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Code Updates

Posted: Tue Aug 15, 2006 8:15 am
by dspain
GALPORT.EXE has been revised to fix 2 known bugs, and fix the BTVFILE port routine.

Anything else you find its not properly porting let me know.

now it searches for BTVFILE *name and switches it to HMCVFILE name

before it left the * which causes suspicious file pointer warning errors.

i know its small but saves the time of manually doing it.


WGSCOLOR

as pointed out by computer havok and confirmed by netvillage WGSCOLOR is broken and the only working version i could find was bbscolor i never tested wgdos bu who knows.

so i am fixing that as well.
both these programs are in the UPDATES dir off my server.

wgscolor may need work but if its doing what it is supposed to do let me know, i dont have the bbscolor source so im fixing it blindly off the 3.2 release.

rick if ya got it would be great.

computer havok if ya wanna beta it since i know you want this thing badly, please do.


found several bugs in the galnntpd ill be releasing that as soon as i can get a good newslink feed to test it with.


galrlgnd,galtntd -> now has port options

galdoor -> new baseline to use as a door server

galrlgn -> now has optional port to use when rlog connections go out from your system they attempt to connect to port x good for running multi-rlogin protcol servers on one machine and want to specify port.

also have a new rlogin module im playing with that sends username/password to the answering system and dumps you into module <string> which is the page name to jump into.

example:

module-page
command string
"192.168.1.150 %x %s %s %s"

ipaddress, port#, username,password,module_page

this is in heavy beta cause i still think someone could use this to grab user passwords, so im playing with other options.

any ideas lemme know.

Re: Code Updates

Posted: Tue Aug 15, 2006 4:51 pm
by computerhavok
dspain wrote: WGSCOLOR
computer havok if ya wanna beta it since i know you want this thing badly, please do.
Sure, I'd love to beat on it for a while, laughing I have nothing better to do until I get a legit reg number for my BBS! And then I could go live! (SIGH) :!:

(hint, hint!) :wink:

Anyway, thanks I'm sure I will enjoy playing with it :!:

Re: Code Updates

Posted: Thu Aug 17, 2006 1:08 am
by computerhavok
dspain wrote: WGSCOLOR

computer havok if ya wanna beta it since i know you want this thing badly, please do.
any ideas lemme know.
Your Beta works GREAT :!:

Been playing with if for about a hour or more.

Re: Code Updates

Posted: Thu Aug 17, 2006 1:23 am
by dspain
computerhavok wrote:
dspain wrote: WGSCOLOR

computer havok if ya wanna beta it since i know you want this thing badly, please do.
any ideas lemme know.
Your Beta works GREAT :!:

Been playing with if for about a hour or more.
excellent. glad you like it :)

Re: Code Updates

Posted: Thu Aug 17, 2006 2:18 am
by The Storm
dspain wrote:
computerhavok wrote:
dspain wrote: WGSCOLOR

computer havok if ya wanna beta it since i know you want this thing badly, please do.
any ideas lemme know.
Your Beta works GREAT :!:

Been playing with if for about a hour or more.
excellent. glad you like it :)
What does it do?

Re: Code Updates

Posted: Thu Aug 17, 2006 4:25 am
by dspain
The Storm wrote:
dspain wrote:
computerhavok wrote: Your Beta works GREAT :!:

Been playing with if for about a hour or more.
excellent. glad you like it :)
What does it do?
its an offline utility galacticomm seemed to have forgotten in all the ports to nt where you cna manage all the colors in your modules.

like a global switch color green to blue, etc...

it gps in 3.xx so i had to fix it.

funyn thing is in all my years playing with wg i never new wgscolor had a problem, havok pointed it out last week i been promising to fix it, finalyl got around to it.

Re: Code Updates

Posted: Sat Aug 19, 2006 9:10 pm
by computerhavok
dspain wrote: its an offline utility galacticomm seemed to have forgotten in all the ports to nt where you cna manage all the colors in your modules.
got around to it.

Hay, by the way, where is your paypal button on your site? In a week or two I'll have to throw you a few bucks for helping me with fixing it! :D

Re: Code Updates

Posted: Sat Aug 19, 2006 11:24 pm
by dspain
computerhavok wrote:
dspain wrote: its an offline utility galacticomm seemed to have forgotten in all the ports to nt where you cna manage all the colors in your modules.
got around to it.

Hay, by the way, where is your paypal button on your site? In a week or two I'll have to throw you a few bucks for helping me with fixing it! :D
i have an entire shopping mall but if you just wanna donate paypal to dspain75@msn.com

Re: Code Updates

Posted: Sun Aug 20, 2006 12:10 am
by computerhavok
dspain wrote: i have an entire shopping mall but if you just wanna donate paypal to dspain75@msn.com

That is only very little I can do, so far you been a big help with a noob :!:
Laughing you know the old saying::arrow: One hand washes the other!

Re: Code Updates

Posted: Sun Aug 20, 2006 12:31 am
by dspain
computerhavok wrote:
dspain wrote: i have an entire shopping mall but if you just wanna donate paypal to dspain75@msn.com

That is only very little I can do, so far you been a big help with a noob :!:
Laughing you know the old saying::arrow: One hand washes the other!
yeah i just wanna see another wg system survive the perils of bug fixing.
most people pack up and quit, i wanted to make sure you stayed....

HAHAHA

:)

Re: Code Updates

Posted: Sun Aug 20, 2006 12:24 pm
by computerhavok
dspain wrote: yeah i just wanna see another wg system survive the perils of bug fixing.
most people pack up and quit, i wanted to make sure you stayed....

HAHAHA

:)

Heh, don't worry I got the bug to stay now!

Now it's just learning the WG tree and understanding how it works! :idea:

Thanks thou! :lol: