Malakai wrote:All pricing aside, the problem with Nate/Netvillage is that he betrayed the hobbiest sysops. I don't know who developed infinetwork and jabberwocky, whether it was nate or a third party, but he lost touch with the hobbiest and is only interested in the big money enterprise.
He's just continuing the trend. Galacticomm, Inc. started that - a lot of folks started to feel squeezed from late 1995 and on.
Malakai wrote:I've had graphics programs in the early 90s that cost over $4000 new. You know how much those programs are worth now? Probably $2 as retro collectables. The "he or she put so much time and/or work in to this module" doesn't cut it for me. PCBoard 5 node version was $150 when I originally bought it. I've seen several copies on ebay for $15, one of which didn't even get a bid. I've also seen several worldgroup/mbbs packages over the years on ebay, some with probably $100k worth of stuff originally. The last one I saw actually only sold for the price of what the version of majormud they included cost new. This had probably 40 games, a dma server, 2 PCs in which it ran, majormud, and a ton of other mods.. I think it sold for $1600.
Correct. That is valid and true, and it's also true that The Major BBS and Worldgroup, in its current state, is only worth a fraction of what could be charged back when.
The funnier part is that in many ways, netVillage and Soft Arts, are charging MORE now for stuff then things were charged by the prior owners! That's ridiculous. Neither have done anything extreme to advance the code, just small fixes. Worldgroup was at 3.2 when netVillage.. ahem.. "took over" .. and 3.3 was the tip release of the code - half or more of the fixes were already done by Galacticomm. It was more a release to put their name on it, even though they didn't and don't own it.
Malakai wrote:
Nate is just like gameport when it comes to responding to e-mails. I emailed gameport about a month ago about majormud, and they still have not responded to me, however, several months before, I actually bought t-lord from them, and they responded pretty fast. You really have to flash money in front of these people to make them even budge, which is ridiculous.
Gameport only cares about one and a half product - the one product is MajorMUD, which they acquired from West Coast Creations a few years ago. Since then, they've produced TWO add-on books - 8 and 9 - and that's it. They've been more than happy to charge for it, though. I have no idea what they bought it for, but I'd love to know.
The half is LORD. They only care because they actually get more than a handful of registrations, and they have a deal with a programmer named Michael Pressler that he maintains the code for them and they give him a percentage of the proceeds. Gameport still holds exclusive and absolute rights to the game, so there isn't any confusion.
Malakai wrote:I know I saw a lot of stuff about pricing, but at least rick's stuff is only appx 1/3rd of the original price, and free in some cases.
Yes, 1/3 or less, and most of the modules are free. Soon more will have source available, too. I'm trying to do right here.
The original goal was for them to be ALL FREE. But I couldn't, because the ISVs charged me quite a bit to acquire software rights, and so, I had to try to stem the bleeding so to speak. I never expect to break even, and if I do, I'll probably reduce prices to a token payment (to protect those that DID pay).
Malakai wrote:
There is a lot more I could say about Nate, but since this isn't my message board, I'll hold my tongue.
You may say whatever you like. This is not a censored board.
But I can say this.. It's every ones fault for competing against each other, trying to build up an empire, one that failed before in 1996. Too many coders, companies, owners, etc want to control the whole scene.
Well.. no - but there is still a lot of greed here and that simply stinks. It's far too late for that, but the facts are what they are - the code was stolen by someone whose only interest was wringing what cash they could from it, with no care for the software, the customers, or the legacy. Much was tossed out, much was lost, all in the name of simple greed.
Malakai wrote:Nate has a vision of using worldgroup as enterprise servers, for porn sites, or database management or whatever.. Rick has a vision of bringing back the hobbiest sysops in to the game.
The way I also see it is if you're (also coders, companies, owners of isvs) not a contributor to the re-building of worldgroup, you're a contributor to its demise. I've even been caught up and fired up about the he-said she-said stuff. So, I'm probably as guilty as any one else, however, I'm not a coder, nor do I work for a company or ISV, or own any rights to any mbbs/wg modules. That's the difference. I'm the customer in this case.
I want to bring the hobbiest sysops back because they're the ones most likely to use it; to promote it; and to come up with ideas to advance it. Frankly, its a much more difficult sell to offer someone Worldgroup and expect them to get excited about it. It has a LOT of cool features tightly integrated out of the box, and its still easy to manage, but the features at this point are barebones and a decade behind in bells, whistles, etc.
Malakai wrote:
When I decided to set up a worldgroup bbs earlier this year, I honestly did not know there was this much tension between ISVs, this much fighting, bulldogging, arguing, talking behind each others backs, jealousy, it's just like a bunch of kids going at it in the school yard.
There isn't tension. There aren't ISVs. There are three very large rightsholders to the great majority of ISV software - Elwynor Technologies, Dialsoft (who owns about 8-9 other ISV catalogs), and Metropolis Gameport. There's a fourth - Soft Arts - that owns a good number of modules. But Soft Arts is not active; they're taking depreciation and don't want to sell any copies. Metropolis only maintains -- and I use the term loosely -- two products of their 30+. Even Elwynor and Dialsoft aren't exactly "active" in developing new modules and updates because of resources issues. And the great majority of the other ISVs are dormant and/or lost. There are a couple that are trying to start up now, but..
The only tension there is, as far as I'm aware, is over the issue of who owns Worldgroup and Galacticomm.
Malakai wrote:I understand that, as a "business" you may not want to be friendly with other isvs that you see as competition, and that'd be fine and dandy except when it starts affecting the way potential buyers/customers start looking at the situation.
That's a problem, but, I feel it's important that people spending big money with a company know the facts. I prefer honesty.
Malakai wrote:There is also another issue. Many sysops in the early to mid 90s felt abandoned by a lot of the ISVs, gcomm, and even clark development when it folded. Even when sean ferrell was still supporting his games, he was an asshole to a lot of people that were actually going to buy his games, and to people that just wanted support from him. Near the end, I've heard several stories of how he told people that wanted to buy TA just to find a crack on the net. I see why a lot of people consider him and numerous other ISVs as abandonware. I understand why some of the sysops have gotten angry about these "rights" shifts. Luckily, I wasn't part of those people, as I was a PCBoard sysop and bought my version at 15.3 I think. So, I didn't get stiffed for the metaworlds thing like so many other people that paid hundreds if not thousands of dollars and never received a refund or a product.
Sean is a unique individual. What you don't know is that a lot of the ISVs were f***ed heavily by Galacticomm in 1996-7 ... some sued the company, others just gave up completely.. It wasn't managed well, it fell apart, etc..
Malakai wrote: There are many games that worked on DOS MBBS, some on wg2 dos, that will most likely never see the worldgroup nt transition.
Actually, that isn't true. I have found most people.. and am doing my best to negotiate to get the right to bring them back. I'd say the majority of DOS games/add-ons will eventually be ported to NT.
Currently working on and finalizing Datasafe and HVS. It takes time, because, frankly, it's not a priority to anyone anymore.
dspain wrote:
i see your pointm however PCB isnt supported anymore, worldgroup is.
now rather netvillage had the right to do it or not they still did it and contunie to support it, now theres rick who supports it as well, but bottom line is wg continues to be supported and sold, thus prices will never go down.
should they? hell yeah they should but at the same time the product needs to be partitioned so it offers the best of all worlds.
Worldgroup is barely supported. If there were a real emergency problem, they wouldn't be able to react to it in a way that is expected of the prices they charge! All of their coding is out sourced and off-shored!
The product needs to expand and get more customers. That is impossible when you're turning interested and relevant parties away - even people who are not interested in being a hobbyist sysop but use it for small business or something - and losing that insight and influence on the product.
Worldgroup under Netvillage - it's been 7 years - and they've literally done next to nothing with the product. A point release that was very insignificant (3.2 to 3.3) and much done by Galacticomm, and a module or two.
You're telling me that you'd spend $5,000+ on a piece of software from a company that has that track record and expect to get relative support?
dspain wrote:
as WG is right now its in a world of trouble.
i have a DOS wg 2.0 server that will compete with any 3.xx version ever released and i did all this with borland 4.5
What did you do? Come on, Dan. I appreciate your enthusiasm for the product, but really.
Worldgroup 3.3 itself isn't much different from the Major BBS 6.0. yeah, a client server and an active html engine. Aside from that, the damn thing's still Major BBS 6.0.
We need to advance the product, not go backward. The DOS versions are useless because DOS is useless.
dspain wrote:
worldgroup needs to be updated to new standards, but the thing is, WG has always been expensive, synchronet may be free YEs, however no other BBs software platform has programs or games on any level to compete with worldgroups smallest addons.
There was a time that Major BBS cost $59.00 to get into. 2 user, sure, but $59 all the same.
There is no reason a similar and properly scoped pricing model could not be adopted.
dspain wrote:
actually worldgroup was never created for the hobbyist sysop, i know its sad, but its true, they aimed at more online communities, and such rather than a sysop wanting to throw up a game server.
the MajorBBs was for the sysops running games and such when it went worldgroup it was setting the bar high for commercial sales.
now there are some who will probably disagree with me but gcomm got "GREEDY" they mad a ton off of simple people running simple servers so they stepped it up to get as much as they could.
The Major BBS and Worldgroup are identical products. All that changed was the branding; BBSes were dying, the Internet was all the rage, and Groupware, at the time, was a hot market (Lotus, Novell, Microsoft, and Corel). Worldgroup was re-named to reflect that the product was more than a BBS and capable of Groupware.
The Major BBS was never a hobby system, either, frankly. It was always meant to be a commercial system, as it was prohibitively expensive at any size beyond 4 lines even back in 1989.
dspain wrote:
when gcomm became galacticomm technologies it got even worse.
however i actually had some good talks going on right after the release of 3.12 about making available for the simple bbs's again removing everything but the baselines and telnet daemon.
the response was it was something worth attempting but would have t wait until some other things were ocmpleted.
Yeah, and that could happen too, but you'd have to break it so that nobody could simply install the other daemons after the fact. Who wants to run crippleware? Who wants to run something that requires a complete re-install to enable later features?
dspain wrote:
needless to say one of those other things was their bankruptcy.
Yes, but that had nothing to do with supporting hobby sysops.