Newblet having newblet issues.

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BadOPCode
Posts: 16
Joined: Mon Oct 12, 2020 3:29 pm

Newblet having newblet issues.

Post by BadOPCode »

So I've installed WG 3.2 inside of a VM that is working beautifully. I've got Ghost running in DosBox and connecting all my old door games and running like a champ in WG. Setting up games in Ghost within filesharing is easier than conventional BBS setup once you get the hang of it.

I've been searching and searching trying to figure out how you make new or edit existing menus to add/remove options. I know this is going to be a lame question with everyone smacking their forehead out there. But I've read every doc almost down to every word. Something is just not clicking. It maybe just terminology I'm getting hung up on and getting lost. In 6.52 it was in the menu before loading where you could edit the structure. In WG 3.x I cant seem to find it.

Next question is... in WG 3 can you setup authorized SMTP relays or is it just written for open relaying? If it is just direct open relaying I would like a feature request in Major BBS 10 to have authorized relaying. If it does have it, I will look again on where I missed the option.

Last question... I really want to write a addon game, but haven't had any luck getting a build environment to work following all the resources I could find. Can someone point me to documentation that works for them? I wouldn't mind writing this game for Major BBS 10 only either if that's an option.
Any help would be much appreciated.

BadOPCode
Posts: 16
Joined: Mon Oct 12, 2020 3:29 pm

Re: Newblet having newblet issues.

Post by BadOPCode »

Right after writing this I found a Reddit post that answered my menu editing question. For maintaining the usefulness of this thread for others that may run into the same thing. The menu editor is in the installed directory (C:\WGSERV\) and the application is WGSRUNMT.EXE

daniel_spain
Posts: 179
Joined: Sun Aug 09, 2020 2:39 am

Re: Newblet having newblet issues.

Post by daniel_spain »

BadOPCode wrote:
> Right after writing this I found a Reddit post that answered my menu
> editing question. For maintaining the usefulness of this thread for others
> that may run into the same thing. The menu editor is in the installed
> directory (C:\WGSERV\) and the application is WGSRUNMT.EXE

i got a web version project i never finished but it is in my todo list.

daniel_spain
Posts: 179
Joined: Sun Aug 09, 2020 2:39 am

Re: Newblet having newblet issues.

Post by daniel_spain »

BadOPCode wrote:
> So I've installed WG 3.2 inside of a VM that is working beautifully. I've
> got Ghost running in DosBox and connecting all my old door games and
> running like a champ in WG. Setting up games in Ghost within filesharing
> is easier than conventional BBS setup once you get the hang of it.
>
> I've been searching and searching trying to figure out how you make new or
> edit existing menus to add/remove options. I know this is going to be a
> lame question with everyone smacking their forehead out there. But I've
> read every doc almost down to every word. Something is just not clicking.
> It maybe just terminology I'm getting hung up on and getting lost. In 6.52
> it was in the menu before loading where you could edit the structure. In
> WG 3.x I cant seem to find it.
>
> Next question is... in WG 3 can you setup authorized SMTP relays or is it
> just written for open relaying? If it is just direct open relaying I would
> like a feature request in Major BBS 10 to have authorized relaying. If it
> does have it, I will look again on where I missed the option.
>
> Last question... I really want to write a addon game, but haven't had any
> luck getting a build environment to work following all the resources I
> could find. Can someone point me to documentation that works for them? I
> wouldn't mind writing this game for Major BBS 10 only either if that's an
> option.
> Any help would be much appreciated.

ill send you a copy of WGDEVKIT.ZIP which has everything you need to compile addons. All you need to do is follow the text file step by step.

daniel_spain
Posts: 179
Joined: Sun Aug 09, 2020 2:39 am

Re: Newblet having newblet issues.

Post by daniel_spain »

BadOPCode wrote:
> So I've installed WG 3.2 inside of a VM that is working beautifully. I've
> got Ghost running in DosBox and connecting all my old door games and
> running like a champ in WG. Setting up games in Ghost within filesharing
> is easier than conventional BBS setup once you get the hang of it.
>
> I've been searching and searching trying to figure out how you make new or
> edit existing menus to add/remove options. I know this is going to be a
> lame question with everyone smacking their forehead out there. But I've
> read every doc almost down to every word. Something is just not clicking.
> It maybe just terminology I'm getting hung up on and getting lost. In 6.52
> it was in the menu before loading where you could edit the structure. In
> WG 3.x I cant seem to find it.
>
> Next question is... in WG 3 can you setup authorized SMTP relays or is it
> just written for open relaying? If it is just direct open relaying I would
> like a feature request in Major BBS 10 to have authorized relaying. If it
> does have it, I will look again on where I missed the option.
>
> Last question... I really want to write a addon game, but haven't had any
> luck getting a build environment to work following all the resources I
> could find. Can someone point me to documentation that works for them? I
> wouldn't mind writing this game for Major BBS 10 only either if that's an
> option.
> Any help would be much appreciated.

you need my SMTP mod which allows you to authenticate with your smarthost using the AUTH commands.

BadOPCode
Posts: 16
Joined: Mon Oct 12, 2020 3:29 pm

Re: Newblet having newblet issues.

Post by BadOPCode »

daniel_spain wrote:
> BadOPCode wrote:
> > Last question... I really want to write a addon game, but haven't had any
> > luck getting a build environment to work following all the resources I
> > could find. Can someone point me to documentation that works for them? I
> > wouldn't mind writing this game for Major BBS 10 only either if that's an
> > option.
> > Any help would be much appreciated.
>
> ill send you a copy of WGDEVKIT.ZIP which has everything you need to compile addons.
> All you need to do is follow the text file step by step.

Sweet! Ya I'm no stranger to setting up toolchains and dev environments so I shouldn't have problems following the instructions. Many MANY moons ago I used to port software to FreeBSD for Alpha. SOOO I know how deep that rabbit hole can get. ;-) Friend trying to get me to port to new versions of OS/2. Looked into it and found a bottomless pit rabbit hole.
The stuff I found on the interwebs seemed incomplete. So I didn't want to waste my time reversing crap when the whole thing could be wrong.

daniel_spain
Posts: 179
Joined: Sun Aug 09, 2020 2:39 am

Re: Newblet having newblet issues.

Post by daniel_spain »

BadOPCode wrote:
> daniel_spain wrote:
> > BadOPCode wrote:
> > > Last question... I really want to write a addon game, but haven't had any
> > > luck getting a build environment to work following all the resources I
> > > could find. Can someone point me to documentation that works for them? I
> > > wouldn't mind writing this game for Major BBS 10 only either if that's an
> > > option.
> > > Any help would be much appreciated.
> >
> > ill send you a copy of WGDEVKIT.ZIP which has everything you need to compile
> addons.
> > All you need to do is follow the text file step by step.
>
> Sweet! Ya I'm no stranger to setting up toolchains and dev environments so I
> shouldn't have problems following the instructions. Many MANY moons ago I used to
> port software to FreeBSD for Alpha. SOOO I know how deep that rabbit hole can get.
> ;-) Friend trying to get me to port to new versions of OS/2. Looked into it and
> found a bottomless pit rabbit hole.
> The stuff I found on the interwebs seemed incomplete. So I didn't want to waste my
> time reversing crap when the whole thing could be wrong.

sweet, i even went a step further and went out and located the old java versions and the cabarc utility so with my kit you can compile EVERYTHING including the java, visual basic, and microsoft visual studio apps as well. I located all the widget kits i could find but there are still 3 c/s apps i cannot get to compile, but i am working on it.

BadOPCode
Posts: 16
Joined: Mon Oct 12, 2020 3:29 pm

Re: Newblet having newblet issues.

Post by BadOPCode »

daniel_spain wrote:
> BadOPCode wrote:
> > Next question is... in WG 3 can you setup authorized SMTP relays or is it
> > just written for open relaying? If it is just direct open relaying I would
> > like a feature request in Major BBS 10 to have authorized relaying. If it
> > does have it, I will look again on where I missed the option.
> >
> you need my SMTP mod which allows you to authenticate with your smarthost using the
> AUTH commands.

Okay... I searched high and low on the internet and found this http://arcticzone-hosting.net/worldgroup/forums/index.php/board,46.0.html

Is this what you were referring to?

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