Bugs & Flaws (3-13-10)

Tele-Arena GOLD, Tele-Arena II, and new Tele-Arena games.

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battleweb
Posts: 35
Joined: Fri Feb 12, 2010 8:34 pm

Bugs & Flaws (3-13-10)

Post by battleweb »

Ok,
I realize that you probably know about the majority of these bugs and flaws, but I thought it would be useful to post what I have observed and to have a list:

Looking
=====
  • Looking in a direction where there are no exits generates the following descripter: "It is too dark to see!"
    Looking into a different room shows the same people, monsters as in in the current room.
EQ/Weapons/Armor
=============
  • unequiping an item generates the following descripter: "Ok, you unequipped NONE."
    unable to use second part of item's name with commands
    unequipping and requiping my club seemed to have an effect on damage, i was averaging 20's prior to removing it and reequiping it but afterwards, I averaged 10's and low teens. Might be a fluke - who knows.
Monsters
======
  • monsters hitting for negative damage, raising player's hp's
    unable to use the second part of the monster's name (ie. "a vine")
    monsters appear to all be on the same timer - all attack at the same exact time with no randomness
Actions
=====
  • Unable to use actions on monsters
    unable to use actions on NPCs
Stat/Progress Bar
============
  • Progress just shows up to 100% - would be handy to have it show beyond that.
Commands
========
  • "gr", "group", "co", "reroll" do not work/not incorperated
Gold
===
  • when trying to drop gold (ie. drop 1 gold) - get a message that says "Ok, you dropped 0 gold crowns." and nothing drops.
Player Description
============
  • "Battleweb is a a somewhat repulsive and [b]slughtly[/b] built male goblin druid with a shrewd look about him."

    "He is wearing Leather Tunic" <-- should be "a Leather Tunic"
Play Slots/Bones - gazing at mirror in INN
===========================
  • winning or losing gold does not seem to effect encumberance
    playing slots...the fruit combo does not seem to reflect correctly when winning or losing
    playing bones...the dice combo does not seem to reflect correctly when winning or losing
    Gazing at mirror does not generate a message to other players that the player is gazing in the mirror
Donating Gold
=========
  • donating gold does not seem to change encumbrance.
Entrance / Exit Msg
============
  • Message Color is dark/grim unsure if this was intentional
Player to Player
==========
  • looking at a player gives a double message:
    "Battleweb is looking you over."

    "Battleweb is looking Test over."
Traveling
======
  • Instead of saying something like "Battleweb just left to the southwest" it says "Battleweb just exited to the southwest." not sure if that was intentional.
Spells
====
  • spells are currently unusable - generating the following message: "Your mana is too low to cast that spell."
Hitpoints
======
  • Hitpoints do not seem to naturally regenerate
Top 10 Rankings
===========
  • Does not accurately display player's levels / rank
In-Game Player Name
==============
  • Junior had died and tried re-using the "Junior" name but the game wouldn't let him.

Drex
Posts: 209
Joined: Mon Dec 04, 2006 10:09 pm

Post by Drex »

Hmm.. looking like 3Q2010 possibly :?

battleweb
Posts: 35
Joined: Fri Feb 12, 2010 8:34 pm

Post by battleweb »

Drex wrote:Hmm.. looking like 3Q2010 possibly :?
What's 3Q2010?

Drex
Posts: 209
Joined: Mon Dec 04, 2006 10:09 pm

Post by Drex »

Third quarter 2010 as in the 4 seasons

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Post by frcorey »

my momma said the bugs in the flaws out front be good for them. and the dawg likes to chase the bards out thar too.

battleweb
Posts: 35
Joined: Fri Feb 12, 2010 8:34 pm

Post by battleweb »

frcorey wrote:my momma said the bugs in the flaws out front be good for them. and the dawg likes to chase the bards out thar too.
yo momma should be telling you to lay off the stoopid juice and happy grass.

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dspain
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Post by dspain »

the "its too dark to see" is just injecting the wrong message, will be resolved soon.

displaying current room info when looking into another room, yeah thats been fixed in patch 9

unequipping item name will be looked into

secondary item names? elaborate on this if its a dagger, dag da dagg all will work.

equipping and unequipping items dont change damage output, damage is calculated by a random # from min-max then adjusted by modifiers.
type 'EQ' to see your melee weapon base damage.

monsters hitting for negative damage is actually on the work table as we speak, i added gameop commands so i can edit up my HP and what not and find out why this is happening, the code specifically says if(dmg > 0)
yet its allowing negative integers to pass through.

secondary monster names i will look into.

there is no monster randomness in Tele-Arena this goes back to even the original.
basically it loops through all the active monsters every 5 seconds, grabs a target and swings, all using worldgroup's RTKICK routine, if i were to put timers on every single active monster in the game it could cause severe system response delays, in an earlier beta we tinkered with this using
a monster attack speed variable so it could swing every 5-20 seconds, it didnt end well, but still a possibility in the future.

the action API has not been implemented.

progress currently only set to 100% i played with recording up to 3 levels in advance but it crashed a couple times, so for now ill record to next level.

no group functionality has been added yet it is coming in patch 9

reroll is coming in patch 9 along with suicide

dropping gold display errors will be checked into.

i will look into player description display errors.

gold no longer is counted against encumbrence, now its a sysop configurable option of how much gold a player can carry from 1,000 - 65,535

playing tavern games shouldnt be off in any way but ill check it out

enter/exit messages was made dark as to not be too catchy.

double messaging when looking at another player ill check it out.

travel messaging was intentional

low mana to cast spells even with positive mana? ill check into this

there is no HP regeneration method right now, there was but it ticked too fast.

disabled top ten til i could fix a crash

unable to use same name is one of the reasons top ten crashes, i need to create a routine to delete the name from all databases that use player names, original TA loaded player data upon login but we cant do that now cause of the multi character option.

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dspain
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Post by dspain »

Drex wrote:Third quarter 2010 as in the 4 seasons
yeah but goods news is bugs like those above are easily fixed. the database engine was the time consumer.

battleweb
Posts: 35
Joined: Fri Feb 12, 2010 8:34 pm

Post by battleweb »

secondary item names? elaborate on this if its a dagger, dag da dagg all will work.
Sorry, jumped the gun with that one, I wrote that intending on checking if there would be a problem with secondary names of items (for example for an item like rod of flame - "u flame") when i was writing the notes
the code specifically says if(dmg > 0) yet its allowing negative integers to pass through.
Just FYI - that issue seems to only affect Battleweb (a goblin Druid), it didnt affect Test or Junior - they seemed to have been getting + damage while Battleweb took a combination of + and - damage.

Also, I had logged in and typed "gr" and the bbs crashed. But, I don't think that's why the bbs crashed because I tested it a second time and nothing happened and it doesn't look like the "gr" command was implemented yet.

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dspain
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Location: richmond,virginia
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Post by dspain »

battleweb wrote:
secondary item names? elaborate on this if its a dagger, dag da dagg all will work.
Sorry, jumped the gun with that one, I wrote that intending on checking if there would be a problem with secondary names of items (for example for an item like rod of flame - "u flame") when i was writing the notes
the code specifically says if(dmg > 0) yet its allowing negative integers to pass through.
Just FYI - that issue seems to only affect Battleweb (a goblin Druid), it didnt affect Test or Junior - they seemed to have been getting + damage while Battleweb took a combination of + and - damage.

Also, I had logged in and typed "gr" and the bbs crashed. But, I don't think that's why the bbs crashed because I tested it a second time and nothing happened and it doesn't look like the "gr" command was implemented yet.
rod of flame would work as: rod rod of rod of fl it takes the strings from left to right.

working on damage problem as we speak.

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