Tradewars II - 500T For Worldgroup NT

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dspain
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Tradewars II - 500T For Worldgroup NT

Post by dspain »

finished the core and began adding game commands, right now you can move around the universe and trade at ports, anyone interested in testing this module let me know.

Franchise_24
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Post by Franchise_24 »

Send it my way, and I'll add it. Also send me the update for TA since you added the new BG features and whatnot...
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dspain
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Post by dspain »

Franchise_24 wrote:Send it my way, and I'll add it. Also send me the update for TA since you added the new BG features and whatnot...
the battleground system wont work until i do the new bg maps which wont happen until i get the new editor finessed.

right now you do:

BG <# mins>

it does a countdown like cleanup players type join bg to que

when the timer expires they teleport to north plaza just to show me the system works now it needs the maps.

when you die in a bg or leave the game you come back to the place you last were befvore entering.

Franchise_24
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Post by Franchise_24 »

That sounds freaking awesome!!
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dspain
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Post by dspain »

Franchise_24 wrote:That sounds freaking awesome!!
yeah now that my new Ta engine is done im gonna start adding in some elements from my custom wg2 version.

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