Compiling Source Code

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Malakai
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Compiling Source Code

Post by Malakai »

I have got a bunch of old mbbs source code, mostly of freeware programs (walls, story programs, utilities, etc) and was wondering how to compile them to work on wg3.xnt. I use borland 5.01, right? Any one willing to do a small readme/tutorial on how to do it for some one that isn't a programmer? hehe

thanks

Questman
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Re: Compiling Source Code

Post by Questman »

Malakai wrote:I have got a bunch of old mbbs source code, mostly of freeware programs (walls, story programs, utilities, etc) and was wondering how to compile them to work on wg3.xnt. I use borland 5.01, right? Any one willing to do a small readme/tutorial on how to do it for some one that isn't a programmer? hehe

thanks
You can't just compile old programs for Major BBS. v6, wg1, and wg2 require some fair porting of functions, structure, datatypes, and memory handling to run on wg3. Further, MBBS v5 modules are even more difficult to port.

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dspain
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Re: Compiling Source Code

Post by dspain »

Malakai wrote:I have got a bunch of old mbbs source code, mostly of freeware programs (walls, story programs, utilities, etc) and was wondering how to compile them to work on wg3.xnt. I use borland 5.01, right? Any one willing to do a small readme/tutorial on how to do it for some one that isn't a programmer? hehe

thanks
galport.exe will help but wont do it for you.
maionly just does some renaming

also besure to change FILE for mcv pointer calles to HMCVFILE and remove the *

thayt just gets ya started the rest is trial and error til ya get it right.

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