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Cost of upgrade?
Posted: Sun Jul 09, 2006 6:35 pm
by Malakai
Hey, Rick, I was wondering what it would cost to do a line count upgrade from 50 to 256 on worldgroup? I am in talks with some one who is wanting to be a partner in running the worldgroup server. Nothing is definate, and we're just in the talking stages, but there have been some ideas to revamp the board again and some other stuff.
Also, is there a way to limit access to some of the forums based on age? As you may know, my original plan was to make a BBS that was close to 100% family-friendly and safe for every one, but since usenet newsgroups have virtually no moderation, it would be better if we could set it by age. I know that a lot of people will make fake accounts some times to get by the age check, but it would make me feel better about it for trying.
I'm also not sure what will happen to the family-friendly theme when/if a new partner comes in.
Re: Cost of upgrade?
Posted: Mon Jul 10, 2006 1:25 am
by dspain
Malakai wrote:Hey, Rick, I was wondering what it would cost to do a line count upgrade from 50 to 256 on worldgroup? I am in talks with some one who is wanting to be a partner in running the worldgroup server. Nothing is definate, and we're just in the talking stages, but there have been some ideas to revamp the board again and some other stuff.
Also, is there a way to limit access to some of the forums based on age? As you may know, my original plan was to make a BBS that was close to 100% family-friendly and safe for every one, but since usenet newsgroups have virtually no moderation, it would be better if we could set it by age. I know that a lot of people will make fake accounts some times to get by the age check, but it would make me feel better about it for trying.
I'm also not sure what will happen to the family-friendly theme when/if a new partner comes in.
set ADULT key and make an age verification module.
you could do this an easy way of writing a module that runs on newuser creation that compares the birthdat with ncdat(now)
if the number is >= 18 give key adult or givekey teen blah blah
if ya want ill write you something simple like that for free.
Posted: Mon Jul 10, 2006 3:02 am
by Malakai
Yeah, that'd be awesome. thanks
Posted: Mon Jul 10, 2006 3:14 am
by dspain
Malakai wrote:Yeah, that'd be awesome. thanks
send me ages you want for your filters.
ADULT
TEEN
CHILD
Posted: Mon Jul 10, 2006 3:27 am
by Malakai
adult =18+
teen = 13-17
every one else = up to 12
Make sure that the adult access also gets the keys for teen and every one else keys so they don't block each other out lol.
Posted: Mon Jul 10, 2006 4:10 am
by dspain
Malakai wrote:adult =18+
teen = 13-17
every one else = up to 12
Make sure that the adult access also gets the keys for teen and every one else keys so they don't block each other out lol.
how about options in ageval.msg
TEENAG {TEEN} S 15 Key To Give Users between 13-17
ADULTA {ADULT} S 15 Key to gvie users 18+
CHILDA {CHILD} S 15 Key to give users under 13
Posted: Mon Jul 10, 2006 4:13 am
by Malakai
however you want to do it will be fine..
Posted: Mon Jul 10, 2006 3:02 pm
by dspain
Malakai wrote:however you want to do it will be fine..
whats your bbs domain again?
Posted: Mon Jul 10, 2006 3:11 pm
by Malakai
nostalgiabbs.servebbs.net
Posted: Tue Jul 11, 2006 7:59 pm
by Malakai
Is it also possible that a warning could be issued the first time some one enters the usenet newsgroups some how? Like either a set warning about files, viruses, spam, language, or even just one that reads from a text file and makes them agree to the warning before being able to enter?
Posted: Tue Jul 11, 2006 8:37 pm
by dspain
Malakai wrote:Is it also possible that a warning could be issued the first time some one enters the usenet newsgroups some how? Like either a set warning about files, viruses, spam, language, or even just one that reads from a text file and makes them agree to the warning before being able to enter?
yep.
make the initial linked page a file page that displays the warnings and then tell em to proceed type /go <page name>
the page name after /go in the message will be the actual forums page
example:
link your forum option to goto forums2
make forums 2 a file page with the said warnings and tell em to type /go forums to proceed.
dont link forums to any menu command just hit f5 to add
page to add: forums
module page -> forums
Posted: Tue Jul 11, 2006 8:41 pm
by frcorey
dspain wrote:Malakai wrote:Is it also possible that a warning could be issued the first time some one enters the usenet newsgroups some how? Like either a set warning about files, viruses, spam, language, or even just one that reads from a text file and makes them agree to the warning before being able to enter?
yep.
make the initial linked page a file page that displays the warnings and then tell em to proceed type /go <page name>
the page name after /go in the message will be the actual forums page
example:
link your forum option to goto forums2
make forums 2 a file page with the said warnings and tell em to type /go forums to proceed.
dont link forums to any menu command just hit f5 to add
page to add: forums
module page -> forums
you could do that in the menu editor easy.
on the forums tree make a page called fwarn or something, on that page make a normal link to
your forums modual.
Corey
Posted: Tue Jul 11, 2006 8:56 pm
by Malakai
Yeah, I hadn't thought about either of those methods, but the problem is that people would see the warnings every time they enter the forums, and even on forums that were just local and such.
I think the real way to make it work would be to take the forum module and re-code it a little, to do some thing like this:
Either a worldgroup config option would hold a list of forums to warn against, or the forum module would look at what type of echos are linked to it. So, basically, if the forum was marked with a US: or WF: or whatever the person specifies, it would give a 1-time warning and make them agree to it before letting them enter any of the US: forums. It would probably hold a .txt file somewhere to keep up with who's agreed so far.
I know that's probably not some thing that's going to happen with out paying a coder or some thing though.
Posted: Tue Jul 11, 2006 9:27 pm
by dspain
Malakai wrote:Yeah, I hadn't thought about either of those methods, but the problem is that people would see the warnings every time they enter the forums, and even on forums that were just local and such.
I think the real way to make it work would be to take the forum module and re-code it a little, to do some thing like this:
Either a worldgroup config option would hold a list of forums to warn against, or the forum module would look at what type of echos are linked to it. So, basically, if the forum was marked with a US: or WF: or whatever the person specifies, it would give a 1-time warning and make them agree to it before letting them enter any of the US: forums. It would probably hold a .txt file somewhere to keep up with who's agreed so far.
I know that's probably not some thing that's going to happen with out paying a coder or some thing though.
yeah but after seeing it one time they will start using /go forums instead of option F from the top page
Re: Cost of upgrade?
Posted: Tue Jul 11, 2006 11:52 pm
by painter
[quote="dspain"][quote="Malakai"]Hey, Rick, I was wondering what it would cost to do a line count upgrade from 50 to 256 on worldgroup? I am in talks with some one who is wanting to be a partner in running the worldgroup server. Nothing is definate, and we're just in the talking stages, but there have been some ideas to revamp the board again and some other stuff.
Is there going to be a line count upgrade for WG 3.X and back?

Re: Cost of upgrade?
Posted: Wed Jul 12, 2006 12:45 am
by Malakai
I don't know how that's going to work. Just by looking at the posts over the last few months, Rick apparently wants to release worldgroup in various different versions. Maybe a hobbiest version and an enterprize version.
I think he wants to make it affordable to buy the hobbiest version, but yet still try to get some of his money back. Obviously, he has stated some frustrations about doing a complete overhaul of worldgroup and has questioned whether or not he could do it alone. So, there have been some questions whether or not to do open source or partially open source, etc..
Dspain is working on his revamping of the ICO package and a worldgroup manager that won't need patched under XP, which will be big steps. Maybe they'll work together on doing a complete overhaul.
Will there even be line counts when he's done, and if so, how much $$$? Those are questions we don't know yet. You'll know it's ready when there is a download link and a paypal order page to buy it though.
painter wrote:
Is there going to be a line count upgrade for WG 3.X and back?

Re: Cost of upgrade?
Posted: Wed Jul 12, 2006 10:07 am
by painter
[quote="Malakai"]I don't know how that's going to work. Just by looking at the posts over the last few months, Rick apparently wants to release worldgroup in various different versions. Maybe a hobbiest version and an enterprize version.
I think he wants to make it affordable to buy the hobbiest version, but yet still try to get some of his money back. Obviously, he has stated some frustrations about doing a complete overhaul of worldgroup and has questioned whether or not he could do it alone. So, there have been some questions whether or not to do open source or partially open source, etc..
Dspain is working on his revamping of the ICO package and a worldgroup manager that won't need patched under XP, which will be big steps. Maybe they'll work together on doing a complete overhaul.
Will there even be line counts when he's done, and if so, how much $$$? Those are questions we don't know yet. You'll know it's ready when there is a download link and a paypal order page to buy it though.
Thanks.
I hope they do come out with a better WG program. When it came out it was a good program but now with all the changes in Windows, Internet and ccomputers it is showing it's age. Don't get me wrong. This is a GREAT program and I know anything they do will be a great and needed change.
Posted: Wed Jul 12, 2006 11:32 am
by Malakai
Yeah, I know exactly what you mean. Worldgroup now needs to be self-sufficient and not have to rely on other servers to do stuff like DNEWS for usenet and other newsgroups. You can check out my post called "Improving Worldgroup" for several other things I think need updated.
I did some web searching the other day and was surprised that worldgroup was actually close to having java support and several other things to compete with the internet, and tim stryker apparently told every one not to add any thing, because the BBS would compete with the world wide web on its own, with little or no changes.
I don't know if you can blame him for not going through with making it more competitive with the internet though. A bbs was a bbs, and especially if we look towards dialup boards of the 80s and 90s and compare them to the internet of today. Telnet, Rlogin, FTP, E-Mail, and IRC were a good thing for BBS systems, until graphical html started getting popular and trampled over the ansi graphics lots of people once known and loved.
It was around 96 when I tried to log in to all of the previous dialup bbs systems in my area, which there use to be around 50 a year before, and there was only like 1 or 2 left. One of those was the biggest in the area, and they use to have like 60 phone lines, full internet access, literally hundreds of games and dma/game servers connected to multiple bbs systems, every thing you could think of.
I remember that BBS went down a little at a time, day by day. They were literally selling off pieces of the server hardware cheap, to stay on-line, and this BBS was the most expensive credit-based bbs I had ever been on. They went from like 60 lines to 24, then 16, then they only had like 4... and then none... The only way to access it before the end was through telnet, and literally no one logged on to it at all.
Posted: Wed Jul 12, 2006 11:44 pm
by painter
[quote="Malakai"]Yeah, I know exactly what you mean. Worldgroup now needs to be self-sufficient and not have to rely on other servers to do stuff like DNEWS for usenet and other newsgroups. You can check out my post called "Improving Worldgroup" for several other things I think need updated.
I had a system called First Coast Chat here in Jacksonville Florida. I sold it to me Co-SysOp "Robin". I had 32 lines at the time. I had 2 copies of MajorBBS at the time. I used one to test with and one for the BBS. I kept the test system. Most of my backup disks are bad now so most of the games I had are gone and the game I was working on "World Class Hunter" most of it as well. Time was not good to me. But. The one thing that kills me is the 8 letter file names in the lib. I have to go and rename every file just so someone can down load it. But. I know it is just one of many things on a wish list. I would just like to up grade to WG 3.2 for right now till a better one comes out.
Posted: Wed Jul 12, 2006 11:57 pm
by Malakai
PM me if you're looking for any specific dos mbbs files, and I'll see if I have any you need. As far as the filename limit, yeah that bugs me too... that feature is about as outdated as DOS itself..
Posted: Thu Jul 13, 2006 12:32 am
by dspain
Malakai wrote:PM me if you're looking for any specific dos mbbs files, and I'll see if I have any you need. As far as the filename limit, yeah that bugs me too... that feature is about as outdated as DOS itself..
problem with worldgroup is noone has assembled any teams or gotten together or nothing.
we got all this stuff all these sources, all this material and we just talk about it.
wanna make worldgroup better? get with me lets fix this thing once and for all.
any sources we need that we dont have i can always talk to rick.
lets build a fully updated wg server.
and anyone with a globals source code let me know.
i found a bug in my remake of a global power like one and need to see where im going wrong.
Posted: Thu Jul 13, 2006 12:56 am
by frcorey
dspain wrote:Malakai wrote:PM me if you're looking for any specific dos mbbs files, and I'll see if I have any you need. As far as the filename limit, yeah that bugs me too... that feature is about as outdated as DOS itself..
problem with worldgroup is noone has assembled any teams or gotten together or nothing.
we got all this stuff all these sources, all this material and we just talk about it.
wanna make worldgroup better? get with me lets fix this thing once and for all.
any sources we need that we dont have i can always talk to rick.
lets build a fully updated wg server.
and anyone with a globals source code let me know.
i found a bug in my remake of a global power like one and need to see where im going wrong.
I have the source code to ocean globals.
Posted: Thu Jul 13, 2006 3:02 am
by dspain
frcorey wrote:dspain wrote:Malakai wrote:PM me if you're looking for any specific dos mbbs files, and I'll see if I have any you need. As far as the filename limit, yeah that bugs me too... that feature is about as outdated as DOS itself..
problem with worldgroup is noone has assembled any teams or gotten together or nothing.
we got all this stuff all these sources, all this material and we just talk about it.
wanna make worldgroup better? get with me lets fix this thing once and for all.
any sources we need that we dont have i can always talk to rick.
lets build a fully updated wg server.
and anyone with a globals source code let me know.
i found a bug in my remake of a global power like one and need to see where im going wrong.
I have the source code to ocean globals.
yeah same here, doesnt have what i need in it.
i need to find out why when ya rstrin() and send input in a global chat per say it GP's in the stzcpy function
i think it has to do with when sitting at a menu page you're not supposed to be sending input with that many chars
Posted: Thu Jul 13, 2006 3:18 am
by frcorey
dspain wrote:frcorey wrote:dspain wrote:
problem with worldgroup is noone has assembled any teams or gotten together or nothing.
we got all this stuff all these sources, all this material and we just talk about it.
wanna make worldgroup better? get with me lets fix this thing once and for all.
any sources we need that we dont have i can always talk to rick.
lets build a fully updated wg server.
and anyone with a globals source code let me know.
i found a bug in my remake of a global power like one and need to see where im going wrong.
I have the source code to ocean globals.
yeah same here, doesnt have what i need in it.
i need to find out why when ya rstrin() and send input in a global chat per say it GP's in the stzcpy function
i think it has to do with when sitting at a menu page you're not supposed to be sending input with that many chars
hmm, is the gp coming from that modual or another one? analyze.exe will point to the dll or exe.
Posted: Thu Jul 13, 2006 3:34 am
by dspain
frcorey wrote:dspain wrote:frcorey wrote:
I have the source code to ocean globals.
yeah same here, doesnt have what i need in it.
i need to find out why when ya rstrin() and send input in a global chat per say it GP's in the stzcpy function
i think it has to do with when sitting at a menu page you're not supposed to be sending input with that many chars
hmm, is the gp coming from that modual or another one? analyze.exe will point to the dll or exe.
i tested it in all of my dev enviroments 2.0,3.0,3.2 same error each time
if ya do this:
if( (strlen(margv[0])>1) && (margv[0][0]==chtchr) ) {
glochat((margv[0]+1));
return(1);
}
then the function:
void glochat(char *message)
{
setmbk(glomb);
prfmlt(GLOSNT,cptr->channel);
outmlt(usrnum);
rstrin();
prfmlt(GLOMSG,cptr->channel,usaptr->userid,message);
outchn(cptr->chan,usrnum,-1);
}
its ok as long as message doesnt exceed 9 chars
-ch hey is ok
-ch hello whats going on = crash
Posted: Thu Jul 13, 2006 3:43 am
by frcorey
Is it a error in borland C?
Gcomm once said there are a lot of bugs in borland C.
I see a lot of hacks in my 3.2 code where is says,
do this or BC complains or crashes.
Posted: Thu Jul 13, 2006 3:47 am
by The Storm
dspain wrote:frcorey wrote:dspain wrote:
yeah same here, doesnt have what i need in it.
i need to find out why when ya rstrin() and send input in a global chat per say it GP's in the stzcpy function
i think it has to do with when sitting at a menu page you're not supposed to be sending input with that many chars
hmm, is the gp coming from that modual or another one? analyze.exe will point to the dll or exe.
i tested it in all of my dev enviroments 2.0,3.0,3.2 same error each time
if ya do this:
if( (strlen(margv[0])>1) && (margv[0][0]==chtchr) ) {
glochat((margv[0]+1));
return(1);
}
then the function:
void glochat(char *message)
{
setmbk(glomb);
prfmlt(GLOSNT,cptr->channel);
outmlt(usrnum);
rstrin();
prfmlt(GLOMSG,cptr->channel,usaptr->userid,message);
outchn(cptr->chan,usrnum,-1);
}
its ok as long as message doesnt exceed 9 chars
-ch hey is ok
-ch hello whats going on = crash
Why not ask Rick how he did it in his globals??
Posted: Thu Jul 13, 2006 4:04 am
by dspain
frcorey wrote:Is it a error in borland C?
Gcomm once said there are a lot of bugs in borland C.
I see a lot of hacks in my 3.2 code where is says,
do this or BC complains or crashes.
thats b/c gcomm pieced together there borland packages.
i found this out when building the wg 3.0 dev kit.
1.0 - 2.0 -> they went from 3.1 altogether to 4.5
2.0 -> 3.0 they switched to bc 4.52 which was a free upgrade
however when they began using 5.5 they apparently kep some of the v4
stuff cause to build 3.0 perfectly you need tlink.exe,tasm.exe,dpiload.exe
from v4, the v5 builds of these leave each DLL with no entry point.
thats why they want you to use al lthese patches, cause they pieced it to gether.
Posted: Thu Jul 13, 2006 4:07 am
by dspain
The Storm wrote:dspain wrote:frcorey wrote:
hmm, is the gp coming from that modual or another one? analyze.exe will point to the dll or exe.
i tested it in all of my dev enviroments 2.0,3.0,3.2 same error each time
if ya do this:
if( (strlen(margv[0])>1) && (margv[0][0]==chtchr) ) {
glochat((margv[0]+1));
return(1);
}
then the function:
void glochat(char *message)
{
setmbk(glomb);
prfmlt(GLOSNT,cptr->channel);
outmlt(usrnum);
rstrin();
prfmlt(GLOMSG,cptr->channel,usaptr->userid,message);
outchn(cptr->chan,usrnum,-1);
}
its ok as long as message doesnt exceed 9 chars
-ch hey is ok
-ch hello whats going on = crash
Why not ask Rick how he did it in his globals??
hes so busy i dont like to bother him with things like this.
i mean hell you're not a true developer w/o a little trial and error.
i could always throw it into an input function and it works good.
like:
if( (strlen(margv[0])>1) && (margv[0][0]==chtchr) ) {
usrptr->state=glostt;
usrptr->substt=GLOCHAT;
blah blah
return(1);
}
but thats generic ill figure it out as i said its cause you're not actually in a module the string is too long.
i use the same function for clan chatting in my tele-arena code and it works good.
Posted: Fri Jul 14, 2006 12:43 am
by Questman
You either have to tell WG to parse the entire command input as one parameter, or, you have to parse each word as a seperate argument.
That's why you're crapping out - it's confused as to what to do with the multiple arguments.
Posted: Fri Jul 14, 2006 2:29 am
by dspain
Questman wrote:You either have to tell WG to parse the entire command input as one parameter, or, you have to parse each word as a seperate argument.
That's why you're crapping out - it's confused as to what to do with the multiple arguments.
so basically sorta like
char message[255];
rstrin();
strcpy(message,input);
prf("%s\r",message);
i know its generic but

Posted: Fri Jul 14, 2006 1:39 pm
by Questman
Yep.