Hey folks... the failure of the server that was hosting us was two fold - the drive died, they didn't have a mirror... and worse, they never setup backup despite us requesting it.
So I had to rebuild everything from the backups that fortunately I saved when I build THAT server. But it cost us 2 years of posts ... and some Wiki updates.
For that I apologize. We need some more work here -- updated forums, updated infrastructure -- but at least it is running again.
Forum Posts Missing
Moderator: Mod Squad
Re: Forum Posts Missing
<<thumbs up>> good job.Questman wrote:Hey folks... the failure of the server that was hosting us was two fold - the drive died, they didn't have a mirror... and worse, they never setup backup despite us requesting it.
So I had to rebuild everything from the backups that fortunately I saved when I build THAT server. But it cost us 2 years of posts ... and some Wiki updates.
For that I apologize. We need some more work here -- updated forums, updated infrastructure -- but at least it is running again.
Re: Forum Posts Missing
It's definitely sad to lose a bit of history, but a great job in recovering what was there!Questman wrote:So I had to rebuild everything from the backups that fortunately I saved when I build THAT server. But it cost us 2 years of posts ... and some Wiki updates.
What has been going on lately?
Not a ton. We are trying to get things back to normal and make everything available again. It'd be nice to have a single download with all the updated DLLs and such in place, so there's some work toward that.
Honestly, if I could raise 6-8k I would open source the entire baseline and widen the scope to see if we can get a tag-team effort to upgrade the codebase to modern specs. I have ideas. I just need the time to do it, and the participation. But as this cost me an arm and a leg personally it'd be nice to recoup some of it before giving it all away
Honestly, if I could raise 6-8k I would open source the entire baseline and widen the scope to see if we can get a tag-team effort to upgrade the codebase to modern specs. I have ideas. I just need the time to do it, and the participation. But as this cost me an arm and a leg personally it'd be nice to recoup some of it before giving it all away

Sounds like it would be a fun project. I would probably host it on Github when/if you decide to open it up so you're not using your own resources.
I'd like to see a lot of the Borland code moved to a modern version of C++. I had luck in the past porting the Borland code to VC++ (which never saw the light of day), but even that is now out of date!
I'd like to see a lot of the Borland code moved to a modern version of C++. I had luck in the past porting the Borland code to VC++ (which never saw the light of day), but even that is now out of date!
theres actually some very old vc code in the old gcomm repo. yes it is old, umm 4.5 i think? and the java applets are like java 1.13 and 1.0 so needless to say she needs an upgrade big time. the last time i attempted this which was many moons ago. i decided on wg 3.0/nt since it was their first release for windows and wasnt too overbloated with the 3.1x, 3.2x, 3.3x stuff it was actually quite simple. i wanted to strip it down to a baseline bbs running only the tcp/ip stuff then once that was working slowly begin to port up. i felt that is how this project will get going as well. start with a baseline and tcp/ip then move on up instead of trying to port the whole thing where theres a ton of c/s, a/h hell a whole bunch of stuff and some of it is still heavily reliant on bc3 libs, a ton of the precompiled nt/95 stuff wont even run in a 32bit enviroment without "not a valid windows application" error and it has to be recompiled (16 bit maybe?)jfalcon wrote:Sounds like it would be a fun project. I would probably host it on Github when/if you decide to open it up so you're not using your own resources.
I'd like to see a lot of the Borland code moved to a modern version of C++. I had luck in the past porting the Borland code to VC++ (which never saw the light of day), but even that is now out of date!
so really we need a baseline major bbs for windows, rlogin/telnet/http you know the simple stuff. then build off of our own core no different than how stryker did it in the beginning. so many people want to see this happen, i have sysops all the time "loan" me their own personal copies from the late 90's just to see this thing reborn. Rob over at synchronet did a fantastic job early on with a small team and i know we can do that here too.
We dont just need developers we need logistical minded and smart managers too that can help push things in the right direction.
in the end we can pull it off we just need to all work together instead of having 15 forks reforked 15 more times so we got over 50 different "projects" out there. would love to say byebye to Worldgroup and rewelcome a major bbs system resigned for windows. my favorite version was wg 2.0 where i had thedev kit and the extended dev kit and i had a grand ole time modding my own system as well as a few games i have the code too.