Teleconference / Chatlink

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Ckoi
Posts: 8
Joined: Sun Jan 17, 2010 12:08 am
Location: Laval, Quebec

Teleconference / Chatlink

Post by Ckoi »

Hey guys, is there any way we can get either the Teleconference Link-Up or ChatLink to go through a telnet port instead of a modem port ???

Anybody have the source code ??

Ckoi

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Re: Teleconference / Chatlink

Post by frcorey »

Ckoi wrote:Hey guys, is there any way we can get either the Teleconference Link-Up or ChatLink to go through a telnet port instead of a modem port ???

Anybody have the source code ??

Ckoi
no. chatlink came as a linkable lib for the entertainment package. and it was made before the internet. as far as I know, no one has any source code for a dos linkup modual. and there was a worldlink for dos too, but no one has a keymaker or the source for that.

Drex
Posts: 209
Joined: Mon Dec 04, 2006 10:09 pm

Post by Drex »

Not sure if I would count Dan out - he has the 'Source' to the "Source" LOL

frcorey
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Joined: Sat Jul 08, 2006 10:52 pm

Post by frcorey »

Drex wrote:Not sure if I would count Dan out - he has the 'Source' to the "Source" LOL
yeah, but he don't own a lot of the source he has and could get sued for releasing any mods without unauthorizations.

and I even asked the owner of most of the source code and he said there was no source code for any dos based linkup. course a programmer could write a new dos based linkup too. but who is going to spend so much time for a modual that maybe 6 people would want anyways.

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dspain
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Location: richmond,virginia
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Post by dspain »

frcorey wrote:
Drex wrote:Not sure if I would count Dan out - he has the 'Source' to the "Source" LOL
yeah, but he don't own a lot of the source he has and could get sued for releasing any mods without unauthorizations.

and I even asked the owner of most of the source code and he said there was no source code for any dos based linkup. course a programmer could write a new dos based linkup too. but who is going to spend so much time for a modual that maybe 6 people would want anyways.
the source you are refering to does exist, its in the galacticomm archive for majorbbs 6.25 and even traces left in the wg 1.01 master archive used by galacticomm employees on their PCVS server

as far as being sued

keep in mind most these v5/v6 era sources are used as references only, no different than say getting an encyclopedia to do a school project. used strictly as a tool to see how they did something and do something similiar to achieve the same goal.

common example:

listing records in a database:

their way:
for(i=0 ; i <= dfaCountRec() ; i++)
{
if(dfaAcqEQ(&record,spr("RECORD%s",spr("%s",l2as(i))),0))
{
prf("Record#:%5s Text:%s\r",record.recnum,record.text);
outprf(usrnum);
}
}

my way:
if( dfaQueryLO(0) )
{
do
{
dfaAbsRec(&record,1);
prf("Record#:%5s Text:%s\r",record.recnum,record.text);
outprf(usrnum);
}
while( dfaQueryNX() );
}

see 2 methods achieve the same common goal.
the second method i actually got by mixing some code from the polls and questionairres codebase for NT and reading some query code from the majorbbs version of robowars 2, does this mean i can get sued by galacticomm? absolutely not, cause i didnt rip their ideas from anything i used their source code as a reference to learn a better way of achieving a goal.

now to take an old source code, compile it and release it as yours? thats just wrong on so many levels, but again the cost of a lawsuit vs the compensation you'll get isnt worth the time to even think up the idea.

am i endorsing people stealing codes? not by a longshot, but if someone took the old chatlink code, and chatlink libraries, and the worldlink code, i guarantee you they could pipe out a teleconference engine compatible on both fronts just by reading and testing, trial and error is the best teacher.

Questman
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Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
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Post by Questman »

Chatlink server wasn't Galacticomm's though - the client came with the EE but the server didn't...

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