Anyone ever create a telnet port changer for WG DOS?
Moderator: Mod Squad
Anyone ever create a telnet port changer for WG DOS?
I know that Rick made a telnet port changer for WGNT, but is there also one for DOS WG?
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Re: Anyone ever create a telnet port changer for WG DOS?
Despain was working on a update for WG2 but not sure if he finished it.Malakai wrote:I know that Rick made a telnet port changer for WGNT, but is there also one for DOS WG?
Stoneslinger
telnet://theswampbbs.net or http://theswampbbs.net
telnet://theswampbbs.net or http://theswampbbs.net
I guess the problem with doing it with galico is that it probably wouldn't work correctly with majortcp/ip, correct?
I did find a way to get around this problem, I believe, by using Synchronet as a gateway between one or more BBS systems, muds, etc. You should be able to setup a login mod, which will forward you where you want to go. For example, if you wanted to put a 2nd BBS on port 24, you could use the gateway on port 24 and have it transfer to the local IP on port 23.
I believe you could also do it like this, although I haven't attempted anything like it: send the telnet menu/mod directly from the login screen, and then edit the menu with an ansi menu, for 2 or more choices, like:
1: Go to BBS one (WGNT)
2: Go to BBS two (WGDOS or Synchronet, etc)
3: Login to the Mud
4: Login to the Trade Wars Game Server
5: Login to the Space Quest 2112 Game Server
6: Logout
I was thinking you could actually use the gateway as sort of a traffic/bandwidth controller if running 2 or more BBSes, servers, etc. For example, if you've got enough bandwidth to average 32 connections at once with no problem, just set the max node count on synchronet to that many nodes. It should auto-reject the connections when it's full. This setup could be on port 23 and just forward the connections out.
The only problem I see with this is that it probably wouldn't work with the worldgroup manager. Any one have any other solutions?
I did find a way to get around this problem, I believe, by using Synchronet as a gateway between one or more BBS systems, muds, etc. You should be able to setup a login mod, which will forward you where you want to go. For example, if you wanted to put a 2nd BBS on port 24, you could use the gateway on port 24 and have it transfer to the local IP on port 23.
I believe you could also do it like this, although I haven't attempted anything like it: send the telnet menu/mod directly from the login screen, and then edit the menu with an ansi menu, for 2 or more choices, like:
1: Go to BBS one (WGNT)
2: Go to BBS two (WGDOS or Synchronet, etc)
3: Login to the Mud
4: Login to the Trade Wars Game Server
5: Login to the Space Quest 2112 Game Server
6: Logout
I was thinking you could actually use the gateway as sort of a traffic/bandwidth controller if running 2 or more BBSes, servers, etc. For example, if you've got enough bandwidth to average 32 connections at once with no problem, just set the max node count on synchronet to that many nodes. It should auto-reject the connections when it's full. This setup could be on port 23 and just forward the connections out.
The only problem I see with this is that it probably wouldn't work with the worldgroup manager. Any one have any other solutions?
-
- Posts: 427
- Joined: Wed Apr 23, 2008 12:01 pm
- Location: Kitchener, ON, Canada
- Contact:
I use wg32 nt as the main entry point, then users can login to gameserv or wg 2 dos bbs thru rlogin on optional port ##. Only problem is 2nd logins to the WG2 bbs as I dont have dma server. As for the gamserv I can pass user name with rlogin command switches. I also run despain's rlogin update it made things a little smoother and allows a switch to say gameserv or whatever.Malakai wrote:I guess the problem with doing it with galico is that it probably wouldn't work correctly with majortcp/ip, correct?
I did find a way to get around this problem, I believe, by using Synchronet as a gateway between one or more BBS systems, muds, etc. You should be able to setup a login mod, which will forward you where you want to go. For example, if you wanted to put a 2nd BBS on port 24, you could use the gateway on port 24 and have it transfer to the local IP on port 23.
I believe you could also do it like this, although I haven't attempted anything like it: send the telnet menu/mod directly from the login screen, and then edit the menu with an ansi menu, for 2 or more choices, like:
1: Go to BBS one (WGNT)
2: Go to BBS two (WGDOS or Synchronet, etc)
3: Login to the Mud
4: Login to the Trade Wars Game Server
5: Login to the Space Quest 2112 Game Server
6: Logout
I was thinking you could actually use the gateway as sort of a traffic/bandwidth controller if running 2 or more BBSes, servers, etc. For example, if you've got enough bandwidth to average 32 connections at once with no problem, just set the max node count on synchronet to that many nodes. It should auto-reject the connections when it's full. This setup could be on port 23 and just forward the connections out.
The only problem I see with this is that it probably wouldn't work with the worldgroup manager. Any one have any other solutions?
Stoneslinger
telnet://theswampbbs.net or http://theswampbbs.net
telnet://theswampbbs.net or http://theswampbbs.net
Re: Anyone ever create a telnet port changer for WG DOS?
still trying to find the old IPSWITCH dev kitStoneslinger76 wrote:Despain was working on a update for WG2 but not sure if he finished it.Malakai wrote:I know that Rick made a telnet port changer for WGNT, but is there also one for DOS WG?
yeah i was referring to the ICO stuff, i got the complete dos sources to it but its missing alot of #includes, its possible its in one of the larger unorganized kits i got.Questman wrote:We'll never be able to make it work with Major TCP/IP - that's Vircom's, and they won't sell the source.
i wonder why gcomm never put port options in there, they did for web and a few others thats it.
How easy would it be to make a DMA client for ICO? I know Vircom made one, because I have it registered myself, but for those that bought major tcp/ip, which had the dma client built in, the act codes won't work with it.
Could there be some type of interrupter/logger/viewer made that goes in between a dma client and dma server, to figure out exactly what's being communicated to the server?
If a client could be made, even if not a server, then maybe the worldgroup community could come together and find a handful of DMA servers and make a huge one for all of the small bbses to go connect to.
There are major tcp/ip cracks all over the place, which would work on dos, but that wouldn't work on the NT version.
Could there be some type of interrupter/logger/viewer made that goes in between a dma client and dma server, to figure out exactly what's being communicated to the server?
If a client could be made, even if not a server, then maybe the worldgroup community could come together and find a handful of DMA servers and make a huge one for all of the small bbses to go connect to.
There are major tcp/ip cracks all over the place, which would work on dos, but that wouldn't work on the NT version.