What mods are ready
Posted: Mon Jun 26, 2006 12:28 am
So, what mods do you have 100% up and ready for wg 3.x nt?
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and wg2.0?Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
bane is coming out last in the weekMalakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
I went to your site and couldn't download any of these mods/demos. Is there another location that I can browse these and download?dspain wrote: bane is coming out last in the week
arcticglobals is coming out of beta as we speak
global messenger has a save bug in btrieve [go figure] when its fxed its released.
arctic registry is finished just need to put together a setup package
parasalm realms is ready as well i need to make a setup installer
also i aqquired ta97 from vircomm which is online
dspain wrote:Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
also i aqquired ta97 from vircomm which is online
yeah most modules i write in a matter of a few days are free anything over that i charge based on what i feel its worth.The Storm wrote:I went to your site and couldn't download any of these mods/demos. Is there another location that I can browse these and download?dspain wrote: bane is coming out last in the week
arcticglobals is coming out of beta as we speak
global messenger has a save bug in btrieve [go figure] when its fxed its released.
arctic registry is finished just need to put together a setup package
parasalm realms is ready as well i need to make a setup installer
also i aqquired ta97 from vircomm which is online
soon. i been doing some reorganizing
Also, do you have a BBS up and running with these as a demo? I love to see the programs/mods in action before making any decisions. Let me know, and thank you for your contribution to this community.
i have 4, one is my tele-arena 97 server running in goergia tabbs.dyndns.org rick owns ta so i cannot sell ta97 but anyone who wished to play it its there.
the other 3 will be back online within a month.
I don't think it's said enough, but it's people like you that help the BBS community stay alive. Many people would argue that these should be free but I don't believe that to be true and without the money, there wouldn't be a lot of mods around anymore.
mutants 4.0 was the nt build right?Malakai wrote:hey dspain, do you have the mutants 4.0 beta? i'm guessing you do, because you have probably every thing ever made for worldgroup... If so, can you put it on your site to download?
I have hacks for farwest trivia.Malakai wrote:Well, since the farwest thing has fell through/put on hold, is your arctic trivia module like farwest, or is it a tele-trivia or what? How far from completion is it?
yes, I run it on my wg 3.2Malakai wrote:for the NT version?
frcorey wrote:yes, I run it on my wg 3.2Malakai wrote:for the NT version?
no thats message file corruption, i have 3.23 cracked as well no problemo.Malakai wrote:I just logged on to your bbs.. Too bad farwest has this to show you every time you enter it:
You are the only one here right now!
☻|Y00000100|1B00000201DU030F000F080700000F07000000|1UBV8FDI8T0000<>Next<>Next^M
☻|#|#|#
☻|Y00000100|1B00000201DU030F000F080700000F07000000
☻|1UDQ8FFD8T0000<>Error<>Error^M|#|#|#
No doubt it's some side affects from being cracked.
nah you mean arctic trivia? hell no thats just a simple module with an entry point and it sends questions based on the message file, its quite generic right now.Questman wrote:Dan -
Just make sure you're not basing your modules on source code you do not own.
That's the last thing we want to do here, it would kill a lot of what we're trying to accomplish with this project and community.
Rick