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Flash Games...

Posted: Wed Apr 05, 2006 5:30 pm
by Questman
Does anyone have a definitive list of all flash games ever made?

I tried on the Flash Protocol section of this web site, but I could be missing some. If I'm missing any, let me know, especially if you have the game!

Also - if you know how to get in touch with any of the authors of the Flash Games listed, please let me know - I'd like to get them to release the source, or, at least, make the games available so people can play.

Re: Flash Games...

Posted: Sun May 07, 2006 11:09 pm
by dspain
Questman wrote:Does anyone have a definitive list of all flash games ever made?

I tried on the Flash Protocol section of this web site, but I could be missing some. If I'm missing any, let me know, especially if you have the game!

Also - if you know how to get in touch with any of the authors of the Flash Games listed, please let me know - I'd like to get them to release the source, or, at least, make the games available so people can play.
hey when you aqquired the ta catalog did you get the original tele flash game as well? i'd love to see that thing.

Posted: Mon May 08, 2006 3:03 pm
by Questman
Not sure what you mean. Sean never wrote a flash game.

The first flash game was Flash Attack, which was originally written for the Commodore PET with a custom made link cable by Stryker and Wasserman. Then Brinker did Flash Maze.

Unfortunately, due to the trashing of the Galacticomm office by looters before the bank foreclosed, much of the old non-current (at the time) source code got misplaced or lost.

As a result I don't have the sources to any of the flash stuff other than the flash dev kit and flash chat.

Posted: Mon May 08, 2006 7:27 pm
by dspain
Questman wrote:Not sure what you mean. Sean never wrote a flash game.

The first flash game was Flash Attack, which was originally written for the Commodore PET with a custom made link cable by Stryker and Wasserman. Then Brinker did Flash Maze.

Unfortunately, due to the trashing of the Galacticomm office by looters before the bank foreclosed, much of the old non-current (at the time) source code got misplaced or lost.

As a result I don't have the sources to any of the flash stuff other than the flash dev kit and flash chat.
flash was the wrong word to use. the teleconference module of the game.
v2 maybe? i could be all wrong.
i think you accessed it from telecon.

Posted: Mon May 08, 2006 8:02 pm
by Questman
dspain wrote: flash was the wrong word to use. the teleconference module of the game.
v2 maybe? i could be all wrong.
i think you accessed it from telecon.
Originally Tele-Arena was played through the old v4/v5 era teleconference, yes. But it diverged on its own codebase long long ago and Sean no longer has copies of the modded teleconference that played the game.. certainly wasn't a module.

As for FLASH.C, which was the flash module that plugged into the later BBS versions, yep, we have it, but Flash won't work on NT systems. It uses an 18hz realtime interrupt that nobody can figure out how to replicate under NT.

If someone knows, get in touch with me so we can re-add that feature.

Posted: Thu Jun 15, 2006 4:19 am
by dspain
Questman wrote:
dspain wrote: flash was the wrong word to use. the teleconference module of the game.
v2 maybe? i could be all wrong.
i think you accessed it from telecon.
Originally Tele-Arena was played through the old v4/v5 era teleconference, yes. But it diverged on its own codebase long long ago and Sean no longer has copies of the modded teleconference that played the game.. certainly wasn't a module.

As for FLASH.C, which was the flash module that plugged into the later BBS versions, yep, we have it, but Flash won't work on NT systems. It uses an 18hz realtime interrupt that nobody can figure out how to replicate under NT.

If someone knows, get in touch with me so we can re-add that feature.
im on it as we speak, the same guy building the new majorunix for me thinks he can definately work it out.
i sent him tc 2.0 and flashdev so hes gonna itnker with it

Posted: Fri Dec 04, 2009 8:03 am
by corvey
I would love to see Flash Attack again! Anyone ever figure this out for the NT version? Can this program work through telnet?

Not all the code is lost!

Posted: Thu Jun 21, 2012 5:12 pm
by Logos
Questman wrote:Not sure what you mean. Sean never wrote a flash game.

The first flash game was Flash Attack, which was originally written for the Commodore PET with a custom made link cable by Stryker and Wasserman. Then Brinker did Flash Maze.

Unfortunately, due to the trashing of the Galacticomm office by looters before the bank foreclosed, much of the old non-current (at the time) source code got misplaced or lost.

As a result I don't have the sources to any of the flash stuff other than the flash dev kit and flash chat.
8)

i seem to havea lot of the early code stuffed in bags for possible use later.

Posted: Mon Jun 25, 2012 3:48 pm
by Questman
Since that post I've managed to uncover all of the Flash source produced by Galacticomm.

Unfortunately, the Flash protocol used direct hardware interrupts and thus was never re-written to work on advanced operating systems.

Posted: Mon Jun 25, 2012 4:42 pm
by dspain
Questman wrote:Since that post I've managed to uncover all of the Flash source produced by Galacticomm.

Unfortunately, the Flash protocol used direct hardware interrupts and thus was never re-written to work on advanced operating systems.
i was gonna say does that not conflict with newer hardware?

Posted: Mon Jun 25, 2012 5:03 pm
by Questman
The hardware abstraction layer of the modern operating systems.

Posted: Mon Jun 25, 2012 11:26 pm
by dspain
Questman wrote:The hardware abstraction layer of the modern operating systems.
the adobe flash sdks are pretty nice and anyone can use that to make an AH module im sure, im just not the guy for that type of project.

Posted: Tue Jun 26, 2012 1:00 am
by Questman
Hate Flash and Flex. Awful.