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Tele-Arena 5.6c, 5.6d, 5.7e and The New Version

Posted: Tue Mar 16, 2010 7:03 pm
by dspain
ok just to clarify the Tele-Arena i am working on used no code from any of the previous releases by Sean Ferrell and TSG.

this means that things will not work the same, or look the same, etc....

the whole point to creating this game was to use a new codebase based 100% on WGNT and BTRIEVE databasing rather than flat file.

so with the initial engine done i am not limited as i were when editing 5.6c over the years, and yes i said years. i have an edited TA that went from a 796kb DLL to a 6mb DLL

and what i found to be the worst part of that was always having to write something to counteract another thing etc...
cause when Sean sold us this source kit he embedded things he didnt want touched in tsgarn-1.lib, now we could always work around it and even null out his LIB routines with our own but then it would take 2h to do something that should only have taken 15m.

hence i woke up one morning and ran into my last problem with that code and began to write this.

i began this in mid 2007.

what took so long was the fact i wanted my game to use worldgroups native database engine and everything changed to work right now not after reboot.

with the database engine completed now i been adding the game systems, half of em i let run the same while the other half i put twists on.

one example was how players could cast invisibility on themselves right in the middle of combat, so how does one go invisible infront a ton of players and still gain bonuses to being invisible?

another was, yes the heartstone.

i had a level 30 double promoted assassin i ran up on a double promoted warrior, he hits hard but i hit quicker, so i had him sorely when i was only moderately wounded.
this last round if i could kick out atleast 2 skillfuls he was done for. well the SOB used his heartstone.

now most will sya yeah but its pvp you dont get no exp hardly and only what gold they are carrying.

oh contrare, in my game you killed someone you get w/e they were carrying, and honor points.

what are honor points? they spend like gold and allow you to buy armor/weapons/spells available only with honor.

while im not a huge pvp player people will play this game that are

so all things must be designed early to eliminate problems later on.

so you have to think of this game as a new tele-arena one you dont know how to play and just learn as ya go cause things are gonna be different from the hack and slash black and white versions from the 90's.