Worldgroup Mud Engine
Posted: Fri Aug 10, 2007 6:43 am
this is information being posted about an upcoming release from ArcticZone Internet Solutions, some info may be changed/removed prior to a public release.
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The Worldgroup Mud Engine a completely database driven mud for the WGNT platform is now in pre-release stages, with my beta reports in from the sysop and users i am using to test this release i have some minor tweaking and a couple database additions and i will be releasing a public beta that will be hosted for your viewing.
This game allows you to edit all your own races,classes,spells,items,rooms,monsters,npcs,quests,lairs, and so much more. and best of all this is all done on the fly with no reboot or cleanup required.
this project has been close to 2 years in development and i am happy with the reports i have gotten back and plan on doing an RC release to see her in a high multiuser enviroment.
the database engine right now is btrieve but i have been tinkering with an ODBC database package for worldgroup that has some potential if netvillage can add some features i would like to see it capable of before totally eliminating btrieve from the works.
this beta allows you to create all of your mud data and theo nly thing not enabled is a clan system, or any combat. this phase lets me see the engine in action as far as the creating and how the game communicates with the player and the builder.
its totally configurable and anything you think/feel should be added in a mud please use this forum to post your ideas.
for those of you still using majorbbs, wg1,wg2, or any other WG v3 DOS release i will only be releasing one of that flavor after the NT engine is completed.
so feel free to post anything you would like to see so i can ensure the first public release covers all my bases.
i will be submitting a final candidate to my beta testing team sometime from this week into next week and will await any bug finds to be fixed before launching public.
initial 8 user beta's will be submitted to 4 systems averaging 10+ players online and once im satisfied with the final outcome i will release version 2.00 in 4,8,16,32,50,100, and 256 user licenses.
this module also adds the ability to create mud data and export it to be loaded on another system runing the mud engine who's registration number matches the exported data. to do this you will need to purchase the addon for an additional $50 and any systems wishing to load 3rd party databases will need to purchase the $25 client engine addon.
this allows a sysop running the mud engine to commercialize his/her own mud data by selling their databases.
to purchase a registration for this mud engine you will need to have a legitimate worldgroup registration # i will under any circumstance sell to an illegal worldgroup system
i will be in talks with elwynor technologies on a registration system where i will be able to verify a system against the original galacticomm records.
this will be the biggest game released since majormud and with the emails i trade back and forth with other sysops and forum boards this could be the beginning of the new worldgroup in style.
so please submit any feedback/questions/suggestions here so my initial release will cover anything anyone has felt has been left out in past muds released for worldgroup.
so you know a C# standalone game is also being considered for those wanting to run this game without the needs of worldgroup software but will be higher in price.
registration costs are still under review.
just because its not registered doesnt mean you cant have fun, the demo version works 100% the only difference is there is caps on how many records can be in databases, registering gets you an activation code and a new DLL that will upgrade your demo without any loss of data.
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The Worldgroup Mud Engine a completely database driven mud for the WGNT platform is now in pre-release stages, with my beta reports in from the sysop and users i am using to test this release i have some minor tweaking and a couple database additions and i will be releasing a public beta that will be hosted for your viewing.
This game allows you to edit all your own races,classes,spells,items,rooms,monsters,npcs,quests,lairs, and so much more. and best of all this is all done on the fly with no reboot or cleanup required.
this project has been close to 2 years in development and i am happy with the reports i have gotten back and plan on doing an RC release to see her in a high multiuser enviroment.
the database engine right now is btrieve but i have been tinkering with an ODBC database package for worldgroup that has some potential if netvillage can add some features i would like to see it capable of before totally eliminating btrieve from the works.
this beta allows you to create all of your mud data and theo nly thing not enabled is a clan system, or any combat. this phase lets me see the engine in action as far as the creating and how the game communicates with the player and the builder.
its totally configurable and anything you think/feel should be added in a mud please use this forum to post your ideas.
for those of you still using majorbbs, wg1,wg2, or any other WG v3 DOS release i will only be releasing one of that flavor after the NT engine is completed.
so feel free to post anything you would like to see so i can ensure the first public release covers all my bases.
i will be submitting a final candidate to my beta testing team sometime from this week into next week and will await any bug finds to be fixed before launching public.
initial 8 user beta's will be submitted to 4 systems averaging 10+ players online and once im satisfied with the final outcome i will release version 2.00 in 4,8,16,32,50,100, and 256 user licenses.
this module also adds the ability to create mud data and export it to be loaded on another system runing the mud engine who's registration number matches the exported data. to do this you will need to purchase the addon for an additional $50 and any systems wishing to load 3rd party databases will need to purchase the $25 client engine addon.
this allows a sysop running the mud engine to commercialize his/her own mud data by selling their databases.
to purchase a registration for this mud engine you will need to have a legitimate worldgroup registration # i will under any circumstance sell to an illegal worldgroup system
i will be in talks with elwynor technologies on a registration system where i will be able to verify a system against the original galacticomm records.
this will be the biggest game released since majormud and with the emails i trade back and forth with other sysops and forum boards this could be the beginning of the new worldgroup in style.
so please submit any feedback/questions/suggestions here so my initial release will cover anything anyone has felt has been left out in past muds released for worldgroup.
so you know a C# standalone game is also being considered for those wanting to run this game without the needs of worldgroup software but will be higher in price.
registration costs are still under review.
just because its not registered doesnt mean you cant have fun, the demo version works 100% the only difference is there is caps on how many records can be in databases, registering gets you an activation code and a new DLL that will upgrade your demo without any loss of data.