WG and DotNetNuke - Some Ideas to Talk About
Moderator: Mod Squad
WG and DotNetNuke - Some Ideas to Talk About
Hi, my name is Kevin Hudson. I'm an old Sysop from the early 1990's and I was wondering if any of you Developers looked at DotNetNuke as a possible platform that WG could be integrated into.
I've been playing around with DNN for a while and it has a lot of Free Modules available for it and some pretty inexpensive ones that can be purchased that will add POP3/SMTP E-Mail and a Live Chat very much like Teleconference. It also performes E-Mail Validation if you want it too.
Also there is a fantastic Shopping Cart that can be purchased for 99.00 but there is also a Free one that is more Basic that comes with it. It has built in Payment Processing, Google Search Engine Submission, Google Adsense and can be setup to sell Web Site Space or operate like MySpace with Profiles and Inter-Site Messaging.
It has the same type of accounting like WG with Groups and Permissions that can be set for each Page / Module. The Web Site Design can be fully re-configured in a few seconds using Skins. It has Free Multimedia Modules that do Streaming Video, Google Maps, Weather, Web Cams, all kinds of stuff. It even has Modules for Forums, Blogs, Uploads/Downloads.
What DotNetNuke is really lacking is GAMES. What I'm thinking is if we could integrate the DotNetNuke User Database with DNN's User Database by converting WG to the Pervasive SQL File System and using a cheap module that is available for DNN that will Autologon utilizing an External Database the 2 systems would operate as one. Then if someone could build a ASP.NET2 Module for Telnet all the games like MajorMud etc... would be playable through the WG/DNN Web Site while the DotNetNuke side would provide the advanced Web Site Features that WG is lacking.
I've sent a few E-Mails to Questman, Dspain and the Sysop on Elwynor BBS wanting to talk with the powers that be about my ideas for integrating WG and DNN, but I haven't received even the courtesy of a response to my E-Mail. I don't have the programming skills to do this myself, so if no body's willing to talk about this, I guess WG will probably stay dead for all intents and purposes.
This is a TEST SITE ONLY if you want to look at a functional DNN installation. It's running a Basic Blue Skin, so it's not super fancy, but it is mostly functional. You'll need to Signup and Validate your account if you want access to the site, but this will give you an idea how it works.
http://www.prodata-net.com
I've been playing around with DNN for a while and it has a lot of Free Modules available for it and some pretty inexpensive ones that can be purchased that will add POP3/SMTP E-Mail and a Live Chat very much like Teleconference. It also performes E-Mail Validation if you want it too.
Also there is a fantastic Shopping Cart that can be purchased for 99.00 but there is also a Free one that is more Basic that comes with it. It has built in Payment Processing, Google Search Engine Submission, Google Adsense and can be setup to sell Web Site Space or operate like MySpace with Profiles and Inter-Site Messaging.
It has the same type of accounting like WG with Groups and Permissions that can be set for each Page / Module. The Web Site Design can be fully re-configured in a few seconds using Skins. It has Free Multimedia Modules that do Streaming Video, Google Maps, Weather, Web Cams, all kinds of stuff. It even has Modules for Forums, Blogs, Uploads/Downloads.
What DotNetNuke is really lacking is GAMES. What I'm thinking is if we could integrate the DotNetNuke User Database with DNN's User Database by converting WG to the Pervasive SQL File System and using a cheap module that is available for DNN that will Autologon utilizing an External Database the 2 systems would operate as one. Then if someone could build a ASP.NET2 Module for Telnet all the games like MajorMud etc... would be playable through the WG/DNN Web Site while the DotNetNuke side would provide the advanced Web Site Features that WG is lacking.
I've sent a few E-Mails to Questman, Dspain and the Sysop on Elwynor BBS wanting to talk with the powers that be about my ideas for integrating WG and DNN, but I haven't received even the courtesy of a response to my E-Mail. I don't have the programming skills to do this myself, so if no body's willing to talk about this, I guess WG will probably stay dead for all intents and purposes.
This is a TEST SITE ONLY if you want to look at a functional DNN installation. It's running a Basic Blue Skin, so it's not super fancy, but it is mostly functional. You'll need to Signup and Validate your account if you want access to the site, but this will give you an idea how it works.
http://www.prodata-net.com
Re: WG and DotNetNuke - Some Ideas to Talk About
what do you mean as far as integration? if this program supports rlogin out connections you can already plug into most muds nowadays.Syclops wrote:Hi, my name is Kevin Hudson. I'm an old Sysop from the early 1990's and I was wondering if any of you Developers looked at DotNetNuke as a possible platform that WG could be integrated into.
I've been playing around with DNN for a while and it has a lot of Free Modules available for it and some pretty inexpensive ones that can be purchased that will add POP3/SMTP E-Mail and a Live Chat very much like Teleconference. It also performes E-Mail Validation if you want it too.
Also there is a fantastic Shopping Cart that can be purchased for 99.00 but there is also a Free one that is more Basic that comes with it. It has built in Payment Processing, Google Search Engine Submission, Google Adsense and can be setup to sell Web Site Space or operate like MySpace with Profiles and Inter-Site Messaging.
It has the same type of accounting like WG with Groups and Permissions that can be set for each Page / Module. The Web Site Design can be fully re-configured in a few seconds using Skins. It has Free Multimedia Modules that do Streaming Video, Google Maps, Weather, Web Cams, all kinds of stuff. It even has Modules for Forums, Blogs, Uploads/Downloads.
What DotNetNuke is really lacking is GAMES. What I'm thinking is if we could integrate the DotNetNuke User Database with DNN's User Database by converting WG to the Pervasive SQL File System and using a cheap module that is available for DNN that will Autologon utilizing an External Database the 2 systems would operate as one. Then if someone could build a ASP.NET2 Module for Telnet all the games like MajorMud etc... would be playable through the WG/DNN Web Site while the DotNetNuke side would provide the advanced Web Site Features that WG is lacking.
I've sent a few E-Mails to Questman, Dspain and the Sysop on Elwynor BBS wanting to talk with the powers that be about my ideas for integrating WG and DNN, but I haven't received even the courtesy of a response to my E-Mail. I don't have the programming skills to do this myself, so if no body's willing to talk about this, I guess WG will probably stay dead for all intents and purposes.
This is a TEST SITE ONLY if you want to look at a functional DNN installation. It's running a Basic Blue Skin, so it's not super fancy, but it is mostly functional. You'll need to Signup and Validate your account if you want access to the site, but this will give you an idea how it works.
http://www.prodata-net.com
it would be my opinion to talk to the developer of this program and see if there is some form of SDK that would allow you to make apps/games,etc then find a developer and contract your idea.
What I'm saying is use DNN as a Front End for WG that will provide modern Web Site features to WG. Lets face it, the E-Mail, Forum, Files and other Baseline Modules in WG are ancient, even this Forum isn't run on WG.
If someone could come up with a simple way for the 2 platforms to share a common User Database and basically function as one, you could sell WG as an add-on to DNN to provide the much needed Entertainment aspect to DNN.
I know it might be tough to think of WG as an add on to another platform, but lets be realistic, it will never be a mainstream platform again without a complete re-write of all the modules to bring it into the 21st century. Even most of the development that is still being talked about on this Forum revolves around resurrecting long lost Game Modules for WG not the total re-writing of WG to make it a modern Web Application.
If someone could come up with a simple way for the 2 platforms to share a common User Database and basically function as one, you could sell WG as an add-on to DNN to provide the much needed Entertainment aspect to DNN.
I know it might be tough to think of WG as an add on to another platform, but lets be realistic, it will never be a mainstream platform again without a complete re-write of all the modules to bring it into the 21st century. Even most of the development that is still being talked about on this Forum revolves around resurrecting long lost Game Modules for WG not the total re-writing of WG to make it a modern Web Application.
worldgroup is still used as a mainstream product by over 10,000 businesses for intranet. as far as dying away, never, you wouldnt believe how many emails are recieved daily by this site, worldgroupware.com, and netvillage.com. this is why so many people go out and sell unauthorized copies, people still want this product. doing a common shared database i see as a great idea, today several sites integrate shared databases between all of their sites so you would have an account on each.Syclops wrote:What I'm saying is use DNN as a Front End for WG that will provide modern Web Site features to WG. Lets face it, the E-Mail, Forum, Files and other Baseline Modules in WG are ancient, even this Forum isn't run on WG.
If someone could come up with a simple way for the 2 platforms to share a common User Database and basically function as one, you could sell WG as an add-on to DNN to provide the much needed Entertainment aspect to DNN.
I know it might be tough to think of WG as an add on to another platform, but lets be realistic, it will never be a mainstream platform again without a complete re-write of all the modules to bring it into the 21st century. Even most of the development that is still being talked about on this Forum revolves around resurrecting long lost Game Modules for WG not the total re-writing of WG to make it a modern Web Application.
WG doesnt need to be totally redone as most people think, alot of what people want can be scripted from the command line interface when pushing a module page.
the test site you have up WG can be pushed to do the dame thing, check out dream match they are running WG 3.30 and totally redid their entire server to be driven from the web site it looks really good.
also WG offers the entire source code so you can tweak it to do whatever you want.
dotnetnuke is also open sourced using the asp .net 2.0 platform so writing entertainment addons is simple as is WG addons.
Check out these links. The only thing I wish could happen is some type of transparent Logon with the same User ID and Password as the DotNetNuke Account so you could move seamlessly between the 2 platforms. If you played around with DotNetNuke you would see how awesome the integration of the 2 platforms could be. To bad I'm not a Programmer, I'd develop the software myself. 
This is an example of a way to Telnet to the BBS from DotNetNuke.
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx
This is an example of a Real-Time Live Chat Module for DotNetNuke.
(This is a purchased module and costs about 40.00.)
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx
This is an example of a POP3/SMTP WebMail Module for DotNetNuke.
(This is a purchased module and costs about 100.00.)
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx

This is an example of a way to Telnet to the BBS from DotNetNuke.
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx
This is an example of a Real-Time Live Chat Module for DotNetNuke.
(This is a purchased module and costs about 40.00.)
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx
This is an example of a POP3/SMTP WebMail Module for DotNetNuke.
(This is a purchased module and costs about 100.00.)
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx
Last edited by Syclops on Fri Aug 31, 2007 6:28 pm, edited 3 times in total.
This is something a lot of people would have wanted to see several years ago, mainly for the more advanced message boards, maybe even better newsgroup integration, but it could also be used for e-mail as you said, instant messaging, chat, e-mail, etc.
Web arcades, whether java, cgi, perl, or other could be a better aspect of Worldgroup if it just had better database integration. Sure, you can put out flash or java games with any web server, but you don't have the ability to save scores or games with out some other database.
In essence, Worldgroup really doesn't have a place in today's society, because you can do almost everything, if not everything (except the mbbs/wg telnet/ansi stuff) that Worldgroup can do and more, with various database and server tools that can be found free from the net. The trade off would be that you would have to put more work on setting the systems up and customizing everything to your liking.
Web arcades, whether java, cgi, perl, or other could be a better aspect of Worldgroup if it just had better database integration. Sure, you can put out flash or java games with any web server, but you don't have the ability to save scores or games with out some other database.
In essence, Worldgroup really doesn't have a place in today's society, because you can do almost everything, if not everything (except the mbbs/wg telnet/ansi stuff) that Worldgroup can do and more, with various database and server tools that can be found free from the net. The trade off would be that you would have to put more work on setting the systems up and customizing everything to your liking.
Another thing that is nice about DotNetNuke is that most of the Modules that are available for purchase can also be purchased with the Source Code for an additional fee.
Check out this Web Site to see all the different Modules that are available for DotNetNuke.
http://www.snowcovered.com
Check out this Web Site to see all the different Modules that are available for DotNetNuke.
http://www.snowcovered.com
i just put together a pc to tinker with it, also gonna set up the dev kit and try and make a game for it.Syclops wrote:Check out these links. The only thing I wish could happen is some type of transparent Logon with the same User ID and Password as the DotNetNuke Account so you could move seamlessly between the 2 platforms. If you played around with DotNetNuke you would see how awesome the integration of the 2 platforms could be. To bad I'm not a Programmer, I'd develop the software myself.
This is an example of a way to Telnet to the BBS from DotNetNuke.
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx
This is an example of a Real-Time Live Chat Module for DotNetNuke.
(This is a purchased module and costs about 40.00.)
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx
This is an example of a POP3/SMTP WebMail Module for DotNetNuke.
(This is a purchased module and costs about 100.00.)
http://www.prodata-net.com/DotNetNuke4/ ... fault.aspx
if ya can just help me with the installation.
This is the software you need from www.dotnetnuke.com. Don't bother with the older versions.
DotNetNuke 4.5.5
DotNetNuke 4.5.5 Starter Kit Shaun Walker Starter Kit 7/26/2007
DotNetNuke 4.5.5 Install Shaun Walker Install 7/26/2007
DotNetNuke 4.5.5 Source Shaun Walker Source 7/26/2007
You will need Microsoft SQL Server 2000 or Above and IIS
Unzip the DotNetNuke 4.5.5 Install into a folder. (I run mine from C:\DotNutNuke4 )
The Documentation files are located in a Sub-Directory called
Documentation/StarterKit then run the Welcome.html file
Browse through the Instructions and follow the necessary steps for your specific OS/SQL configuration.
Let me know where you are getting stuck from here.
DotNetNuke 4.5.5
DotNetNuke 4.5.5 Starter Kit Shaun Walker Starter Kit 7/26/2007
DotNetNuke 4.5.5 Install Shaun Walker Install 7/26/2007
DotNetNuke 4.5.5 Source Shaun Walker Source 7/26/2007
You will need Microsoft SQL Server 2000 or Above and IIS
Unzip the DotNetNuke 4.5.5 Install into a folder. (I run mine from C:\DotNutNuke4 )
The Documentation files are located in a Sub-Directory called
Documentation/StarterKit then run the Welcome.html file

Let me know where you are getting stuck from here.
ok ill install it on my win2000 IIS web server and use ms-sql server 2005 enterpriseSyclops wrote:This is the software you need from www.dotnetnuke.com. Don't bother with the older versions.
DotNetNuke 4.5.5
DotNetNuke 4.5.5 Starter Kit Shaun Walker Starter Kit 7/26/2007
DotNetNuke 4.5.5 Install Shaun Walker Install 7/26/2007
DotNetNuke 4.5.5 Source Shaun Walker Source 7/26/2007
You will need Microsoft SQL Server 2000 or Above and IIS
Unzip the DotNetNuke 4.5.5 Install into a folder. (I run mine from C:\DotNutNuke4 )
The Documentation files are located in a Sub-Directory called
Documentation/StarterKit then run the Welcome.html fileBrowse through the Instructions and follow the necessary steps for your specific OS/SQL configuration.
Let me know where you are getting stuck from here.
ill let yak now how it goes.
yep, have to keep your yak up to date.dspain wrote:ok ill install it on my win2000 IIS web server and use ms-sql server 2005 enterpriseSyclops wrote:This is the software you need from www.dotnetnuke.com. Don't bother with the older versions.
DotNetNuke 4.5.5
DotNetNuke 4.5.5 Starter Kit Shaun Walker Starter Kit 7/26/2007
DotNetNuke 4.5.5 Install Shaun Walker Install 7/26/2007
DotNetNuke 4.5.5 Source Shaun Walker Source 7/26/2007
You will need Microsoft SQL Server 2000 or Above and IIS
Unzip the DotNetNuke 4.5.5 Install into a folder. (I run mine from C:\DotNutNuke4 )
The Documentation files are located in a Sub-Directory called
Documentation/StarterKit then run the Welcome.html fileBrowse through the Instructions and follow the necessary steps for your specific OS/SQL configuration.
Let me know where you are getting stuck from here.
ill let yak now how it goes.
wouldn't want it to feel bad...
I don't regularly read my e-mail on the BBS. Why wouldn't you e-mail me directly?
Anyway, as for DotNetNuke - it's not even the only solution like it - there's PHPNuke, etc. Yes, you are correct in that it can provide an interface. However, there's little point in using Worldgroup at all with those solutions. They provide a chat, they provide e-mail, forums, and file transfer. They integrate with shopping carts and wikis. The technology is different and is based upon a stateless connection protocol (HTTP), but other than that..
Why would a *Nuke user use WG at all?
Anyway, as for DotNetNuke - it's not even the only solution like it - there's PHPNuke, etc. Yes, you are correct in that it can provide an interface. However, there's little point in using Worldgroup at all with those solutions. They provide a chat, they provide e-mail, forums, and file transfer. They integrate with shopping carts and wikis. The technology is different and is based upon a stateless connection protocol (HTTP), but other than that..
Why would a *Nuke user use WG at all?
Don't get me wrong, I love WG and wish it hadn't faded into obscurity, butQuestman wrote:Why would a *Nuke user use WG at all?
considering DotNetNuke and the Source Code itself is FREE and you can do everything that WG can do and more and better by purchasing less than 200.00 worth of Modules, other than the ANSI Games the real question is "Why would anyone use WG?"
The only answer I can see is the ANSI Games. If someone wanted to put up an interesting full featured Community Portal, WG could be used to compliment DotNetNuke by providing some interesting Entertainment. If all you want to do is play ANSI Games, then I guess WG is the choice. It's too bad WG has been relegated to an obscure ANSI Game Platform instead of the robust Web Community Platform it was originally intended for.

Heh,
I'm having flashbacks to 1994 when we front-ended our Version 6.25 machines w/ 5 cooperative sparc 20's to bust through the simultaneous user limit.
I just did a quick src mod to create the user account on the fly on the gcomm side with information passed through a special encoded userid string that had the required information needed from the unix side's telnet session. This let the unix side control the userDB (enforcing authentication and uniqueness etc) so the gcomm side had minimal work with regards to user accounts at that point... having them on a private network reachable only through the unix machines helped too
I'm having flashbacks to 1994 when we front-ended our Version 6.25 machines w/ 5 cooperative sparc 20's to bust through the simultaneous user limit.
I just did a quick src mod to create the user account on the fly on the gcomm side with information passed through a special encoded userid string that had the required information needed from the unix side's telnet session. This let the unix side control the userDB (enforcing authentication and uniqueness etc) so the gcomm side had minimal work with regards to user accounts at that point... having them on a private network reachable only through the unix machines helped too
