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8 packs for WG 3.2
Posted: Mon Jun 22, 2009 8:17 pm
by Questman
Does anyone have a copy of an 8 pack disk from Galacticomm for their Worldgroup 3.2 ? I can't find the original binaries distributed with the 8 packs for the NT version for some reason - I have the key gens, of course, but not the release artifacts. GO figure.
Re: 8 packs for WG 3.2
Posted: Sun Jun 28, 2009 10:02 am
by Stoneslinger76
Questman wrote:Does anyone have a copy of an 8 pack disk from Galacticomm for their Worldgroup 3.2 ? I can't find the original binaries distributed with the 8 packs for the NT version for some reason - I have the key gens, of course, but not the release artifacts. GO figure.
Maybe you can add a sticky to keep this at the top of this forum.
Posted: Fri Mar 12, 2010 1:56 am
by rmaniac
Not sure if this is what you are looking for but just in case.. I have this archive:
Archive: WG256UP.ZIP
Length Date Time Name
-------- ---- ---- ----
1623 12-30-97 19:08 USRUPGRD.COM
45247 12-30-97 19:07 DATAPAC.DAT
367 12-30-97 19:08 README.txt
-------- -------
47237 3 files
Posted: Fri Mar 12, 2010 3:11 pm
by frcorey
wg 3.2 didnt use license packs. line count was controled via license code. do not use this persons license code hack. they are not legal. contact questman for a license code.
Posted: Fri Mar 12, 2010 4:09 pm
by rmaniac
I am not using it for anything. Just stumbled across it and this post. Was not exactly sure if it was anything important.
Posted: Fri Mar 12, 2010 4:25 pm
by frcorey
rmaniac wrote:I am not using it for anything. Just stumbled across it and this post. Was not exactly sure if it was anything important.
it's just a hack. prolly has a virus in it also.
someone bought all the wg and mbbs stuff he could find and is servicing people. a lot of hacks had virus or worms in them. one day you turn on your computer and all the web sites that come up are porn sites. and they read your contact list and send porn to all your friends too.
Re: 8 packs for WG 3.2
Posted: Fri Mar 12, 2010 7:43 pm
by dspain
Questman wrote:Does anyone have a copy of an 8 pack disk from Galacticomm for their Worldgroup 3.2 ? I can't find the original binaries distributed with the 8 packs for the NT version for some reason - I have the key gens, of course, but not the release artifacts. GO figure.
contacting my source now, but i do believe 3.2 just uses codes to control line counts, 3.0 was the last NT binary to use packs.
Re: 8 packs for WG 3.2
Posted: Fri Mar 12, 2010 10:26 pm
by rmaniac
dspain wrote:
contacting my source now, but i do believe 3.2 just uses codes to control line counts, 3.0 was the last NT binary to use packs.
I am pretty sure you are right actually. If that is the case then maybe once verified this thread should be unstickied and left for dead.
Re: 8 packs for WG 3.2
Posted: Sat Mar 13, 2010 12:41 am
by frcorey
dspain wrote:Questman wrote:Does anyone have a copy of an 8 pack disk from Galacticomm for their Worldgroup 3.2 ? I can't find the original binaries distributed with the 8 packs for the NT version for some reason - I have the key gens, of course, but not the release artifacts. GO figure.
contacting my source now, but i do believe 3.2 just uses codes to control line counts, 3.0 was the last NT binary to use packs.
yep, 3.2 is all license code controled.
Re: 8 packs for WG 3.2
Posted: Sat Mar 13, 2010 11:06 am
by Stoneslinger76
frcorey wrote:dspain wrote:Questman wrote:Does anyone have a copy of an 8 pack disk from Galacticomm for their Worldgroup 3.2 ? I can't find the original binaries distributed with the 8 packs for the NT version for some reason - I have the key gens, of course, but not the release artifacts. GO figure.
contacting my source now, but i do believe 3.2 just uses codes to control line counts, 3.0 was the last NT binary to use packs.
yep, 3.2 is all license code controled.
yep, 3.3 is all license code controled. 3.2 is not and requires the 8 pack NT binary install. I wanted to increase my 3.2nt licence count and Questman was unable to generate the 8 pack as he is missing a file for for the install disk.
Re: 8 packs for WG 3.2
Posted: Sat Mar 13, 2010 5:03 pm
by frcorey
Stoneslinger76 wrote:frcorey wrote:dspain wrote:
contacting my source now, but i do believe 3.2 just uses codes to control line counts, 3.0 was the last NT binary to use packs.
yep, 3.2 is all license code controled.
yep, 3.3 is all license code controled. 3.2 is not and requires the 8 pack NT binary install. I wanted to increase my 3.2nt licence count and Questman was unable to generate the 8 pack as he is missing a file for for the install disk.
huh??
I ran worldgroup 3.2 for years and got a 16 line license CODE from Don and Nate, this was before rick bought the rights to worldgroup. plus I have the source code to the main running system and it does NOT need a addon dll for 3.2 worldgroup.
Are you sure you don't mean 3.0 or 3.1?
Re: 8 packs for WG 3.2
Posted: Sun Mar 14, 2010 12:42 pm
by Stoneslinger76
frcorey wrote:
huh??
I ran worldgroup 3.2 for years and got a 16 line license CODE from Don and Nate, this was before rick bought the rights to worldgroup. plus I have the source code to the main running system and it does NOT need a addon dll for 3.2 worldgroup.
Are you sure you don't mean 3.0 or 3.1?
I ran 3.2 NT up to the time Rick posting of the sticky. I switched upto 3.3nt
as he could not find or is missing a file to generate 8 packs for 3.2nt .
Rick would be more help than me, as to what he needs for 3.2nt user count upgrades.
Re: 8 packs for WG 3.2
Posted: Sun Mar 14, 2010 10:54 pm
by frcorey
Stoneslinger76 wrote:frcorey wrote:
huh??
I ran worldgroup 3.2 for years and got a 16 line license CODE from Don and Nate, this was before rick bought the rights to worldgroup. plus I have the source code to the main running system and it does NOT need a addon dll for 3.2 worldgroup.
Are you sure you don't mean 3.0 or 3.1?
I ran 3.2 NT up to the time Rick posting of the sticky. I switched upto 3.3nt
as he could not find or is missing a file to generate 8 packs for 3.2nt .
Rick would be more help than me, as to what he needs for 3.2nt user count upgrades.
wierd cause I got a 16 line code from nate at netvillage years ago. just a code typed on a piece of paper.
Re: 8 packs for WG 3.2
Posted: Mon Mar 15, 2010 1:59 am
by dspain
frcorey wrote:Stoneslinger76 wrote:frcorey wrote:
huh??
I ran worldgroup 3.2 for years and got a 16 line license CODE from Don and Nate, this was before rick bought the rights to worldgroup. plus I have the source code to the main running system and it does NOT need a addon dll for 3.2 worldgroup.
Are you sure you don't mean 3.0 or 3.1?
I ran 3.2 NT up to the time Rick posting of the sticky. I switched upto 3.3nt
as he could not find or is missing a file to generate 8 packs for 3.2nt .
Rick would be more help than me, as to what he needs for 3.2nt user count upgrades.
wierd cause I got a 16 line code from nate at netvillage years ago. just a code typed on a piece of paper.
yeah the database he uses is a 32bit application .... you can either generate one randoly for a new customer or enter a specific reg# abd # of lines to unlock.
[Reg#82644801] [Line Count:256]
[Activation Code:xxxxxxxxxxxxxxxxxxxxxxxxxxxxx]
i have the 16bit version before Jack spiced it into the new age where it was 16bit command line.
'Usergen blah blah' to create line count codes
could also patch a galgsbl.dll to a specific line count.
'register blah blah' to patch galgsbl.dll and majorbbs.exe
i actually have the earlier source codes in my private archives to those 2
gcomm in-house utilities and they were a great help in creating the developer offline util to Tele-Arena in pulling reg info from galgsbl.dll and wgserver.exe
guy dropped off a 211mb file to me years ago and come to find out it was an original galacticomm developer hard-drive image taken right after the release of worldgroup 1.00 and before 1.01
was loaded with the entire source as well as copies of emails from everyone during the majorbbs - worldgroup 1 era
all the apps,games,ico, you name it.
and let me just tell ya the developers back then knew how to write code and the stuff i learned just from browsing that code was very instrumental in my Tele-Arena addon.
especially the btrieve stuff in btvdll.c
Re: 8 packs for WG 3.2
Posted: Mon Mar 15, 2010 5:04 am
by frcorey
dspain wrote:frcorey wrote:Stoneslinger76 wrote:
I ran 3.2 NT up to the time Rick posting of the sticky. I switched upto 3.3nt
as he could not find or is missing a file to generate 8 packs for 3.2nt .
Rick would be more help than me, as to what he needs for 3.2nt user count upgrades.
wierd cause I got a 16 line code from nate at netvillage years ago. just a code typed on a piece of paper.
yeah the database he uses is a 32bit application .... you can either generate one randoly for a new customer or enter a specific reg# abd # of lines to unlock.
[Reg#82644801] [Line Count:256]
[Activation Code:xxxxxxxxxxxxxxxxxxxxxxxxxxxxx]
i have the 16bit version before Jack spiced it into the new age where it was 16bit command line.
'Usergen blah blah' to create line count codes
could also patch a galgsbl.dll to a specific line count.
'register blah blah' to patch galgsbl.dll and majorbbs.exe
i actually have the earlier source codes in my private archives to those 2
gcomm in-house utilities and they were a great help in creating the developer offline util to Tele-Arena in pulling reg info from galgsbl.dll and wgserver.exe
guy dropped off a 211mb file to me years ago and come to find out it was an original galacticomm developer hard-drive image taken right after the release of worldgroup 1.00 and before 1.01
was loaded with the entire source as well as copies of emails from everyone during the majorbbs - worldgroup 1 era
all the apps,games,ico, you name it.
and let me just tell ya the developers back then knew how to write code and the stuff i learned just from browsing that code was very instrumental in my Tele-Arena addon.
especially the btrieve stuff in btvdll.c
well, you were lucky enought to read code from the original creators, plus thier ideas and thoughts.
only original code I have was rick's port of quest of the alchemists from a 5.x port to a 6.xx port.
and it's still sort of buggy. I like the games with the internal location tables better than the ones with the seperate location file, alla kyrandia style.
Re: 8 packs for WG 3.2
Posted: Mon Mar 15, 2010 3:29 pm
by dspain
frcorey wrote:dspain wrote:frcorey wrote:
wierd cause I got a 16 line code from nate at netvillage years ago. just a code typed on a piece of paper.
yeah the database he uses is a 32bit application .... you can either generate one randoly for a new customer or enter a specific reg# abd # of lines to unlock.
[Reg#82644801] [Line Count:256]
[Activation Code:xxxxxxxxxxxxxxxxxxxxxxxxxxxxx]
i have the 16bit version before Jack spiced it into the new age where it was 16bit command line.
'Usergen blah blah' to create line count codes
could also patch a galgsbl.dll to a specific line count.
'register blah blah' to patch galgsbl.dll and majorbbs.exe
i actually have the earlier source codes in my private archives to those 2
gcomm in-house utilities and they were a great help in creating the developer offline util to Tele-Arena in pulling reg info from galgsbl.dll and wgserver.exe
guy dropped off a 211mb file to me years ago and come to find out it was an original galacticomm developer hard-drive image taken right after the release of worldgroup 1.00 and before 1.01
was loaded with the entire source as well as copies of emails from everyone during the majorbbs - worldgroup 1 era
all the apps,games,ico, you name it.
and let me just tell ya the developers back then knew how to write code and the stuff i learned just from browsing that code was very instrumental in my Tele-Arena addon.
especially the btrieve stuff in btvdll.c
well, you were lucky enought to read code from the original creators, plus thier ideas and thoughts.
only original code I have was rick's port of quest of the alchemists from a 5.x port to a 6.xx port.
and it's still sort of buggy. I like the games with the internal location tables better than the ones with the seperate location file, alla kyrandia style.
yeah only downside to WG databasing is there isnt really alot of docs on the btrieve commands so its more of trial and error.
what bugs are you having with your port? for my own educational purposes i ported several gcomm code to NT like robowars, all the entertainment addons, major-database, and so much more and learned a ton of tricks with NT porting.
Posted: Sun Apr 04, 2010 11:38 pm
by Questman
The 3.2 won't recognize a new activation code. Once installed, it is set at X lines. If you want to bump up your linecount, changing the activation code will result in an error.
wg3.2 codes
Posted: Tue Apr 06, 2010 1:11 am
by banjaxster
Not true I have bought new codes from nate way back when,he would have a line increase special and i would buy them.
Wg 3.20 uses a code generator for line increases
I have 4 different line counts that adds more lines each time
I hope this helps,I know they had the code generator,they just didnt want you to get it......
Re: wg3.2 codes
Posted: Tue Apr 06, 2010 2:53 am
by frcorey
banjaxster wrote:Not true I have bought new codes from nate way back when,he would have a line increase special and i would buy them.
Wg 3.20 uses a code generator for line increases
I have 4 different line counts that adds more lines each time
I hope this helps,I know they had the code generator,they just didnt want you to get it......
thats what I thought, all I ever had to do to upgrade lines was change license code. if you tryed to open more lines than your license code it just would ignore them.
Re: wg3.2 codes
Posted: Sun Apr 11, 2010 3:27 pm
by Questman
banjaxster wrote:Not true I have bought new codes from nate way back when,he would have a line increase special and i would buy them.
Wg 3.20 uses a code generator for line increases
I have 4 different line counts that adds more lines each time
I hope this helps,I know they had the code generator,they just didnt want you to get it......
I have everything they have and more.
Posted: Mon Apr 19, 2010 1:49 am
by Syclops
I've got some of the Original Disks for 1 6-Pack (8 Users) and 2 6 Packs (14 Users) for WorldGroup, but I don't think they are for WG 3.2.
Posted: Tue Apr 20, 2010 1:54 am
by dspain
Syclops wrote:I've got some of the Original Disks for 1 6-Pack (8 Users) and 2 6 Packs (14 Users) for WorldGroup, but I don't think they are for WG 3.2.
is the installer INSTALL.EXE or SETUP.EXE?
Posted: Tue Apr 20, 2010 5:19 am
by Syclops
dspain wrote:Syclops wrote:I've got some of the Original Disks for 1 6-Pack (8 Users) and 2 6 Packs (14 Users) for WorldGroup, but I don't think they are for WG 3.2.
is the installer INSTALL.EXE or SETUP.EXE?
It looks like they are all INSTALL.EXE. I've even got a 4 6-Pack (26 User) Disk.
Posted: Tue Apr 20, 2010 6:42 am
by dspain
Syclops wrote:dspain wrote:Syclops wrote:I've got some of the Original Disks for 1 6-Pack (8 Users) and 2 6 Packs (14 Users) for WorldGroup, but I don't think they are for WG 3.2.
is the installer INSTALL.EXE or SETUP.EXE?
It looks like they are all INSTALL.EXE. I've even got a 4 6-Pack (26 User) Disk.
yeah thats prolly for majorbbs/wg1/wg2 possibly 3.0 dos.
Posted: Wed May 11, 2011 5:58 pm
by Info-Seeker
Oh no, Virii and worms! If only there was an app to detect such malicious baddies...
frcorey, you should go apply for a job with Homeland Security man, you seem perfectly willing to use fear, intimidation, and blatent untruths to further your agenda.
You forgot to mention that the crack / keygens also fund terrorism! They use $0.oo of the $0.oo you paid for the crack / keygen to fun terrorism and grow poppy seeds to make heroin to addict our children and control / incarcerate minorities! Remember boys and girls, Cracks Kill!
I think the bbs community, at least the SysOp community, as well as those who have found their way here, are most likely quite apt at the computer sciences in general. Rather than trying to push whatever agenda you have, be it most likely sucking up to the guy who bought out Major, maybe you should just tell people the truth and appeal to their better nature.
Since the majority of people running a board are doing it from dos, which is difficult to get on the network and leech from, unix which rarely gets virii, or windows, which is most likely already set up to protect against such malicious code as virii and trojans, I think it would be highly unlikely that anyone here would recommend, let alone post a file containing any malicious content. Even if they did, it would not go unnoticed, and the user would be instantly chastised.
since nobody else called shananagains on you, I figured I had to pipe up.
GO TSA! Molest that BBS SysOp! He is supporting Terrorism with his crack!
Posted: Wed May 11, 2011 10:39 pm
by frcorey
Info-Seeker wrote:Oh no, Virii and worms! If only there was an app to detect such malicious baddies...
frcorey, you should go apply for a job with Homeland Security man, you seem perfectly willing to use fear, intimidation, and blatent untruths to further your agenda.
You forgot to mention that the crack / keygens also fund terrorism! They use $0.oo of the $0.oo you paid for the crack / keygen to fun terrorism and grow poppy seeds to make heroin to addict our children and control / incarcerate minorities! Remember boys and girls, Cracks Kill!
I think the bbs community, at least the SysOp community, as well as those who have found their way here, are most likely quite apt at the computer sciences in general. Rather than trying to push whatever agenda you have, be it most likely sucking up to the guy who bought out Major, maybe you should just tell people the truth and appeal to their better nature.
Since the majority of people running a board are doing it from dos, which is difficult to get on the network and leech from, unix which rarely gets virii, or windows, which is most likely already set up to protect against such malicious code as virii and trojans, I think it would be highly unlikely that anyone here would recommend, let alone post a file containing any malicious content. Even if they did, it would not go unnoticed, and the user would be instantly chastised.
since nobody else called shananagains on you, I figured I had to pipe up.
GO TSA! Molest that BBS SysOp! He is supporting Terrorism with his crack!
I just said my antivirus reported them. and deleted them. I wish I saved the report thou. `I am all for cracks, if no one owns or cares about software anymore. when Questman bought all that wg and mbbs software I deleted all the cracks I had for everything he bought.
Posted: Wed May 11, 2011 11:22 pm
by Info-Seeker
Ok, fair enough.. sorry I went on a rant
Posted: Wed May 11, 2011 11:31 pm
by frcorey
Info-Seeker wrote:Ok, fair enough.. sorry I went on a rant
thats fine. I tend to rant once in a while also.