frcorey wrote:WndrBr3d wrote:I guess I just don't buy the argument that the ability to unlock and enjoy hundreds of abandoned modules will cause the currently MAINTAINED modules (numbering in like, what, the tens?) to suffer.
I suppose I'll just release the information in the sense that it's educational to understand how MBBS modules work post-compile from an Assembly level standpoint. No direct harm in that.
I would ask the owner of mbbs and wg first.
You could end up up court.
in all fairness they dont own em either, it would come down to who owns what and it has to be documented ownership.
i mean if he engineered Global Control yeah i'd be pissed but if he did it to say cheersoft globals, who will contest it in court?
i had to get some info from my attorney on my tele-arena game and spent 150 bucks just to sit in his office for less than a half an hour then have 14 documents faxed to me the following day.
i couldnt imagine the amount of money you'd spend to fight something when the win percentage isnt high enough and recovery is even less.
example, metro spends 5k to combat greatermud, only for a judge to say what they are doing is ok cause they are using original content, ok you lost yet still paid your attorney 5k (just an example this didnt happen)
it has to come down to a hobby being worth it? even commercialized programs dont generate enough revenue to be worth fighting.
another example, i have the best supported global package available for wg today, it sells for $50 USD i have sold 12 of them since january, not a bad piece of hobby change but the downside is thats about all i will ever sell so if someone cracks it unless i can fight them off for less than 600 dollars i take an immediate loss cause a judgement isnt worth the paper its printed on, and sure i can ask for restitution of my legal fees but lets face it who is to say they got the money to pay it back, all i ended up doing was wasting a shitload of money and time.
abandonware is a term that has been used by even law enforcement agencies since they were battling pirate bbs's in the 90s and alot of stuff that surfaces 10,15, even 20 years down the road is usualyl source codes people have posted on various sites of their works and people downloaded it and tried to make a buck.
even me i clone all sorts of stuff, tele-arena, usurper, global power, which is perfectly legal, something can visually be similiar and even act and play the same what seperates its legality is how did i accomlish such a feat, did i use my own original code, databases, graphics, and text? if so im in the clear if i used even 1kb of the original im liable to pay losses.
the problem in dealing with wg modules is alot of people still feel they are worth a ton of money so they hold on to em, sell em to ya for an extremely outrageous price, or want a piece of the action like per license royalty.
as long as the new owner has legal documented ownership i'd steer clear of those but if they dont and just 'feel' its wrong, do your part to restore the community cause lets face it years ago when this community started it was a restoration/museum with a ton of active posters now its delcining steadily cause of all the grey area, if restoring the community for him is to unlock the old modules, until the owner of that module appears its good for him to bring it back, anyone remember mbbs4ever? that package still exists on the net and is downloadable on over 100 sites, any simple google search will point to it at some site or another
i have slowly moved over to flash gaming and am making a push to mmo dsign next year but i still have my wg stuff going on cause its a good pass time, sit around writing modules, designing areas in my games, its a good 'hobby' but thats all it is.