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Tele-Trivia Released!

Posted: Thu Apr 26, 2007 5:13 am
by dspain
ok ill explain what my vision was when i began this module.

month or so ago someone downloaded farwest from me but wanted the crack, while i dont support cracking WG modules i told them i would write a small trivia module with similiarities,. since then this sysop has disappeared and i been slowly adding and got what i have today.

regarding appearance i went with the worldgroup teleconference look/feel and syntax.

it supports private channels with inviting and uninviting
whispering and direct messaging
a main channel for basic teleconferencing
a trivia channel which is the only channel questions are displayed in.

now regarding the question database i figured why not go simple and easy
theres an MCV file that holds the questions, answers, and point values of
each answer.

when in the trivia channel anything typed is compared to the expected answer before output.

upon answering it correctly you are awarded the point value and then the game checks for the all time best score you've ever had, as well as the highest score of people playing and awards it accordingly.

i left a few options for sysops like key required to enter, how many credits per minute it uses, how many times a single question qill be asked before it goes to the next one, and how often to display the current question.

theres probably alot of options that could be added to make it even better

it does require an activation code but anyone willing to beta this module ill generate them a commercial activation code for testing it.

anything that you feel should be added im more than open to suggestions.

in a future release im considering making it database driven, but quite frankly with its ease of use and setup, it uses practically no memory and rather than buy question databases it allows you to use the questions you want.

a future release will offer more age restricted channels but for right now im just playing it by ear.

right now its only available for wg3nt but my cross development platform will allow me to compile for wg 3.0/dos, wg 2.0, or even majorbbs for those running legacy servers.

so while i try and finish up arctic globals anyone wanting to beta this lemme know.

>> Daniel Spain
ArcticZone Internet Solutions

Re: Tele-Trivia Released!

Posted: Thu Apr 26, 2007 9:50 am
by ccs
dspain wrote:ok ill explain what my vision was when i began this module.

month or so ago someone downloaded farwest from me but wanted the crack, while i dont support cracking WG modules i told them i would write a small trivia module with similiarities,. since then this sysop has disappeared and i been slowly adding and got what i have today.

regarding appearance i went with the worldgroup teleconference look/feel and syntax.

it supports private channels with inviting and uninviting
whispering and direct messaging
a main channel for basic teleconferencing
a trivia channel which is the only channel questions are displayed in.

now regarding the question database i figured why not go simple and easy
theres an MCV file that holds the questions, answers, and point values of
each answer.

when in the trivia channel anything typed is compared to the expected answer before output.

upon answering it correctly you are awarded the point value and then the game checks for the all time best score you've ever had, as well as the highest score of people playing and awards it accordingly.

i left a few options for sysops like key required to enter, how many credits per minute it uses, how many times a single question qill be asked before it goes to the next one, and how often to display the current question.

theres probably alot of options that could be added to make it even better

it does require an activation code but anyone willing to beta this module ill generate them a commercial activation code for testing it.

anything that you feel should be added im more than open to suggestions.

in a future release im considering making it database driven, but quite frankly with its ease of use and setup, it uses practically no memory and rather than buy question databases it allows you to use the questions you want.

a future release will offer more age restricted channels but for right now im just playing it by ear.

right now its only available for wg3nt but my cross development platform will allow me to compile for wg 3.0/dos, wg 2.0, or even majorbbs for those running legacy servers.

so while i try and finish up arctic globals anyone wanting to beta this lemme know.

>> Daniel Spain
ArcticZone Internet Solutions
If you can make a wg2.0 verssion I will test it on my main server ans on the dma server.

Joe

Re: Tele-Trivia Released!

Posted: Thu Apr 26, 2007 4:27 pm
by dspain
ccs wrote:
dspain wrote:ok ill explain what my vision was when i began this module.

month or so ago someone downloaded farwest from me but wanted the crack, while i dont support cracking WG modules i told them i would write a small trivia module with similiarities,. since then this sysop has disappeared and i been slowly adding and got what i have today.

regarding appearance i went with the worldgroup teleconference look/feel and syntax.

it supports private channels with inviting and uninviting
whispering and direct messaging
a main channel for basic teleconferencing
a trivia channel which is the only channel questions are displayed in.

now regarding the question database i figured why not go simple and easy
theres an MCV file that holds the questions, answers, and point values of
each answer.

when in the trivia channel anything typed is compared to the expected answer before output.

upon answering it correctly you are awarded the point value and then the game checks for the all time best score you've ever had, as well as the highest score of people playing and awards it accordingly.

i left a few options for sysops like key required to enter, how many credits per minute it uses, how many times a single question qill be asked before it goes to the next one, and how often to display the current question.

theres probably alot of options that could be added to make it even better

it does require an activation code but anyone willing to beta this module ill generate them a commercial activation code for testing it.

anything that you feel should be added im more than open to suggestions.

in a future release im considering making it database driven, but quite frankly with its ease of use and setup, it uses practically no memory and rather than buy question databases it allows you to use the questions you want.

a future release will offer more age restricted channels but for right now im just playing it by ear.

right now its only available for wg3nt but my cross development platform will allow me to compile for wg 3.0/dos, wg 2.0, or even majorbbs for those running legacy servers.

so while i try and finish up arctic globals anyone wanting to beta this lemme know.

>> Daniel Spain
ArcticZone Internet Solutions
If you can make a wg2.0 verssion I will test it on my main server ans on the dma server.

Joe
ok cool, as i said this is plain jane simple, so any ideas and concepts lemme know. pm me your reg# so i can generate you an activation code.