Tele-Arena 5.6d Gameop Command Changes

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dspain
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Tele-Arena 5.6d Gameop Command Changes

Post by dspain »

aside from the player editing changes that were made, the following changes were also applied:

"squart" - now uses the c++ function sqrt() rather than the custom squart()

"wipe" - now checks that the room is a valid dungeon room before running.

"spell" rather than display all spells in a spell list by class it displays all spells in the game with their respective numbers. (just like the "monster" command)

"monster" - now only accepts single command entry to display all the monsters in the game, removed the ability to change a monsters exp data due to it would crash if that monster number was not already spawned, and saw no need to change monster id numbers that could end very badly, obviously this was a command Sean used in testing as he developed the game and it had no real use on a live game.

"trail" - removed this completely, saw no use for it

"level" - removed this completely, it served no real purpose.

"reroll" - redesigned, this command has always allowed gameops to reroll as a new race/class, i put checks in there to ensure the race and class numbers were accurate and put a level requirement of 1 in there to keep gameops from accidentally rerolling their test character.

"item" - added this command which displays all items in the game with their respective item numbers.

"lair" - removed this command, saw no need inm displaying lair alliances.

"writeexits" - removed this command completely.

"reinit" - removed this command completely.

"room" - removed this command completely.

"conjure" - added weight check to make sure you can carry the additional weight

"learn" - added this command which like the item conjure command, allows you to instantly learn a spell.

"teleport" - put checks to check room values and teleportation method values to prevent crashes.

"vanish" - now sets invisibility counter to 300 seconds instead of incrementing it cannot be spammed to go negative which gives you permanent invisibility that can never go away.

"prey" - removed that command completely.

"terrain" - removed that command completely.

added a new key TESTKEY in level 3 security options, any user
with this key can locate themselves and see the room# they are in
as well as the exits linking from the room.
this is to help aid in room linking errors if you begin adding custom
maps and need users to help you with them.

as of posting of this post all gameop commands are now in the game.

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