Credit Bank Released!

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dspain
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Credit Bank Released!

Post by dspain »

alot of sysops dont have need for credits anymore but i do thats why i wrote this module, and this one is freeware.

in my custom tele-arena game i coded specialty shops where players can buy saves,specialty services, etc...

so i wrote a module where players can store there credits, transfer them, deposit them to keep other modules from eating them up, etc...

the credit bank has the following features:

deposit credits for safe holding
withdraw credits back to their bbs user account
view how many credits they currently have
transfer credits to another account
take out loans for credits which apply daily interest
play small games of chance:

DICE: you roll 3 7sided dice against the computer

LOTTERY: each ticket has six boxes if any of those boxes match the lucky number you win the amount.

PICK5: buy a ticket for the nightly pick 5 drawing

SLOTS: take your chance at the slot machines

note: loans can be disabled

sysops can also key accounts that can and cannot transfer
set how many can be transferred at a time
set the nightly interest on loans

believe it or not for someone to get a character back they took out a loan for 3600 credits paid off the loan of 7200 credits and i made twice the amount of the credit cost for one character.

only reason im releasing this to public play is because a sysop wanted to install it on their wg 3.2 bbs running majormud so i released it public. i wrote it in 1995 for majorbbs redid it for wg2 when i installed ta on there and recently to nt for a few majormud sysops.

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