battleweb wrote:no you threw the fit, you made the suggestion, i said no, then you kept on and on about it
Let's take a step back - initially I brought up how heartstones did not work with monsters in room or during combat, I thought that was an over sight and I reported it as such, you wrote back saying it was intentionally made that way. I emailed requesting that it be implemented as it was taking away the initial purpose of the heartstone, which was being able to teleport back to town when one was in trouble and as a result they would incur a penalty that cost them the loss of exp. You said you didn't want to do it, then began to tell me in a follow up email how you lost a pvp battle because the opponent hearted out just before you could deliver the last blow. At that point I emailed back and suggested that you put in a simple edit that wouldn't take more than 15 minutes to implement which would give sysops the option to enable heartstones during combat or leave it disabled. You got aggravated and rudely told me you were not going to entertain every request that you got and to drop it. That's a more accurate brief reflection of the chain of events. My keeping on and on about it - was not what you portrayed in your post.
lets review what the mechanic is.
Yeah, let's do that. Anyone who has played TA for any length of time is well aware that there are many "exploits" a user can use with a heartstone in the old game. which has cheapened the game significantly. Each of which was due to Sean's coding, this is supposedly a complete rework of the game and it should be possible to take away each exploit.
it also prevents you from tapping a monster, using the item while your buddy gets the free exp by hitting a monster continuously looking for you.
(this was in tele-arena 4.0 everyone knows what i am referring to)
That is easily addressed in the code and you know it. People without the full source code were able to put a stop to that.
this check prevents you from rounding up a ton of mobs and running to a rune spawn point such as the yellow or white rune areas in stock.
How is this even a concern? when the limit on lairs is being made to 5 monsters (so i assume the limit of monsters in a room period is 5 or can easily be made to be 5 anyways) and the penalty of a heartstone is 2% exp loss - Are you planning on dumbing down the game by allowing monsters that give such large exp for a single round that it would exceed 2% of a player's total experience (meaning technically a person could level after 50 rounds) leveling in 50 rounds or less would be understandable for lower levels. With proper coding and gameplay engine in place, this should never be a concern and a player would always come out with loss after using a heartstone. Heck how hard would it be to make it so that the player loses the last round of exp + the 2%. That's really not an issue.
sure you'll get the rune before they kill you, but if you're going to sit there
and wait til tomorrow when it refreshes keep in mind monsters attack you 15 seconds after you exit the game.
I'm not quite sure what you are trying to say, but I will assume you are saying in one part of that, that someone could wait in a rune room and snatch the rune during reset instead of race for it. If that's the case, there's a simple fix to that:
If Player_Room_Number > ## and Player_Room_Number < ## and CleanUP = True then Player_Room_Number = ##
in essence, have a dwindling player relocated when they are in a range of rooms that would give them an unfair advantage in obtaining a rune after reset.
it prevents people from running out and killing someone then teleporting away before the guys group can retaliate
That's ridiculous - no it doesn't someone can kill a person and still use a heartstone afterwards (there is no monsters, etc to prevent them from doing so if they successfully killed the person), besides teleporting would be the better option as there would be no exp loss.
now lets search the forums on suggestions.
and know what ya find? thats right suggestions since 2004 people saying remove the combat restrictions.
This is the part I'm certain you decided I was throwing a fit at, you mentioned something similar in your email about that, and I had responded telling you I had played TA since around the time it was a teleconference module and had never seen that suggestion or complaint.
you took it personally, so personally it made me think why would someone give a care that much about not being able to teleport away without certain checks being performed, so either you want the game just to be too easy, or you were an old heartstone user to gain free exp.
Give me a break - seriously that is just dense, the only thing I took personally was your rudeness in your emails and how close minded you were to user suggestions. Also, anyone that knows me on a personal level knows that I resent heartstone bugs more than anything in the game because that in itself had more to do with the game's degeneration than most other issues - where is the challenge in being able to promo a character in a couple of hours or being able to max a magus in 3 days?
either way, teleportation items in tele-arena have checks made against them and that decision is final
Good, because noone is complaining about having "checks" made against them.
now lets this option you want 'preserved' from original TA was an exploit in itself to gain free levels, hence it will not make its way to the new engine.
What are you smoking? I've never wanted any part of any exploit that had to do with heartstones to be preserved, neither have I requested it nor insinuated that I did - giving the user the ability to heart out when they are about to be killed by a mob with a resulting exp loss the way heartstones initially were meant to be used is not an exploit, it is giving the user an option other than sitting there and dying or hanging up.
keep in mind i out in a little more than a few hours writing this so i don't deserve any input in it? I'm just supposed to add whatever people want in there?
this would turn into a circus rather than a game.
I don't understand what you are saying
"keep in mind i out in a little more than a few hours writing this" But I understood the last part - quit being so dramatic, noone is asking you or telling you that you are
" supposed to add whatever people want in there" - it's that attitude and thinking that I do take personally, you seem so bull headed that once you get an idea in your head, that's it there is no other side to the story.
helping me more than i know? you have yet to point out one thing that will crash it, how about 'hey when i buy healing at a temple, it crashes'
or 'hey did you know i can give all my gold away at level 1 and make a new character and repeat' helping is telling me how its being done or what is wrong not saying hey the game crashes.
I already explained this to you, After being treated the way I was by you, I decided not to help at all. Helping more than you knew was explained, in that post - instead of keeping to that decision, I decided to break my silence and let you know there were still bugs, flaws and exploits outstanding in the game before you rolled out a public release - like I told you in that post, I have no incentive to take further time from my busy schedule to outline each of those - you demanding that I do is not an incentive nor is it motivating.
its not to play and achieve greatness, its to tell me whats wrong with it so far so i can get it fixed.
What in the world are you talking about? You have maybe 100 rooms in the game and most monsters give 50 to 200 experience per round with stone giants being the biggest - how in the world could someone hope to achieve greatness with that?
It's funny, I was told by people that you had a very unstable mindset and were very close minded to anything other than your way - I've seen it first hand. Some of those people with that opinion happened to have worked with you in developing TA earlier on as well with other mods. Anyways, I'm done with this conversation, it has used up way to much of my time and I don't foresee you changing your mindset or thinking, so it's probably not going to do any good to keep going round and round with you on this ridiculous merry go round./quote]
1) yes lets take a step back, the instant i said no to an idea you cried like little ms mary, blah blah classic this classic that, news flash buddy, classic is still there, and quite playable. THIS IS NOT CLASSIC
oh yeah and aggravated? are you serious? i got sick of going back and forth on the same subject, this was a system we implemented in our 2001 version and it was going in the new engine, regardless of what classic TA had to offer this was something we were sticking with.
2) true it was changable in the original source code, what noone became aware of was the change only stopped 2 people from doing it and 3 people could easily do it by 2 pepoe alternating hitting the monster and hearthing, rinse, repeat, the guy in the middle continiously bashed on him.
now granted in the new engine all monster targets take place randomly every 5 seconds, but this change was put into effect to cover more than just the heartstone exploit.
3) arena holds 5 normal rooms hold 10, and we had a situation in version 2000 where people were using heartstones to keep the flame giant room loaded up and noone at level 16ish could tackle multiple FGs for scroll #8, they also did it to the DEMO king room keeping 10 arch in there.
now you can tap mobs and run around with em chasing you but as long as they are dialed into you you cant heart away meaning 'you round it up you kill it'
4) If Player_Room_Number > ## and Player_Room_Number < ## and CleanUP = True then Player_Room_Number = ##???
its a database engine i dont control what rooms#s hold what runes, the sysop/designer does, i would have to revise the code for each individual game ever edited.
what im referring to is people filling the said campt room such as the one in classic where the yellow rune spawns with 10 stone giants, so i run level 6 stone works and round em up get em all chasing me, i run w w w w w w
hit the yellow rune room, 'use heart' boom im gone and all 10 stone giants are now in this room.
anyone who enters even if they quickly do a w X
to get out each stone giant still gets a free shot at you.
so when you log back in after cleanup, no yellow rune, you get resurrection menu.
5) PVP puts a combat flag on you so you cant use the item til 5s after the player is dead.
6) never seen people request restrictions on heartstones? what game have you been playing? obviously not a high traffic game, TA97, the dump;'s tele-arena, my tele-arena platinum, all heavy games averaging 50 at a time and suggestions went as far as to request potion drinking timers.
maybe on your game noone asked for it, but a majority of high end games had several requests like that.
7) who treated who with disrespect? you cannot be this immature totally reversing it want me to post caps of the emails? i calmly said why the checks were there, and gave a brief history on how the decision came to be.
you replied 3 more times going on and on and on.
its kinda funny and pathetic at the same time, i been doing games many many years and never EVER came to a point people went on and on about a mechanic not being added, keep in mind i dont do this by myself, i have a team, each with history in the game going back as far as early TA, and even some from TA97's actual design team.

demanding that you do? i pointed out why are you on a test server if you're not gonna be helpful ... sorry saying 'game still has flaws,bugs,etc' is not helpful at all its irritating. being helpful is pointing out whats broken.
now this is the funniest part:
"It's funny, I was told by people that you had a very unstable mindset and were very close minded to anything other than your way - I've seen it first hand. Some of those people with that opinion happened to have worked with you in developing TA earlier on as well with other mods. Anyways, I'm done with this conversation, it has used up way to much of my time and I don't foresee you changing your mindset or thinking, so it's probably not going to do any good to keep going round and round with you on this ridiculous merry go round."
not one of my developers, designers, or playtesters said this to you and
i will tell you how i know this. i use the same developers (myself) designers (4 others each been with me minimum of 3yrs) and playtesters (we been playing together since 5.5i)
whomever you claim to be talking to hasn't worked with me on any Ta project, and whats this other mods you are referring to? TA is the only joint effort i have ever done, all my other MODS are done by me exclusively.
and ask any of the sysops that have purchased Global Control, that addon is a collaberation of global command requests by sysops.
it started as 10 basic used commands and grew into what it is today from sysop feedback.
so stop whining in the forums about how badly you were treated, you are one that cannot accept your ideas not being implemented, and i will cap each and every email and post it if you continue to make me out to be the villian in this.
you cannot handle testing an open development game.
all the other ideas in this game not from classic came from feedback from testers/sysops/players
so im not as bullheaded as you continue to play on.
i created an engine requested by you'll. for years all i got were emails requesting this, and when i finally bring it to life im wasting more time writing reiteration posts.
now down the road more and more posts come in wanting the same idea you have to come to light, more than likely it will happen, but right now 1 person cannto sway the decision.
i mean after all, all of us bull-headed stingy selfish developers that add what the general population want are terrible right?