
mutants 4.0 was the nt build right?
i have it SOMEWHERE, lemme get back to ya :)

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Yeah, it was the nt version.

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Well, since the farwest thing has fell through/put on hold, is your arctic trivia module like farwest, or is it a tele-trivia or what? How far from completion is it?

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Post by frcorey »

Malakai wrote:Well, since the farwest thing has fell through/put on hold, is your arctic trivia module like farwest, or is it a tele-trivia or what? How far from completion is it?
I have hacks for farwest trivia.

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

for the NT version?

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Post by frcorey »

Malakai wrote:for the NT version?
yes, I run it on my wg 3.2

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Damn, I'd like to get a copy of that if you don't mind.
frcorey wrote:
Malakai wrote:for the NT version?
yes, I run it on my wg 3.2

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

I just logged on to your bbs.. Too bad farwest has this to show you every time you enter it:

You are the only one here right now!
&#9787;|Y00000100|1B00000201DU030F000F080700000F07000000|1UBV8FDI8T0000<>Next<>Next^M
&#9787;|#|#|#
&#9787;|Y00000100|1B00000201DU030F000F080700000F07000000
&#9787;|1UDQ8FFD8T0000<>Error<>Error^M|#|#|#

No doubt it's some side affects from being cracked.

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Malakai wrote:I just logged on to your bbs.. Too bad farwest has this to show you every time you enter it:

You are the only one here right now!
&#9787;|Y00000100|1B00000201DU030F000F080700000F07000000|1UBV8FDI8T0000<>Next<>Next^M
&#9787;|#|#|#
&#9787;|Y00000100|1B00000201DU030F000F080700000F07000000
&#9787;|1UDQ8FFD8T0000<>Error<>Error^M|#|#|#

No doubt it's some side affects from being cracked.
no thats message file corruption, i have 3.23 cracked as well no problemo.

arctic trivia is more sysop driven than database driven.

you the sysop add all the questions and answers in a message file and
its randomized and sent and awaits x seconds for the right answer.

can reward players with credits or points

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

Dan -

Just make sure you're not basing your modules on source code you do not own.

That's the last thing we want to do here, it would kill a lot of what we're trying to accomplish with this project and community.

Rick

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Questman wrote:Dan -

Just make sure you're not basing your modules on source code you do not own.

That's the last thing we want to do here, it would kill a lot of what we're trying to accomplish with this project and community.

Rick
nah you mean arctic trivia? hell no thats just a simple module with an entry point and it sends questions based on the message file, its quite generic right now.

the above post about farwest was explaining an error they have in the version.

Post Reply