I have got a bunch of old mbbs source code, mostly of freeware programs (walls, story programs, utilities, etc) and was wondering how to compile them to work on wg3.xnt. I use borland 5.01, right? Any one willing to do a small readme/tutorial on how to do it for some one that isn't a programmer? hehe
thanks
Compiling Source Code
Moderator: Mod Squad
Re: Compiling Source Code
You can't just compile old programs for Major BBS. v6, wg1, and wg2 require some fair porting of functions, structure, datatypes, and memory handling to run on wg3. Further, MBBS v5 modules are even more difficult to port.Malakai wrote:I have got a bunch of old mbbs source code, mostly of freeware programs (walls, story programs, utilities, etc) and was wondering how to compile them to work on wg3.xnt. I use borland 5.01, right? Any one willing to do a small readme/tutorial on how to do it for some one that isn't a programmer? hehe
thanks
Re: Compiling Source Code
galport.exe will help but wont do it for you.Malakai wrote:I have got a bunch of old mbbs source code, mostly of freeware programs (walls, story programs, utilities, etc) and was wondering how to compile them to work on wg3.xnt. I use borland 5.01, right? Any one willing to do a small readme/tutorial on how to do it for some one that isn't a programmer? hehe
thanks
maionly just does some renaming
also besure to change FILE for mcv pointer calles to HMCVFILE and remove the *
thayt just gets ya started the rest is trial and error til ya get it right.