so my most recent Tele-Arena I addon will not work under major bbs 6.xx, array too large among about 172 other "issues" so i am working on a new build that will be built in bc3 and then ported to WG3 so nobody gets left out.
anyone who ever worked with mbbs/v6 knows it is VERY picky so i have to redo alot of reckless things i did in the first
build that were perfectly fine in a win32 enviroment but dos, not so much. i anticipate this to be done sometime this month.
Tele-Arena I for The Major BBS and Worldgroup
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- Posts: 406
- Joined: Sun Aug 09, 2020 2:39 am
Re: Tele-Arena I for The Major BBS and Worldgroup
Eh. To me, supporting v6 with new software isn't a great use of our time.
Founder, The Major BBS Restoration Project
Owner, Elwynor Technologies ISV
Former Owner, Galacticomm IP (2005-2020)
Contributor, Galacticomm IP baseline
Owner, Elwynor Technologies ISV
Former Owner, Galacticomm IP (2005-2020)
Contributor, Galacticomm IP baseline
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- Posts: 406
- Joined: Sun Aug 09, 2020 2:39 am
Re: Tele-Arena I for The Major BBS and Worldgroup
Questman wrote:
> Eh. To me, supporting v6 with new software isn't a great use of our time.
yeah but its the same codebase and while there probably will not be any new v6
editions created, it sort of defines my original vision in 2002 to make it happen
so it is more of a "me" thing that a "they" thing... my own engine runs under sqlite
so it could never play to the legacy editions but i wanted one with a multi-use code
base just to, have it.
> Eh. To me, supporting v6 with new software isn't a great use of our time.
yeah but its the same codebase and while there probably will not be any new v6
editions created, it sort of defines my original vision in 2002 to make it happen
so it is more of a "me" thing that a "they" thing... my own engine runs under sqlite
so it could never play to the legacy editions but i wanted one with a multi-use code
base just to, have it.