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telnet vs rlogin

Posted: Thu Jun 25, 2009 5:02 pm
by Franchise_24
what's the difference between telnet and rlogin? I've run a Synchronet BBS for 7 years now and I just purchased WG 3.3 and am going to make that my new main bbs and have m synchronet bbs be my door game server. any suggestions how to set that up. go easy on me, today is my first day messing with wg. thanks for any and all help.

Posted: Thu Jun 25, 2009 10:48 pm
by Gardner Denver
This is an over simplification but rlogin will allow you to log in to one sever from another server by passing the login information automatically so that the end user doesn't have to re-enter the information.

Re: telnet vs rlogin

Posted: Fri Jun 26, 2009 9:33 am
by Stoneslinger76
Franchise_24 wrote:what's the difference between telnet and rlogin? I've run a Synchronet BBS for 7 years now and I just purchased WG 3.3 and am going to make that my new main bbs and have m synchronet bbs be my door game server. any suggestions how to set that up. go easy on me, today is my first day messing with wg. thanks for any and all help.
Create a menu comand (wgsrunmt.exe or with wg client) with rlogin option to the gameserver, add the command line option rlogin 192.168.xxx.xxx:port
Run the gameserver on an alternate port like 8080 or similar and the WG bbs on telnet port 80.
Their are a bunch of post on how to do this, use the search tool above for rlogin and gamserv
One of the posts will expain how to use the menu command line options, you will need to add the game server IP:Port#

Re: telnet vs rlogin

Posted: Fri Jun 26, 2009 3:40 pm
by Franchise_24
Stoneslinger76 wrote:
Franchise_24 wrote:what's the difference between telnet and rlogin? I've run a Synchronet BBS for 7 years now and I just purchased WG 3.3 and am going to make that my new main bbs and have m synchronet bbs be my door game server. any suggestions how to set that up. go easy on me, today is my first day messing with wg. thanks for any and all help.
Create a menu comand (wgsrunmt.exe or with wg client) with rlogin option to the gameserver, add the command line option rlogin 192.168.xxx.xxx:port
Run the gameserver on an alternate port like 8080 or similar and the WG bbs on telnet port 80.
Their are a bunch of post on how to do this, use the search tool above for rlogin and gamserv
One of the posts will expain how to use the menu command line options, you will need to add the game server IP:Port#
Yep, got that all working, works great actually. I'm noticing a new problem though that I didn't realize before. I'm behind a router so the PC with the BBS is 192.168.1.100 and I went in an opened up all my ports for that machine. I was connecting through my 192.168.1.100 to test out WG and it was great. Then when I loaded it live and tried to connect through my host name (darkside.dtdns.net) it would connect and sit there and not do anything. I was online with it and doing the remote management stuff on the web end of it and it worked great, but could not telnet in. I even tried from a different PC on the network and nothing. Any ideas?

Thanks,
Neal

Re: telnet vs rlogin

Posted: Sat Jun 27, 2009 8:44 am
by Stoneslinger76
Franchise_24 wrote:
Yep, got that all working, works great actually. I'm noticing a new problem though that I didn't realize before. I'm behind a router so the PC with the BBS is 192.168.1.100 and I went in an opened up all my ports for that machine. I was connecting through my 192.168.1.100 to test out WG and it was great. Then when I loaded it live and tried to connect through my host name (darkside.dtdns.net) it would connect and sit there and not do anything. I was online with it and doing the remote management stuff on the web end of it and it worked great, but could not telnet in. I even tried from a different PC on the network and nothing. Any ideas?

Thanks,
Neal
Sounds like you dont have the router sending inbound tcip request's to the specific internal IP address.
Inside the config of your router somehwere the their should be an option to set this IP and Port for the inbound request redirect to a spefic IP on your internal network. Also be sure your IP didnt change from your isp, the .dtdns may be sending inbound data to wrong IP, check your ip from isp, be sure its correct with dtdns.net

What kind of router are you useing maybe someone here will have experience with it and can help with config.

Re: telnet vs rlogin

Posted: Sat Jun 27, 2009 2:00 pm
by Franchise_24
Stoneslinger76 wrote:
Franchise_24 wrote:
Yep, got that all working, works great actually. I'm noticing a new problem though that I didn't realize before. I'm behind a router so the PC with the BBS is 192.168.1.100 and I went in an opened up all my ports for that machine. I was connecting through my 192.168.1.100 to test out WG and it was great. Then when I loaded it live and tried to connect through my host name (darkside.dtdns.net) it would connect and sit there and not do anything. I was online with it and doing the remote management stuff on the web end of it and it worked great, but could not telnet in. I even tried from a different PC on the network and nothing. Any ideas?

Thanks,
Neal
Sounds like you dont have the router sending inbound tcip request's to the specific internal IP address.
Inside the config of your router somehwere the their should be an option to set this IP and Port for the inbound request redirect to a spefic IP on your internal network. Also be sure your IP didnt change from your isp, the .dtdns may be sending inbound data to wrong IP, check your ip from isp, be sure its correct with dtdns.net

What kind of router are you useing maybe someone here will have experience with it and can help with config.
Using a Linksys WRT54G. People are connecting now, you tried it for me too <G> Wierd thing is, there seems to be alot of locking up when people rlogin to the games server. Anyone out there using Synchronet to rlogin into. If you are I'd like to discuss some things with you.

Posted: Sat Jun 27, 2009 9:09 pm
by Malakai
What do you mean by locking up? Is it knocking people offline, but the user still showing up as being logged in, or are they actually there, not able to do anything?

Tell us your complete system setup