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What mods are ready

Posted: Mon Jun 26, 2006 12:28 am
by Malakai
So, what mods do you have 100% up and ready for wg 3.x nt?

Re: What mods are ready

Posted: Mon Jun 26, 2006 12:52 am
by ccs
Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
and wg2.0?

Joe

Re: What mods are ready

Posted: Wed Jun 28, 2006 8:57 am
by dspain
Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?
bane is coming out last in the week

arcticglobals is coming out of beta as we speak

global messenger has a save bug in btrieve [go figure] when its fxed its released.

arctic registry is finished just need to put together a setup package

parasalm realms is ready as well i need to make a setup installer


wg 2.0 only thing i got for dos wg ready i cannot sell under licensing with elwynor technologies. i have 2 tele-arena versions i custom built using the stock 5.6d core base that sometime in the near future would love to see it sold, til then just play :)

also i aqquired ta97 from vircomm which is online

other than that what dos modules do you feel would make wg 1.x/2.x a better place?


oh yeah elements of magic my crossroads clone is about ready im awaiting a guy to finish the maps for me in text s i can encode em into the database

Re: What mods are ready

Posted: Wed Jul 05, 2006 8:01 pm
by The Storm
dspain wrote: bane is coming out last in the week

arcticglobals is coming out of beta as we speak

global messenger has a save bug in btrieve [go figure] when its fxed its released.

arctic registry is finished just need to put together a setup package

parasalm realms is ready as well i need to make a setup installer

also i aqquired ta97 from vircomm which is online
I went to your site and couldn't download any of these mods/demos. Is there another location that I can browse these and download?

Also, do you have a BBS up and running with these as a demo? I love to see the programs/mods in action before making any decisions. Let me know, and thank you for your contribution to this community.

I don't think it's said enough, but it's people like you that help the BBS community stay alive. Many people would argue that these should be free but I don't believe that to be true and without the money, there wouldn't be a lot of mods around anymore.

Re: What mods are ready

Posted: Wed Jul 05, 2006 8:18 pm
by ccs
dspain wrote:
Malakai wrote:So, what mods do you have 100% up and ready for wg 3.x nt?

also i aqquired ta97 from vircomm which is online

How much for the ta97 for wg2.0?

Joe

Posted: Wed Jul 05, 2006 9:17 pm
by The Storm
What is TA97?

Re: What mods are ready

Posted: Wed Jul 05, 2006 11:32 pm
by dspain
The Storm wrote:
dspain wrote: bane is coming out last in the week

arcticglobals is coming out of beta as we speak

global messenger has a save bug in btrieve [go figure] when its fxed its released.

arctic registry is finished just need to put together a setup package

parasalm realms is ready as well i need to make a setup installer

also i aqquired ta97 from vircomm which is online
I went to your site and couldn't download any of these mods/demos. Is there another location that I can browse these and download?

soon. i been doing some reorganizing

Also, do you have a BBS up and running with these as a demo? I love to see the programs/mods in action before making any decisions. Let me know, and thank you for your contribution to this community.

i have 4, one is my tele-arena 97 server running in goergia tabbs.dyndns.org rick owns ta so i cannot sell ta97 but anyone who wished to play it its there.
the other 3 will be back online within a month.

I don't think it's said enough, but it's people like you that help the BBS community stay alive. Many people would argue that these should be free but I don't believe that to be true and without the money, there wouldn't be a lot of mods around anymore.
yeah most modules i write in a matter of a few days are free anything over that i charge based on what i feel its worth.

arctic trivia took a month so its only $35 to where arcticmud has taken almost 6months it sells for $90 for a base 8 user version and then line upgrades like majormud does.
ill have all the demos back online soon.

Posted: Sat Jul 08, 2006 11:35 pm
by Malakai
hey dspain, do you have the mutants 4.0 beta? i'm guessing you do, because you have probably every thing ever made for worldgroup... If so, can you put it on your site to download?

Posted: Sun Jul 09, 2006 9:59 am
by dspain
Malakai wrote:hey dspain, do you have the mutants 4.0 beta? i'm guessing you do, because you have probably every thing ever made for worldgroup... If so, can you put it on your site to download?
mutants 4.0 was the nt build right?
i have it SOMEWHERE, lemme get back to ya :)

Posted: Sun Jul 09, 2006 12:38 pm
by Malakai
Yeah, it was the nt version.

Posted: Wed Jul 12, 2006 3:21 am
by Malakai
Well, since the farwest thing has fell through/put on hold, is your arctic trivia module like farwest, or is it a tele-trivia or what? How far from completion is it?

Posted: Wed Jul 12, 2006 3:36 am
by frcorey
Malakai wrote:Well, since the farwest thing has fell through/put on hold, is your arctic trivia module like farwest, or is it a tele-trivia or what? How far from completion is it?
I have hacks for farwest trivia.

Posted: Wed Jul 12, 2006 3:42 am
by Malakai
for the NT version?

Posted: Wed Jul 12, 2006 3:57 am
by frcorey
Malakai wrote:for the NT version?
yes, I run it on my wg 3.2

Posted: Wed Jul 12, 2006 4:01 am
by Malakai
Damn, I'd like to get a copy of that if you don't mind.
frcorey wrote:
Malakai wrote:for the NT version?
yes, I run it on my wg 3.2

Posted: Wed Jul 12, 2006 4:21 am
by Malakai
I just logged on to your bbs.. Too bad farwest has this to show you every time you enter it:

You are the only one here right now!
&#9787;|Y00000100|1B00000201DU030F000F080700000F07000000|1UBV8FDI8T0000<>Next<>Next^M
&#9787;|#|#|#
&#9787;|Y00000100|1B00000201DU030F000F080700000F07000000
&#9787;|1UDQ8FFD8T0000<>Error<>Error^M|#|#|#

No doubt it's some side affects from being cracked.

Posted: Wed Jul 12, 2006 4:34 am
by dspain
Malakai wrote:I just logged on to your bbs.. Too bad farwest has this to show you every time you enter it:

You are the only one here right now!
&#9787;|Y00000100|1B00000201DU030F000F080700000F07000000|1UBV8FDI8T0000<>Next<>Next^M
&#9787;|#|#|#
&#9787;|Y00000100|1B00000201DU030F000F080700000F07000000
&#9787;|1UDQ8FFD8T0000<>Error<>Error^M|#|#|#

No doubt it's some side affects from being cracked.
no thats message file corruption, i have 3.23 cracked as well no problemo.

arctic trivia is more sysop driven than database driven.

you the sysop add all the questions and answers in a message file and
its randomized and sent and awaits x seconds for the right answer.

can reward players with credits or points

Posted: Fri Jul 14, 2006 1:07 am
by Questman
Dan -

Just make sure you're not basing your modules on source code you do not own.

That's the last thing we want to do here, it would kill a lot of what we're trying to accomplish with this project and community.

Rick

Posted: Fri Jul 14, 2006 2:20 am
by dspain
Questman wrote:Dan -

Just make sure you're not basing your modules on source code you do not own.

That's the last thing we want to do here, it would kill a lot of what we're trying to accomplish with this project and community.

Rick
nah you mean arctic trivia? hell no thats just a simple module with an entry point and it sends questions based on the message file, its quite generic right now.

the above post about farwest was explaining an error they have in the version.