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Forbidden Lands

Posted: Sun Oct 07, 2012 11:22 pm
by dspain
just finished portinf forbidden lands to wgnt.

currently working on porting:

Forbidden Lands II, Sea Battle, RoboWars, Tetris, Trivia, Grafitti Wall, and Global Commands.

Re: Forbidden Lands

Posted: Mon Oct 08, 2012 3:01 am
by Montroze
dspain wrote:just finished portinf forbidden lands to wgnt.

currently working on porting:

Forbidden Lands II, Sea Battle, RoboWars, Tetris, Trivia, Grafitti Wall, and Global Commands.
Any being done for the popular Wg 2.0 DOS :)

Re: Forbidden Lands

Posted: Mon Oct 08, 2012 3:41 am
by dspain
Montroze wrote:
dspain wrote:just finished portinf forbidden lands to wgnt.

currently working on porting:

Forbidden Lands II, Sea Battle, RoboWars, Tetris, Trivia, Grafitti Wall, and Global Commands.
Any being done for the popular Wg 2.0 DOS :)
yeah forbidden lands 2 is already done on wg2 just nothing else.

Re: Forbidden Lands

Posted: Tue Oct 09, 2012 4:59 am
by Montroze
dspain wrote:just finished portinf forbidden lands to wgnt.

yeah forbidden lands 2 is already done on wg2 just nothing else.
Where can a guy grab this, I'm thinking it must be in demo mode?

Re: Forbidden Lands

Posted: Tue Oct 09, 2012 5:44 am
by dspain
Montroze wrote:
dspain wrote:just finished portinf forbidden lands to wgnt.

yeah forbidden lands 2 is already done on wg2 just nothing else.
Where can a guy grab this, I'm thinking it must be in demo mode?
its an mbbs5 module no demo mode or activation code strings.

Re: Forbidden Lands

Posted: Wed Oct 10, 2012 11:57 pm
by Montroze
dspain wrote:
Montroze wrote:
dspain wrote:just finished portinf forbidden lands to wgnt.

yeah forbidden lands 2 is already done on wg2 just nothing else.
Where can a guy grab this, I'm thinking it must be in demo mode?
its an mbbs5 module no demo mode or activation code strings.
Where can this be grabbed from and what is the charge?

Re: Forbidden Lands

Posted: Thu Oct 11, 2012 1:09 am
by dspain
Montroze wrote:
dspain wrote:
Montroze wrote: Where can a guy grab this, I'm thinking it must be in demo mode?
its an mbbs5 module no demo mode or activation code strings.
Where can this be grabbed from and what is the charge?
ports are donationware, i don't sell the software just my time.

Re: Forbidden Lands

Posted: Fri Nov 16, 2012 5:01 pm
by Questman
dspain wrote:just finished portinf forbidden lands to wgnt.

currently working on porting:

Forbidden Lands II, Sea Battle, RoboWars, Tetris, Trivia, Grafitti Wall, and Global Commands.
Oops, wish you had spoken to me. I've ported all of these already.

Note: Robowars is an Elwynor product -- already available for download on my website (for years now).

The others I don't own so I can't distribute.

Re: Forbidden Lands

Posted: Sat Nov 17, 2012 4:49 am
by dspain
Questman wrote:
dspain wrote:just finished portinf forbidden lands to wgnt.

currently working on porting:

Forbidden Lands II, Sea Battle, RoboWars, Tetris, Trivia, Grafitti Wall, and Global Commands.
Oops, wish you had spoken to me. I've ported all of these already.

Note: Robowars is an Elwynor product -- already available for download on my website (for years now).

The others I don't own so I can't distribute.
all i do is port them in my spare time, dont really distribute anything hence i took the file archives down, getting a bit tired of the ownership battles over 20 year old software who owns this who owns that, what is safe to put up for download what is not, gets tiring and quite frankly takes all the fun out of it.
not saying anythign towards you, just i think all this is to a point where if i dont get a little enjoyment out of it i have to ask myself whats the use?

Re: Forbidden Lands

Posted: Sat Nov 17, 2012 9:34 pm
by Toyduck
dspain wrote:
Questman wrote:
dspain wrote:just finished portinf forbidden lands to wgnt.

currently working on porting:

Forbidden Lands II, Sea Battle, RoboWars, Tetris, Trivia, Grafitti Wall, and Global Commands.
Oops, wish you had spoken to me. I've ported all of these already.

Note: Robowars is an Elwynor product -- already available for download on my website (for years now).

The others I don't own so I can't distribute.
all i do is port them in my spare time, dont really distribute anything hence i took the file archives down, getting a bit tired of the ownership battles over 20 year old software who owns this who owns that, what is safe to put up for download what is not, gets tiring and quite frankly takes all the fun out of it.
not saying anythign towards you, just i think all this is to a point where if i dont get a little enjoyment out of it i have to ask myself whats the use?

Actually, I like the idea of some new original products. While the older products may have been fun, the current crop of potential users don't know about them to relate to them the way we might, and times have changed with new interests out there.

Re: Forbidden Lands

Posted: Sat Nov 17, 2012 10:43 pm
by dspain
Toyduck wrote:
dspain wrote:
Questman wrote: Oops, wish you had spoken to me. I've ported all of these already.

Note: Robowars is an Elwynor product -- already available for download on my website (for years now).

The others I don't own so I can't distribute.
all i do is port them in my spare time, dont really distribute anything hence i took the file archives down, getting a bit tired of the ownership battles over 20 year old software who owns this who owns that, what is safe to put up for download what is not, gets tiring and quite frankly takes all the fun out of it.
not saying anythign towards you, just i think all this is to a point where if i dont get a little enjoyment out of it i have to ask myself whats the use?

Actually, I like the idea of some new original products. While the older products may have been fun, the current crop of potential users don't know about them to relate to them the way we might, and times have changed with new interests out there.
problem is noone puts out any ideas of something they want, all ya get is titles of old products, and there isnt too many developers gonna invest too much time into something new if there is no audience for it, ya get the same ole requests ...

Trivia, Tele-Arena, MajorMud.

Re: Forbidden Lands

Posted: Sat Nov 17, 2012 11:46 pm
by Toyduck
dspain wrote:
problem is noone puts out any ideas of something they want, all ya get is titles of old products, and there isnt too many developers gonna invest too much time into something new if there is no audience for it, ya get the same ole requests ...

Trivia, Tele-Arena, MajorMud.
Actually I would like the following; some of which I had in 5.1.

1)A module allowing users to enter their BBS site/HTTP site.
2)Guest Book
3)A bare MUD engine with utilities to create rooms/maps, NPC's, edit players, item editor/creator, a scripting function/language for rooms, traps editor, quest editor, and if possible, the ability to have the MUD reset/reload without shutting down the BBS. And of course ANSI/ASCII color etc.; ability to change worlds easily - perhaps putting everything in a directory instead of adding in to the multitude of BBS files.
4)Better integration with the website on these modules.

Re: Forbidden Lands

Posted: Sat Nov 17, 2012 11:51 pm
by Toyduck
Toyduck wrote:
dspain wrote:
problem is noone puts out any ideas of something they want, all ya get is titles of old products, and there isnt too many developers gonna invest too much time into something new if there is no audience for it, ya get the same ole requests ...

Trivia, Tele-Arena, MajorMud.
Actually I would like the following; some of which I had in 5.1.

1)A module allowing users to enter their BBS site/HTTP site.
2)Guest Book
3)A bare MUD engine with utilities to create rooms/maps, NPC's, edit players, item editor/creator, a scripting function/language for rooms, traps editor, quest editor, and if possible, the ability to have the MUD reset/reload without shutting down the BBS. And of course ANSI/ASCII color etc.; ability to change worlds easily - perhaps putting everything in a directory instead of adding in to the multitude of BBS files.
4)Better integration with the website on these modules.
Oh, did I mention a blog module; http and terminal as well as a http and terminal bulletin/login feature?

I'm full of ideas; I just can't wrap my brain around betrieve and the .dll module format the bbs uses; at least not yet.

willing to work with you on any of the above.

Re: Forbidden Lands

Posted: Sun Nov 18, 2012 2:40 am
by dspain
Toyduck wrote:
dspain wrote:
problem is noone puts out any ideas of something they want, all ya get is titles of old products, and there isnt too many developers gonna invest too much time into something new if there is no audience for it, ya get the same ole requests ...

Trivia, Tele-Arena, MajorMud.
Actually I would like the following; some of which I had in 5.1.

1)A module allowing users to enter their BBS site/HTTP site.
2)Guest Book
3)A bare MUD engine with utilities to create rooms/maps, NPC's, edit players, item editor/creator, a scripting function/language for rooms, traps editor, quest editor, and if possible, the ability to have the MUD reset/reload without shutting down the BBS. And of course ANSI/ASCII color etc.; ability to change worlds easily - perhaps putting everything in a directory instead of adding in to the multitude of BBS files.
4)Better integration with the website on these modules.
the mud engine i got, got several actually.

my latest i did before i did the tele-arena remake actually supports web and terminal.

Re: Forbidden Lands

Posted: Sun Nov 18, 2012 7:08 pm
by Toyduck
dspain wrote: the mud engine i got, got several actually.

my latest i did before i did the tele-arena remake actually supports web and terminal.
Does it allow play via the web in lieu of terminal mode?

How much and details?