XanthaMud Classes, and Skills
Posted: Sat Nov 03, 2012 11:55 pm
Warrior - can use any weapon, and wear any armor, has 2 specializations Damage and Protection. Damage specialization utilizes the ability to do hard hitting attacks and destroy your opponents quickly, whereas protection is about reducing all incoming damage.
Warriors turn incoming damage into rage which they can use to unleash special abilities.
Mage - can use only staves, and wear only cloth-based armor, has 2 specializations Damage and Utility. Damage specialization gives the mage the ability to unleash destruction and mahem through their spells while also giving them specialty spells only available to damage mages where they can reign down terror.
Utility mages can still cast powerful combat magics but they also gain specialty abilities and spells that allow them to buff their allies and debuff their foes.
Priest - can use any blunt weapon, and can wear any armor but may not use shields, has 2 specializations Healing and Damage.
Healing priests gain the most powerful healing and curative magics in the game. Damage priests still gain some healing but they also unlock the ability to use Holy magic to destory their enemies.
Thief - can use any one-handed bladed weapon, and can wear any cloth, or leather armor, has 2 specializations Combat and Stealth.
Stealth thieves are all about sneaking around performing decitful acts where noone can notice and ambushing and attacking their prey from cover.
Combat thieves while still gaining some stealth abilities are focused more on frontal attacks utilizing a weapon in each hand for speedy attacks and mixing stuns, poisons, and other debuffing tactics to keep their enemy always one step behind in the battle.
Ranger - can use any one-handed weapons and can wear only cloth, leather, or flexible metallic armors, has 2 specializations Nature and Arcane.
Nature rangers are all about using mother nature to aid them in combat by taming animals, raising pets, using their surroundings to defeat their foes and drawing upon earths forces to heal themselves. Arcane rangers while gaining some of the nature ranger's abilities they are focused more on using arcane magical spells and other magical offensive and defensive abilities like summoning elementals, bringing down firestorms, and surrounding their foes in walls of ice and fire.
Druid - can use any one-handed blunt weapons, and can only wear cloth or leather armor, has 2 specializations Restoration and Damage.
Restoration druids call upon nature's powers to help heal and cure their allies and use their surroundings to debuff enemies while casting powerful nature magics.
Damage druids can take on the form of animals to gain their specific abilities and use those powers to destroy their enemies.
Paladin - can use any bladed weapon and can wear any armor, has 2 specializations Damage and Guardian.
Damage paladins use holy magical based attacks to unleash the wrath of god on their enemies, while Guardian paladins while still gaining powerful attacks also gain the ability to protect their allies with shields and other healing magics.
Dark Mage - can use any dagger or staff, and can wear only cloth armor, has 2 specializations, Necromancy or Shadow.
Necromancy mages use diseases, poisons, paralyzations, and other plagues to destory their enemies all while employing the use of the undead to aid themselves in battle.
Shadow mages while gaining some of the necromancy minor abilities use powerful dark magics to cause utter destruction to their foes.
Shaman - can use any one handed weapon and can wear cloth, leather, or flexible metal armor, has 2 specializations Spiritual or Damage.
Spiritual shamans use powerful spells and other magical abilities to destory their foes where combat shamans use speedy attacks and debuffing spells to lower their foes defenses and destory them.
All shamans may use a totem to give them 1 significant ability.
Monk - can use no weapons and wear only cloth armor, has 2 specializations Ninjitsu or Brawler.
Ninjitsu monks use special magical abilities to aid them in the defeat of their foes or to buff their allies whereas brawler monks use power they gain from taking damage or delivering damage to unleash powerful counterattacks to destory all in their path.
Skills are still to be announced and will be announced one the specializations are in so skills can be dependent on each specialization, right now names are generic and will be changed in the final product.
Warriors turn incoming damage into rage which they can use to unleash special abilities.
Mage - can use only staves, and wear only cloth-based armor, has 2 specializations Damage and Utility. Damage specialization gives the mage the ability to unleash destruction and mahem through their spells while also giving them specialty spells only available to damage mages where they can reign down terror.
Utility mages can still cast powerful combat magics but they also gain specialty abilities and spells that allow them to buff their allies and debuff their foes.
Priest - can use any blunt weapon, and can wear any armor but may not use shields, has 2 specializations Healing and Damage.
Healing priests gain the most powerful healing and curative magics in the game. Damage priests still gain some healing but they also unlock the ability to use Holy magic to destory their enemies.
Thief - can use any one-handed bladed weapon, and can wear any cloth, or leather armor, has 2 specializations Combat and Stealth.
Stealth thieves are all about sneaking around performing decitful acts where noone can notice and ambushing and attacking their prey from cover.
Combat thieves while still gaining some stealth abilities are focused more on frontal attacks utilizing a weapon in each hand for speedy attacks and mixing stuns, poisons, and other debuffing tactics to keep their enemy always one step behind in the battle.
Ranger - can use any one-handed weapons and can wear only cloth, leather, or flexible metallic armors, has 2 specializations Nature and Arcane.
Nature rangers are all about using mother nature to aid them in combat by taming animals, raising pets, using their surroundings to defeat their foes and drawing upon earths forces to heal themselves. Arcane rangers while gaining some of the nature ranger's abilities they are focused more on using arcane magical spells and other magical offensive and defensive abilities like summoning elementals, bringing down firestorms, and surrounding their foes in walls of ice and fire.
Druid - can use any one-handed blunt weapons, and can only wear cloth or leather armor, has 2 specializations Restoration and Damage.
Restoration druids call upon nature's powers to help heal and cure their allies and use their surroundings to debuff enemies while casting powerful nature magics.
Damage druids can take on the form of animals to gain their specific abilities and use those powers to destroy their enemies.
Paladin - can use any bladed weapon and can wear any armor, has 2 specializations Damage and Guardian.
Damage paladins use holy magical based attacks to unleash the wrath of god on their enemies, while Guardian paladins while still gaining powerful attacks also gain the ability to protect their allies with shields and other healing magics.
Dark Mage - can use any dagger or staff, and can wear only cloth armor, has 2 specializations, Necromancy or Shadow.
Necromancy mages use diseases, poisons, paralyzations, and other plagues to destory their enemies all while employing the use of the undead to aid themselves in battle.
Shadow mages while gaining some of the necromancy minor abilities use powerful dark magics to cause utter destruction to their foes.
Shaman - can use any one handed weapon and can wear cloth, leather, or flexible metal armor, has 2 specializations Spiritual or Damage.
Spiritual shamans use powerful spells and other magical abilities to destory their foes where combat shamans use speedy attacks and debuffing spells to lower their foes defenses and destory them.
All shamans may use a totem to give them 1 significant ability.
Monk - can use no weapons and wear only cloth armor, has 2 specializations Ninjitsu or Brawler.
Ninjitsu monks use special magical abilities to aid them in the defeat of their foes or to buff their allies whereas brawler monks use power they gain from taking damage or delivering damage to unleash powerful counterattacks to destory all in their path.
Skills are still to be announced and will be announced one the specializations are in so skills can be dependent on each specialization, right now names are generic and will be changed in the final product.