WG3 act code issue...

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VeNoM
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WG3 act code issue...

Post by VeNoM »

Can someone show me what a WG3 Act code looks like? I dont need an actual code, just the format.

Also, are WG3.0 codes compatible with WG3.3?

I have a legitimate copy of WG3.0, with an act code. I grabbed 3.3 from someones board assuming that the act code would be valid if i used the one i have from 3.0. I have an official looking paper, right here in front of me, with an act code on it, it was packed away with my 3.0 disc. It doesn't seem to work with 3.3.... I;'m wondering if this is because i'm plugging in the wrong number, or if this isnt really a valid act code.

Thanks!
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Questman
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Post by Questman »

WG 3.0 activation codes are different than WG 3.x activation codes.

I do not recommend running WG 3.0.

VeNoM
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Post by VeNoM »

yea, i've gotten that feeling already. Seems 3.0 was a little buggy.

So... How would i go about getting an act code for 3.3 then?
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Post by Stoneslinger76 »

VeNoM wrote:yea, i've gotten that feeling already. Seems 3.0 was a little buggy.

So... How would i go about getting an act code for 3.3 then?
Your probably best to run 3.2 its very reliable. Questman maybe able to help get upgraded to it. if you have v3.0 already.
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dspain
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Re: WG3 act code issue...

Post by dspain »

VeNoM wrote:Can someone show me what a WG3 Act code looks like? I dont need an actual code, just the format.

Also, are WG3.0 codes compatible with WG3.3?

I have a legitimate copy of WG3.0, with an act code. I grabbed 3.3 from someones board assuming that the act code would be valid if i used the one i have from 3.0. I have an official looking paper, right here in front of me, with an act code on it, it was packed away with my 3.0 disc. It doesn't seem to work with 3.3.... I;'m wondering if this is because i'm plugging in the wrong number, or if this isnt really a valid act code.

Thanks!
3.0 wasnt really buggy just the code scheme changed, again in 3.12/3.13, and again in 3.2/3.3, i wouldnt use 3.30 i would go with 3.2 and just use the service pack i created for it which makes the web operate like 3.30 (thats all that changed from 3.2 -> 3.3) besides some limiter code that locks the keyboard.

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Post by VeNoM »

So where can i get 3.2 at?

I still dont have an act code for 3.2 or 3.3, but at this point i'm just trying to see if i can get my 2.0 board converted to 3.anything without too much change. I understand there are no 3.x versions of some of my modules, but thats ok, as long as i can get most of my games. User data is important too...

Is there an equivalent of ta5.6d for wg3? And if there is, will it read my old user and map data?

Some of my users are ok with a game reset, but i'd imagine others are not. If i can offer them the upgrade without losing their characters, that'd be great.

Thanks!
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Post by dspain »

VeNoM wrote:So where can i get 3.2 at?

I still dont have an act code for 3.2 or 3.3, but at this point i'm just trying to see if i can get my 2.0 board converted to 3.anything without too much change. I understand there are no 3.x versions of some of my modules, but thats ok, as long as i can get most of my games. User data is important too...

Is there an equivalent of ta5.6d for wg3? And if there is, will it read my old user and map data?

Some of my users are ok with a game reset, but i'd imagine others are not. If i can offer them the upgrade without losing their characters, that'd be great.

Thanks!
5.6d is in DOS only, sorry... the new game i have been working on actually will come in a version like 5.6d it will be identical only no race/class editor, and i got a team right now working on replicating both the TA world from TA97 and the original world from 5.6d with thestone passages.

i originally had em named Tele-Arena 6.0 and Tele-Arena 2008....

anyone remember the wars between Tele-Arena 5.6c and Tele-Arena 1997? <<WICKED GRIN>>

anyhow 6.0 was identical to 5.6d with the exception i did some additions, like a PVP colliseum, item vaults, monster vitality was defined rather than come from HD, etc....

whereas Tele-Arena 2008 was the one with new races,classes, skills, just a whole slew of stuff to do.

im stil lliking the names, just gotta get Rick to bend..

i think tele-arena 6.0 brings the old-school user back cause they see it as a new version since 5.6d and 2008 attracts the audience that like what TA97 did in adding a whole new core of things.

best of both worlds...same audience :)

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Post by VeNoM »

dspain wrote: 5.6d is in DOS only, sorry... the new game i have been working on actually will come in a version like 5.6d it will be identical only no race/class editor, and i got a team right now working on replicating both the TA world from TA97 and the original world from 5.6d with thestone passages.

i originally had em named Tele-Arena 6.0 and Tele-Arena 2008....

anyone remember the wars between Tele-Arena 5.6c and Tele-Arena 1997? <<WICKED GRIN>>

anyhow 6.0 was identical to 5.6d with the exception i did some additions, like a PVP colliseum, item vaults, monster vitality was defined rather than come from HD, etc....

whereas Tele-Arena 2008 was the one with new races,classes, skills, just a whole slew of stuff to do.

im stil lliking the names, just gotta get Rick to bend..

i think tele-arena 6.0 brings the old-school user back cause they see it as a new version since 5.6d and 2008 attracts the audience that like what TA97 did in adding a whole new core of things.

best of both worlds...same audience :)
Not sure if it'll help you but....
I have a MySQL database of most of the TA5.6 world. I've added one area of my own, but it includes the elves, stones, and dwarves. Just let me know, if it'll help you, i can send you a dump.

Check out http://tap.bbs.undrground.org if you want to see what it's got.

I've been working on a ta5.6 editor that will write out new msg files that one can then just plunk into his mbbs/wg dos system running ta. TAP is the beginnings of that project. The actual editor is not accessible tot he public yet.
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Post by dspain »

VeNoM wrote:
dspain wrote: 5.6d is in DOS only, sorry... the new game i have been working on actually will come in a version like 5.6d it will be identical only no race/class editor, and i got a team right now working on replicating both the TA world from TA97 and the original world from 5.6d with thestone passages.

i originally had em named Tele-Arena 6.0 and Tele-Arena 2008....

anyone remember the wars between Tele-Arena 5.6c and Tele-Arena 1997? <<WICKED GRIN>>

anyhow 6.0 was identical to 5.6d with the exception i did some additions, like a PVP colliseum, item vaults, monster vitality was defined rather than come from HD, etc....

whereas Tele-Arena 2008 was the one with new races,classes, skills, just a whole slew of stuff to do.

im stil lliking the names, just gotta get Rick to bend..

i think tele-arena 6.0 brings the old-school user back cause they see it as a new version since 5.6d and 2008 attracts the audience that like what TA97 did in adding a whole new core of things.

best of both worlds...same audience :)
Not sure if it'll help you but....
I have a MySQL database of most of the TA5.6 world. I've added one area of my own, but it includes the elves, stones, and dwarves. Just let me know, if it'll help you, i can send you a dump.

Check out http://tap.bbs.undrground.org if you want to see what it's got.

I've been working on a ta5.6 editor that will write out new msg files that one can then just plunk into his mbbs/wg dos system running ta. TAP is the beginnings of that project. The actual editor is not accessible tot he public yet.
i have a team thats assembling it in a btrieve format then im gonna eventually move it over using GALSQL or powerlink ODBC, i couldnt keep most the team on TA and divided em in half cause i needed some on the XanthaMUD project, so its not going as fast as i want it to, i may just pick up a few more designers to aid in getting TA on a public-distro level.
im adding a mapedit option where you type mapedit and just walk around and the game will auto create the rooms in the directions you go, then all you gotta do is go back and edit specifics, light/dark, shop type, name.

once me and rick get some paperwork done if you want we can use you as a beta test system (NT) on Ta by adding areas,monster,spells,etc.. and testing em out.
game is playable now im adding all the skills and whatnot.
ill email him, he owns the IP on tele-arena now, and see about getting you to BETA.
if you want you can log into my system ill key you up and you can see whats done so far.

VeNoM
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Post by VeNoM »

Yea, i figured you wouldnt be keeping the data in MySQL, but i thought it may make the transition easier to have an SQL database to export from.


Beta testing would be cool.
If i ever get my board up as wg3, i;m sure my users would be happy to test the game out as well, if you needed something like that.
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Post by dspain »

VeNoM wrote:Yea, i figured you wouldnt be keeping the data in MySQL, but i thought it may make the transition easier to have an SQL database to export from.


Beta testing would be cool.
If i ever get my board up as wg3, i;m sure my users would be happy to test the game out as well, if you needed something like that.
i like SQLite over MYSQL because its API is so much easier to work with in C and for something like Tele-Arena i dont wanna overbloat with MySQL. while being a great database it is a bit much for a simple query/retrieve/save operational MUD.
but right now im using Btrieve 6.

the cool thing with the new engine is nothing buffers each database is queried to get the data its seeking and boom it comes back the first beta last year was up to 8,706 rooms and 908 monster lairs and with 4 users each running 2 characters from cleanup -> cleanup the HD light barely moved and thats not bad considering im using Btrieve, so the speed once i move it to SQLite will be even better.

regarding BETa until i get the IP paperwork done telnet over to my server and ill key you with the right keys and let you have a look around, and see how the new editing works.

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Re: WG3 act code issue...

Post by Syclops »

dspain wrote:i would go with 3.2 and just use the service pack i created for it which makes the web operate like 3.30 (thats all that changed from 3.2 -> 3.3) besides some limiter code that locks the keyboard.
Dspain, What / Where is this Service Pack File you created for 3.2 that makes the Web operate like 3.30? Thanks

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dspain
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Re: WG3 act code issue...

Post by dspain »

Syclops wrote:
dspain wrote:i would go with 3.2 and just use the service pack i created for it which makes the web operate like 3.30 (thats all that changed from 3.2 -> 3.3) besides some limiter code that locks the keyboard.
Dspain, What / Where is this Service Pack File you created for 3.2 that makes the Web operate like 3.30? Thanks
well i have gotten several emails about the 3.30 web interface the way the forums ared isplayed,etc....

so i began with just the HTML's and started there, it required modification of about 95% of all the active-html DLL's, then i added my ICO update that allows the telnet/rlogin/smtp ports to be configured and adds a new REGTCPSVR which allows port usage of up to 65535 like most routers rather than 32767, and a few minor perks and performance tweaks.
i have 1 problem with it which im working on now and thats occasionally and rarely when uploading a file i get a stream_lock error and seems to be an error only reported from IE6/IE7 mozilla firefox 2/3, opera 6/7, chrome all dont gimme the issue, which is wierd.
when i replicate it and fix it ill put it on my server for download.

when you install it all it does is update your active-html engine, active-html modules, ico suite, adds a user extension module, and a web text variables package.

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Post by frcorey »

can we get the source for the mods too, so I can update my 3.2 source code?

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Post by dspain »

frcorey wrote:can we get the source for the mods too, so I can update my 3.2 source code?
this doesnt go inside the 3.2 SDK its just a series of updates that make 3.2's webserver display pages like 3.30 with the grouping,etc....

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Post by frcorey »

dspain wrote:
frcorey wrote:can we get the source for the mods too, so I can update my 3.2 source code?
this doesnt go inside the 3.2 SDK its just a series of updates that make 3.2's webserver display pages like 3.30 with the grouping,etc....
so the source will be no good soon because of updates?
hmm, maybe I'll stick to synchronet.

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Post by dspain »

frcorey wrote:
dspain wrote:
frcorey wrote:can we get the source for the mods too, so I can update my 3.2 source code?
this doesnt go inside the 3.2 SDK its just a series of updates that make 3.2's webserver display pages like 3.30 with the grouping,etc....
so the source will be no good soon because of updates?
hmm, maybe I'll stick to synchronet.
its a personal update, i dont release the source with all my other mods either.

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Post by Talonp »

Hey Dspain Thank you for all the work you do for this community :)

And thank you for this update, I for one can't wait to see it and get to use it on my system.

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Post by dspain »

Talonp wrote:Hey Dspain Thank you for all the work you do for this community :)

And thank you for this update, I for one can't wait to see it and get to use it on my system.
yeah you can tell GCOMM had many hands in the pot with the ICO.
most of the modules define their port variables as an UINT so it would support the port values to 65535 but alot of utilityt routines declare ports an INT, like WEBD.C portcan be up to 65535 but REGTCPSVR when it initializes can only be maximul 32767.

then again i've seen stranger things :)

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Post by Syclops »

Is there somewhere I can see these updates in action. Will I still want / need them if I run WG 3.2, Vircom's AMIS, and AHTML Text Variables.

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Post by dspain »

Syclops wrote:Is there somewhere I can see these updates in action. Will I still want / need them if I run WG 3.2, Vircom's AMIS, and AHTML Text Variables.
nothing to see, its internal not visual.
http://azonebbs.dyndns.org is the web interface (same as 3.30)

and telnet/rlogin to the same address is the rlogin/telnet daemons.
there was some global commands added to the ico so you could see connections /telnets and /rlogins and also a dupe IP sniffer but most everything else is internally done.

im also coding a test out put in the wgserver.exe so when ya connect you see:

Worldgroup Server Version 3.20 [#82644801]

* ANSI Detected *

Connecting To Channel 3 / 256 .....

simple stuff like that.

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Post by Syclops »

The Web Interface looks surprisingly similiar to the way I use to have my BBS layed out before I had a Hard Drive problem. I built a whole set of Side Nav Menus and C/S Login Pages as well as Links to ALL the different Modules that I had installed at the time. Nice Work.

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Post by dspain »

Syclops wrote:The Web Interface looks surprisingly similiar to the way I use to have my BBS layed out before I had a Hard Drive problem. I built a whole set of Side Nav Menus and C/S Login Pages as well as Links to ALL the different Modules that I had installed at the time. Nice Work.
yeah im embedding links as well to ones that arent stock like the remote menu, worldlink scheduler, etc....

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Post by Syclops »

dspain wrote:
Syclops wrote:The Web Interface looks surprisingly similiar to the way I use to have my BBS layed out before I had a Hard Drive problem. I built a whole set of Side Nav Menus and C/S Login Pages as well as Links to ALL the different Modules that I had installed at the time. Nice Work.
yeah im embedding links as well to ones that arent stock like the remote menu, worldlink scheduler, etc....
I had a whole DHTML Menu System built around a piece of Software called AllWebMenus as well. It was pretty nice with Pop-Up Menus and Scrolling Effects and everything.

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Post by dspain »

Syclops wrote:
dspain wrote:
Syclops wrote:The Web Interface looks surprisingly similiar to the way I use to have my BBS layed out before I had a Hard Drive problem. I built a whole set of Side Nav Menus and C/S Login Pages as well as Links to ALL the different Modules that I had installed at the time. Nice Work.
yeah im embedding links as well to ones that arent stock like the remote menu, worldlink scheduler, etc....
I had a whole DHTML Menu System built around a piece of Software called AllWebMenus as well. It was pretty nice with Pop-Up Menus and Scrolling Effects and everything.
yeah in the end when i have time i will pack it up as a web addon that sysops can mod without any HTML knowledge, just go through the config options as far as color,frames,etc... using that and my webpack addon that gives users their own web-space (sort of like myspace on WG??)
it will be a nice way for sysops to control the look and feel of their WEBD server.

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Post by Syclops »

dspain wrote:my webpack addon that gives users their own web-space (sort of like myspace on WG??)
it will be a nice way for sysops to control the look and feel of their WEBD server.
Will this feature be able to be disabled or made as an option. I've already got DialSoft's WebBlaster so I don't really need that feature.

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Post by dspain »

Syclops wrote:
dspain wrote:my webpack addon that gives users their own web-space (sort of like myspace on WG??)
it will be a nice way for sysops to control the look and feel of their WEBD server.
Will this feature be able to be disabled or made as an option. I've already got DialSoft's WebBlaster so I don't really need that feature.
you can use WBP, this addon is more of a platform so sysops can run a myspace site, video blogs, bulletins. image gallery, friends lists, mp3 streams,etc.....
it can run alongside anything, to get there users have to type the keywork like mysite.com/keyword
just like my MajorBID addon.

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