Page 1 of 1

Games

Posted: Sat Jun 10, 2006 2:34 am
by The Storm
Hello everyone,

I have a team of developers who are just foaming at the mouth to jump on board with me on a couple of projects. Great thing is, they love to do this for free as they love the BBS I've made and they're great friends that I work with as well. We want to make some games for the teleconference much like brawl and foodfight do but some dice and card games as well.

The question:

Would this be something we want to do with the Flash protocal that Mr. Stryker (bless his soul) made?

Also, we have everything we need, or so we believe, but when we setup the second computer with the REG code for WorldGroup 3.3, it installed just fine. When we try to activate the Dev Kit, it fails. Keeps telling me that it's an invalid code or the archive is corrupt. Any ideas on that?

These may seem like small questions to most, but for me, they're a big step.

Posted: Sun Jun 11, 2006 4:52 am
by Questman
Flash protocol is no longer supported on Win32 versions... it used an 18hz hardware interrupt, which of course is not supported under Win32's HAL.

Just make modules.

Re: Games

Posted: Wed Jun 28, 2006 11:45 pm
by dspain
Also, we have everything we need, or so we believe, but when we setup the second computer with the REG code for WorldGroup 3.3, it installed just fine. When we try to activate the Dev Kit, it fails. Keeps telling me that it's an invalid code or the archive is corrupt. Any ideas on that?

i think its a bug with some of the newer codes, i have the same problem with my code.

until we find someone who can get flash to work w/o 18htz flash isnt happening within nt

for the modules just write em up like tele-blackjack,etc...

i completely ported the suite over to nt but cannot release it due to licensing , the nt suite is owned by gameport.
but i have the dos suite sources i can send em to ya if you're interested.
get ya started.

welcome aboard.

Posted: Sat Jul 01, 2006 6:43 pm
by Questman
I ported them to NT as well. That's how they run on High Society. :-)

Posted: Sun Jul 02, 2006 3:40 am
by dspain
Questman wrote:I ported them to NT as well. That's how they run on High Society. :-)
yeah porting them was no biggie except for the teleconference that took a lil more work.
whats gameports position on releasing em?

Posted: Mon Jul 03, 2006 9:31 pm
by Questman
dspain wrote: yeah porting them was no biggie except for the teleconference that took a lil more work.
whats gameports position on releasing em?
Really? You might have older code base. Mine was based upon WG 3.0..

Anyway, Gameport, of course, would not sanction my making them available.

Posted: Tue Jul 04, 2006 4:33 am
by dspain
Questman wrote:
dspain wrote: yeah porting them was no biggie except for the teleconference that took a lil more work.
whats gameports position on releasing em?
Really? You might have older code base. Mine was based upon WG 3.0..

Anyway, Gameport, of course, would not sanction my making them available.
no i ported the bbsv6 edition.

Posted: Sat Jul 08, 2006 2:18 am
by Questman
Oh. Too old, then. I ported the Worldgroup 3.0 DOS version.

:-)

Posted: Sat Jul 08, 2006 4:22 am
by dspain
Questman wrote:Oh. Too old, then. I ported the Worldgroup 3.0 DOS version.

:-)
well damn help a brother out rick!

all i need is the telecon source for v3 :)