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Tele-Arena

Posted: Mon Nov 09, 2009 1:58 pm
by Franchise_24
Will Tele-Arena be released this year? Also, is there a BBS where I can try out a beta version of it? If so, what is the telnet address. Thanks.

Posted: Mon Nov 09, 2009 8:56 pm
by Questman
Which one?

Tele Arena I is nearly ready to ship. All I have to do is some work on the engine so that TA1 and TA2 can co-exist on the same system.

Tele Arena II is shipping now.

The new game that is a joint venture with ArcticZone is not likely to be released this year. 1Q next year, possibly.

Re: Tele-Arena

Posted: Sun Nov 15, 2009 10:47 pm
by dspain
Franchise_24 wrote:Will Tele-Arena be released this year? Also, is there a BBS where I can try out a beta version of it? If so, what is the telnet address. Thanks.
i have a closed beta running til its marked stable, i have about 6 more game commands and small systems to add and it will be completed (unofficially)
then comes the part of adding content and testing things, when all this happens for 3 weeks straight with no crashing errors it upgrades to stable and i begin adding suggestions, fixing whats broken, changing whats unbalanced, and then its a matter of getting it all together.

its got some really nice new features alot of old players are gonna love, but rather than talk it up i want it to speak for itself hence why i wont release it early so the problems wont give it a bad rep ya know?

the open beta test of the multi character option was a success, and the next open beta phase will be testing combat both pvp and pve.

Re: Tele-Arena

Posted: Mon Nov 16, 2009 3:07 am
by frcorey
dspain wrote:
Franchise_24 wrote:Will Tele-Arena be released this year? Also, is there a BBS where I can try out a beta version of it? If so, what is the telnet address. Thanks.
i have a closed beta running til its marked stable, i have about 6 more game commands and small systems to add and it will be completed (unofficially)
then comes the part of adding content and testing things, when all this happens for 3 weeks straight with no crashing errors it upgrades to stable and i begin adding suggestions, fixing whats broken, changing whats unbalanced, and then its a matter of getting it all together.

its got some really nice new features alot of old players are gonna love, but rather than talk it up i want it to speak for itself hence why i wont release it early so the problems wont give it a bad rep ya know?

the open beta test of the multi character option was a success, and the next open beta phase will be testing combat both pvp and pve.
prolly lots of fun math too.