Search found 160 matches
- Sat Feb 04, 2023 9:27 pm
- Forum: Games
- Topic: Kyrandia (Fantasy-world)
- Replies: 9
- Views: 15715
Re: Kyrandia (Fantasy-world)
Absolutely. Once Duckula hooks you up with a registration number, let me know what it is and I'll give you a code. Meanwhile you can download the module here: http://www.elwynor.com/display/elwynor/MUDGames Note that other pages (entertainment, utility) aren't updated - I literally just updated this ...
- Mon Jan 30, 2023 7:51 pm
- Forum: General
- Topic: MajorLink Teleconference changes
- Replies: 1
- Views: 3998
Re: MajorLink Teleconference changes
If you have a system that has the patched GALTLCW that I released years ago to support auto-join of a Worldlink channel when Worldlink was connected, go into the MSG file and change the name of the channel from WorldLink to MajorLink.
- Sat Jan 28, 2023 5:02 pm
- Forum: Games
- Topic: Kyrandia (Fantasy-world)
- Replies: 9
- Views: 15715
Re: Kyrandia (Fantasy-world)
Hi there - lots of questions! The Elwynor websites suffered a catastrophic backup failure and were lost, so I have to rebuild everything, which I'm working on now. You can't run the latest builds on the free 6.25 build because that's a DOS-based version of the BBS. We are giving free licenses to ...
- Wed Jan 25, 2023 3:56 pm
- Forum: New Sysops
- Topic: GalacticWars and crashing
- Replies: 11
- Views: 8678
Re: GalacticWars and crashing
Woohoo! Sounds like we killed that bug then.
- Tue Jan 24, 2023 6:48 pm
- Forum: Worldgroup 3.x for NT
- Topic: 16bit Modules on 64bit Windows
- Replies: 16
- Views: 9125
Re: 16bit Modules on 64bit Windows
BlaZ wrote: > Yes, getting "the other project" working as an internal emulator > would be great. Since their project has the source code available, perhaps > it wouldn't require their cooperation. I don't know how they've released > it. > > At present, it's very unstable whenever I have tried it ...
- Tue Jan 24, 2023 2:27 pm
- Forum: Worldgroup 3.x for NT
- Topic: 16bit Modules on 64bit Windows
- Replies: 16
- Views: 9125
Re: 16bit Modules on 64bit Windows
Well sure - Vircom DMA was exactly that, right? Logging you into a separate system theoretically. So you could run DOS-based modules on a NT-based system. I wish we had the source code to it. I wouldn't doubt that the emulator stuff that other project is working on could be adapted to run as a ...
- Mon Jan 23, 2023 5:57 pm
- Forum: New Sysops
- Topic: GalacticWars and crashing
- Replies: 11
- Views: 8678
Re: GalacticWars and crashing
Download it here:
http://ilefinian.elwynor.com/isvelw/ELWGWAR.ZIP
http://ilefinian.elwynor.com/isvelw/ELWGWAR.ZIP
- Sun Jan 22, 2023 10:35 pm
- Forum: New Sysops
- Topic: GalacticWars and crashing
- Replies: 11
- Views: 8678
Re: GalacticWars and crashing
This bug has been fixed. There's a new version v5.02 that can be used to replace it. Unfortunately it means replacing all the DAT files, but...
- Fri Jan 20, 2023 6:45 pm
- Forum: Worldgroup 3.x for NT
- Topic: Rllogin 3.0
- Replies: 2
- Views: 4661
Re: Rllogin 3.0
If you share the code I'll take a peek and see if there are hooks that can be leveraged to make it drop-in replacement for rlogin.
- Fri Jan 20, 2023 6:45 pm
- Forum: Worldgroup 3.x for NT
- Topic: 16bit Modules on 64bit Windows
- Replies: 16
- Views: 9125
Re: 16bit Modules on 64bit Windows
Wouldn't work on WG3.2 either, to be honest. The modules aren't "doors", they're part of the single executable's runtime.