battleweb wrote:dspain wrote:
could equipped weapon weight less than the previous one?
unable to use heartstone while resting was intentional, i dont want them to be used to escape being killed.
the frosthorn is a setting in the database, not the code.
nothing naturally heals/regens
heartstone bug ill check on.
Not sure what you mean by
"could equipped weapon weight less than the previous one?" - I only had one weapon at the time and after buying it then equipping it, it made my encumbrance less than what it was when it wasnt equipped...traditional TA does not do that.
traditional Ta was exactly like that, if you equipped a weapon that weighed less than the default one encumbrance would go down, equip one that weighed more it would go up.
"unable to use heartstone while resting was intentional, i dont want them to be used to escape being killed." - Traditionally, heartstones were not just used to teleport - they were used as a means to escape when things got rough (thus the exp penalty) - could you at least make an editable option for sysops that would like to enable the ability to use heartstones while resting.
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actually the exp loss was only 1% and it was original added to the game so when you needed to level up you didnt have to trek back, especially in an area like caverns or swelts where you had to go back through the labby which could be locked if noone had gone through for the day yet.
if you had ever logged on TSG ands read their forums you would have seen nothing but hatemail to the devs cause there needed to be some form af locks on that item, Ta began to lose popularity not b/c it couldnt keep up with majormud but because it was so predictable.
engage flame giant, kill flame giant
engage flame giantess, flamed for 390, use heartstone
only lost 1% exp which you would make back in 1 round against another one.
i want people to think an encounter through not just engage b/c they know they get a free escape.
Speaking of teleporting, one feature that was pretty popular in highly editted TA's was a spell to teleport, that's a feature request I'd like to see available in the Spell editor.
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i actually was the first edited TA to create this concept, and in this new version i have made it available in skills for the:
Acolyte - can recall to a bound temple
Druid - can recall to any bound non town room
Necrolyte - can recall to any bound magic shop
Sorcerors - can recall to any bound magic shop
Sorcerors also have a level 10 skill called Bind which they can bind to any non town room, they also have a level 10 skill called port where they can teleport to that bound room.
At level 1 of the first promotion they gain a skill called Gate which allwos them to teleport their group to the bound location.
to set your recall point you type 'bind' in the room you wish to bind to.
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