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Wg2.0

Posted: Thu Sep 11, 2008 4:01 am
by Drex
Anything in the works for that trivia for wg2.0 or anything else?

Re: Wg2.0

Posted: Fri Sep 12, 2008 10:24 am
by dspain
Drex wrote:Anything in the works for that trivia for wg2.0 or anything else?
yes, Arctic Trivia will come in a 2.0 version with the only difference being no active-html agent for the web-side version.
but the terminal module will work exactly the same.

Any newson this?

Posted: Wed Dec 10, 2008 5:22 am
by Drex
For WG2.0 Dos and a price?

Re: Any newson this?

Posted: Thu Dec 11, 2008 11:01 am
by dspain
Drex wrote:For WG2.0 Dos and a price?
for WG 2.0 price is $49 and has a 10,000 question limit.
i recently put a wg 2.0 bbs back online for testing and because too many users were requesting i put my edited tele-arena back up, and after putting so much into it i figured why not.
so now i have a good place to test my native 2.0 addons again.
ill have a demo of that trivia for ya soon.

Posted: Sat Jan 24, 2009 11:51 pm
by Drex
yeah if you could pop a demo in your file archives I bet many sysops running 2.0 would check it out.

Posted: Sun Jan 25, 2009 4:56 am
by dspain
Drex wrote:yeah if you could pop a demo in your file archives I bet many sysops running 2.0 would check it out.
i will eventually, right now its simple, enter like a telecon and talk and answer questions, this phase im focusing on the q&a editing and answering which works good, next i will focus on the action API.

Posted: Sat Mar 21, 2009 4:50 am
by Drex
I see you releasing a few goodies for NT but what about us Wg2.0 Sysops? :?:

Posted: Sat Mar 21, 2009 6:57 am
by dspain
Drex wrote:I see you releasing a few goodies for NT but what about us Wg2.0 Sysops? :?:
i use a native wg 2.0 dev kit rather than compile it for 2.0 using the 3.xx dev kit so i wait til noone reports anythign major then run a program that converts my NT code to 2.0 code compile it and package it.

what were you looking to get? i may have it already done.