Legend of Elyth Gor
Moderator: Mod Squad
Legend of Elyth Gor
I'm looking for an MBBS DOS module called Legend of Elyth Gor. I've tried yahoo, google, and even e-mailing the author, but his email address is just spitting back email. So, if any one knows where I can download it, let me know.
thanks
thanks
Re: Legend of Elyth Gor
thats an MBM module i actually had it somewhere but for the life of me i cannot find the damn thing, ill let ya know.Malakai wrote:I'm looking for an MBBS DOS module called Legend of Elyth Gor. I've tried yahoo, google, and even e-mailing the author, but his email address is just spitting back email. So, if any one knows where I can download it, let me know.
thanks
I'm not entirely sure when, but since I found out the DMA client's activation code is the same on NT as it is on DOS, I will be moving some of my modules to DOS, to get rid of some of the buggy modules and maybe offer some ones that just weren't available on NT. I can't believe I've had the DMA client activation codes from the buyout many years ago, and just found out that it works with the nt one heh..
I'll probably move Wilderlands to the dos version, if you have have the software and keygen for the dos one, Rick (or is it the same code as the nt version I bought from you?)
And probably add some freeware stuff to it: GE, Legend of elyth gor, Quest for Magic.
Around this time next year, I am kind of planning to add a small game of Major Mud. I've cursed the game time and time again, and probably will continue to curse it, but it's some thing you almost have to have now days.
There are some advantages starting out with out MajorMud that i've seen so far. I know probably 2 out of 3 of the visitors on my BBS are probably looking for it, but another 1/3rd actually look around the forums and games and give some other areas a chance that they probably wouldn't normally do if it were a majormud bbs. There's a guy that spends over 3 hours a day in the various lord games, a lot of others playing the t-lord games, a few playing soc, a few in mutants, a few in farwest trivia, a few playing bre, a few in pimpwars, I think there's 1 player that plays space quest 2112, a couple people playing ISA, a few venturing in the dos trade wars game..
Any way, my point is that in the next year, when I actually do get majormud, there will be at least a few established players in other games.
Rick, if you have any other DOS mbbs/wg2 stuff that you're releasing free or just haven't listed yet, let me know. I'm not exacltly sure when the dma server will be put up, because I haven't got the DOS pc yet. A friend of mine is suppose to have parts and pieces, possibly enough to build the DOS PC, but he's hard to get in contact with or to get him to do any thing... I'm the opposite. I like to get things done right then and there and don't have the patience to procrastinate.
Any way, I like to make an outline any way, and it will give me some time to plan the project.
I'll probably move Wilderlands to the dos version, if you have have the software and keygen for the dos one, Rick (or is it the same code as the nt version I bought from you?)
And probably add some freeware stuff to it: GE, Legend of elyth gor, Quest for Magic.
Around this time next year, I am kind of planning to add a small game of Major Mud. I've cursed the game time and time again, and probably will continue to curse it, but it's some thing you almost have to have now days.
There are some advantages starting out with out MajorMud that i've seen so far. I know probably 2 out of 3 of the visitors on my BBS are probably looking for it, but another 1/3rd actually look around the forums and games and give some other areas a chance that they probably wouldn't normally do if it were a majormud bbs. There's a guy that spends over 3 hours a day in the various lord games, a lot of others playing the t-lord games, a few playing soc, a few in mutants, a few in farwest trivia, a few playing bre, a few in pimpwars, I think there's 1 player that plays space quest 2112, a couple people playing ISA, a few venturing in the dos trade wars game..
Any way, my point is that in the next year, when I actually do get majormud, there will be at least a few established players in other games.
Rick, if you have any other DOS mbbs/wg2 stuff that you're releasing free or just haven't listed yet, let me know. I'm not exacltly sure when the dma server will be put up, because I haven't got the DOS pc yet. A friend of mine is suppose to have parts and pieces, possibly enough to build the DOS PC, but he's hard to get in contact with or to get him to do any thing... I'm the opposite. I like to get things done right then and there and don't have the patience to procrastinate.
Any way, I like to make an outline any way, and it will give me some time to plan the project.
It is. ELWWL2D.ZIP should be on the web page (http://www.elwynor.com/elwynor)Malakai wrote:I'm not entirely sure when, but since I found out the DMA client's activation code is the same on NT as it is on DOS, I will be moving some of my modules to DOS, to get rid of some of the buggy modules and maybe offer some ones that just weren't available on NT. I can't believe I've had the DMA client activation codes from the buyout many years ago, and just found out that it works with the nt one heh..
I'll probably move Wilderlands to the dos version, if you have have the software and keygen for the dos one, Rick (or is it the same code as the nt version I bought from you?)
Anything I have compiled for NT pretty much can be compiled for WG2.Rick, if you have any other DOS mbbs/wg2 stuff that you're releasing free or just haven't listed yet, let me know. I'm not exacltly sure when the dma server will be put up, because I haven't got the DOS pc yet. A friend of mine is suppose to have parts and pieces, possibly enough to build the DOS PC, but he's hard to get in contact with or to get him to do any thing... I'm the opposite. I like to get things done right then and there and don't have the patience to procrastinate.
Any way, I like to make an outline any way, and it will give me some time to plan the project.
the two are cross compatible.Malakai wrote:That version of wilderlands II doesn't work with MBBS for some reason. It gives me a btrieve error. Now, I am using the real MBBS, v6.25, not worldgroup. So, that could be the problem. What kind of stuff do you have available for mbbs 6.25?
make sure you got the DAT not just the vir.
they have differences but none in the btrieve engin, both using 5.10a
agreed, i have an mbbs system up just for compatibility testing.Questman wrote:Why not use WG 2.0 ?
They're essentially the same. Bug fixes and some more features, yes, but essentially the same platform and it's MUCH easier to keep one code base to support both platforms.
ever thought about engineering the wg 3.0 for dos to initialize the older module platform?
i just built the wg 3.0 for dos havent toyed with it cause as you said easier to just use wg2 or wg3.x for development keeping the codebases simple.
i saw what ya meant about xroads for mbbs, so i redid it in nt.Malakai wrote:Besides, this wilderlands II is buggy and incomplete. I'd rather have the original MBBS version. In fact, I do have a cracked version for MBBS, that if I have to use, I will, but I'd rather get the original uncracked version and get a code for it.
login and have a look.
This version of Wilderlands II is not buggy and incomplete, what are you talking about? Tele-Arena II could be considered "incomplete" but not Wilderlands II.
And no, MBBS 6.25 is not always cross-compatible with WG2 - there are lots of additional API features and arrays that were introduced with WG1 and WG2 that could render a DLL incompatible with previous versions, even though the module formats themselves are the same. This was true of Excalibur, for example, whose 2.12 version was no longer compatible with MBBS, but only WG1.01.
And no, MBBS 6.25 is not always cross-compatible with WG2 - there are lots of additional API features and arrays that were introduced with WG1 and WG2 that could render a DLL incompatible with previous versions, even though the module formats themselves are the same. This was true of Excalibur, for example, whose 2.12 version was no longer compatible with MBBS, but only WG1.01.
If it's not incomplete, where are the wld33 event and action files I was getting an error with in the audit trail (Thread: wilderlands II I believe if you want to see what I'm talking about)
If it's not buggy, why does it some times give one person's user information to another user?
I can tell you why you don't see bug reports from other people. It's because the people who buy these modules don't playtest them enough. I played the game constantly for appx 3 days, and that occured. That's all it took for me to not trust playing it any more.
The new audit entry with the errors I saw the other day was from some one else playing it.
If it's not buggy, why does it some times give one person's user information to another user?
I can tell you why you don't see bug reports from other people. It's because the people who buy these modules don't playtest them enough. I played the game constantly for appx 3 days, and that occured. That's all it took for me to not trust playing it any more.
The new audit entry with the errors I saw the other day was from some one else playing it.
Malakai wrote:If it's not incomplete, where are the wld33 event and action files I was getting an error with in the audit trail (Thread: wilderlands II I believe if you want to see what I'm talking about)
If it's not buggy, why does it some times give one person's user information to another user?
usrnum variable didnt clear and when someone else logged on the activity variable was still there.
in tele-arena when ya logoff it clears arnarr[usrnum].newchr, i accidentally removed that by accident one day and anyone who logged off when sopmeone else logged in on that channel they became them.
dont knwo what the case in wld is just a cloning situation that happened to me once.
I can tell you why you don't see bug reports from other people. It's because the people who buy these modules don't playtest them enough. I played the game constantly for appx 3 days, and that occured. That's all it took for me to not trust playing it any more.
The new audit entry with the errors I saw the other day was from some one else playing it.
I'm not saying it doesn't have bugs; but all of the games do. Wilderlands II wasn't "new" when I acquired it, like Tele-Arena.Malakai wrote:If it's not incomplete, where are the wld33 event and action files I was getting an error with in the audit trail (Thread: wilderlands II I believe if you want to see what I'm talking about)
If it's not buggy, why does it some times give one person's user information to another user?
I can tell you why you don't see bug reports from other people. It's because the people who buy these modules don't playtest them enough. I played the game constantly for appx 3 days, and that occured. That's all it took for me to not trust playing it any more.
The new audit entry with the errors I saw the other day was from some one else playing it.
Honestly, it's probably a typo - WLD33 was never in any of the distributions going all the way back to WG1 dos.. I checked. The world is large and sometimes that does happen. I don't know, and unless you experience it, nobody does, if it really has any main impact on the game experience.
Since the game is an engine, you can fix these things as easily as anyone else. If anyone sends me fixed worlds, I'm more than happy to take them..
But honestly, when it comes to Wilderlands, and don't get me wrong - you're been very helpful overall - you've been nothing but negative since the beginning. Cut me a little slack, here - I didn't write it. It's enormous. Mike Polzin wrote it and never mentioned any of this.. And if you've been playing it 3 days and all you've found are 3-4 missing script files, that's really not bad at all in relation to the size of that world, etc.
On the contrary, I think that I've been very helpful and supportive of you and your modules. If I were in your shoes, I would want people to report bugs and other problems so they can be fixed.
I've also reported bugs on several other mods of yours:
TFE
MEGA SLOTS
chain reaction
Quest for Magic (your port?)
LINGO
CARD SHARKS
INFINITY COMPLEX
Not your code? When you charge people $100 for it, especially in these nickel and dime BBS days, IMO, you should try your best to support and fix any problems that may arise. Don't know how to find the problems or fix them? Then maybe you should either hire some one that knows how to fix the bugs or open source the programs. It makes me not trust ports, no necessarily you, but the DOS to NT ports themselves.
Is that being negative? No! Saying "Wilderlands Sucks" is being negative. Bug reports and hoping the bugs were fixed isn't.
Every module has bugs? I'm sure that is true to a certain extent, but copying user data from one player to the next is a major bug - in wilderlands, it is the same as data corruption, as there is no way to go back and edit that person's user information and make it somewhere like it was before. On any board that has an active userbase in wilderlands ii, it also means that the sysop has to be a watchdog and keep an eye every one's scores and items. If a lower lev user gets the player info of a higher level user, he or she may not even report it. If the opposite happens, they can pretty much tell the sysop any thing. Just because other people can't make it happen in a few mins or hours doesn't mean it doesn't happen. The action/script files - maybe they're not suppose to be there. Who knows. I'm done with wilderlands ii, unless there are some type of fixes for it.
I'm not trying to put any one down or piss any one off about it, just trying to help the BBS community one bug report at a time. I hope that you don't take it personal, as a professional ISV, but it really sounds like you are. It's your prerogative either way. I chat with quite a few people over BBS politics all of the time. Some people are negative, some people are paranoid, but I always tell them I think Rick has good intentions. I've been in several business ventures where a lot of people aren't that honest and would sell their own mothers for a quick buck.
The problem with good intentions is that it doesn't get any thing done. It doesn't make people have more time, more money, doesn't make them smarter, doesn't make them any better looking, or have a good business or political sense. You can wish for the moon or for world peace or to stop world hunger, but it's not going to happen.
The problem is, I'm not a coder, and I'm sure a lot of other Sysops out there aren't coders. So, if we want to run a BBS, we have to rely on people like you, daniel, gameport, whoever to supply us with code and support it if need be.
I've also reported bugs on several other mods of yours:
TFE
MEGA SLOTS
chain reaction
Quest for Magic (your port?)
LINGO
CARD SHARKS
INFINITY COMPLEX
Not your code? When you charge people $100 for it, especially in these nickel and dime BBS days, IMO, you should try your best to support and fix any problems that may arise. Don't know how to find the problems or fix them? Then maybe you should either hire some one that knows how to fix the bugs or open source the programs. It makes me not trust ports, no necessarily you, but the DOS to NT ports themselves.
Is that being negative? No! Saying "Wilderlands Sucks" is being negative. Bug reports and hoping the bugs were fixed isn't.
Every module has bugs? I'm sure that is true to a certain extent, but copying user data from one player to the next is a major bug - in wilderlands, it is the same as data corruption, as there is no way to go back and edit that person's user information and make it somewhere like it was before. On any board that has an active userbase in wilderlands ii, it also means that the sysop has to be a watchdog and keep an eye every one's scores and items. If a lower lev user gets the player info of a higher level user, he or she may not even report it. If the opposite happens, they can pretty much tell the sysop any thing. Just because other people can't make it happen in a few mins or hours doesn't mean it doesn't happen. The action/script files - maybe they're not suppose to be there. Who knows. I'm done with wilderlands ii, unless there are some type of fixes for it.
I'm not trying to put any one down or piss any one off about it, just trying to help the BBS community one bug report at a time. I hope that you don't take it personal, as a professional ISV, but it really sounds like you are. It's your prerogative either way. I chat with quite a few people over BBS politics all of the time. Some people are negative, some people are paranoid, but I always tell them I think Rick has good intentions. I've been in several business ventures where a lot of people aren't that honest and would sell their own mothers for a quick buck.
The problem with good intentions is that it doesn't get any thing done. It doesn't make people have more time, more money, doesn't make them smarter, doesn't make them any better looking, or have a good business or political sense. You can wish for the moon or for world peace or to stop world hunger, but it's not going to happen.
The problem is, I'm not a coder, and I'm sure a lot of other Sysops out there aren't coders. So, if we want to run a BBS, we have to rely on people like you, daniel, gameport, whoever to supply us with code and support it if need be.
Yep - you, as I said above, have been helpful - more helpful than most people actually, and for that I am VERY appreciative.Malakai wrote:On the contrary, I think that I've been very helpful and supportive of you and your modules. If I were in your shoes, I would want people to report bugs and other problems so they can be fixed.
I've also reported bugs on several other mods of yours:
TFE
MEGA SLOTS
chain reaction
Quest for Magic (your port?)
LINGO
CARD SHARKS
INFINITY COMPLEX
I do try to find them. I was only commenting on my perception that unlike the other games, you've really just soured on Wilderlands from the get-go... and the missing script files aren't even really bugs, they're just missing script files that the engine is trying to find; the game continues to run without them.Not your code? When you charge people $100 for it, especially in these nickel and dime BBS days, IMO, you should try your best to support and fix any problems that may arise. Don't know how to find the problems or fix them? Then maybe you should either hire some one that knows how to fix the bugs or open source the programs. It makes me not trust ports, no necessarily you, but the DOS to NT ports themselves.
With all the other games, you have gone to great lengths to help isolate the problems, even with Infinity Complex which has some weird ones that I'm still tracking down (I thought I'd fixed it, actually, but then it started again.. so I'm trying to isolate it... carefully this time.) But with Wilderlands it's always been "there's missing files, this game is buggy and incomplete".
I'm as disappointed as you are with regard to the missing files, but what can we do? We either need to remove them from the map or re-write them.
Fair enough.Is that being negative? No! Saying "Wilderlands Sucks" is being negative. Bug reports and hoping the bugs were fixed isn't.
That bug is definitely a problem.Every module has bugs? I'm sure that is true to a certain extent, but copying user data from one player to the next is a major bug - in wilderlands, it is the same as data corruption, as there is no way to go back and edit that person's user information and make it somewhere like it was before. On any board that has an active userbase in wilderlands ii, it also means that the sysop has to be a watchdog and keep an eye every one's scores and items. If a lower lev user gets the player info of a higher level user, he or she may not even report it. If the opposite happens, they can pretty much tell the sysop any thing. Just because other people can't make it happen in a few mins or hours doesn't mean it doesn't happen. The action/script files - maybe they're not suppose to be there. Who knows. I'm done with wilderlands ii, unless there are some type of fixes for it.
Trust me, this "business venture" is a major major major money losing operation for me. I have absolutely zero hope of even coming close to recovering half the dollars that I spent. I'm doing this out of love for the platform, and trying to keep things alive and available. I'm also by myself, I also work a real job, and have lots of real activities and things that I'm part of.. it's tough to find time and money to fit it in. Know that I do because, like you, I want to help the community.I'm not trying to put any one down or piss any one off about it, just trying to help the BBS community one bug report at a time. I hope that you don't take it personal, as a professional ISV, but it really sounds like you are. It's your prerogative either way. I chat with quite a few people over BBS politics all of the time. Some people are negative, some people are paranoid, but I always tell them I think Rick has good intentions. I've been in several business ventures where a lot of people aren't that honest and would sell their own mothers for a quick buck.
I'm not really taking it personally.. I'm just surprised that, unlike the other games, you've been a little less diagnostic and a lot more pissed off with Wilderlands

I'm sorry if I suggested that you were being anything but up-front and interested. I just hope that you can understand where I'm coming from and all - all of this - all of this restoration and work and sites and capital - is one person, and I really honestly wish to have more time and money to make it better, but it's very slow going... remember.. I'm the only one doing any of this legitimately. I'm not stealing source code, I'm not releasing or working on products that aren't mine to work with, I'm not selling software I don't own, ... maybe if I was less honest and all I could do more, but that's nice in the short term and disaster in the long.. there's a major cancer in this community that's eating away at any chance of it even being able to self-sustain.. and nobody cares.
I'm as disappointed as you are with regard to the missing files, but what can we do? We either need to remove them from the map or re-write them.
where can i find this "scripting" language that WLD uses?
ill check it out see how it works.
I'm sorry if I suggested that you were being anything but up-front and interested. I just hope that you can understand where I'm coming from and all - all of this - all of this restoration and work and sites and capital - is one person, and I really honestly wish to have more time and money to make it better, but it's very slow going... remember.. I'm the only one doing any of this legitimately.
define legitimately in this statement.
I'm not stealing source code, I'm not releasing or working on products that aren't mine to work with,
who is?
I'm not selling software I don't own, ... maybe if I was less honest and all I could do more, but that's nice in the short term and disaster in the long.. there's a major cancer in this community that's eating away at any chance of it even being able to self-sustain.. and nobody cares.[/quote]
where can i find this "scripting" language that WLD uses?
ill check it out see how it works.
I'm sorry if I suggested that you were being anything but up-front and interested. I just hope that you can understand where I'm coming from and all - all of this - all of this restoration and work and sites and capital - is one person, and I really honestly wish to have more time and money to make it better, but it's very slow going... remember.. I'm the only one doing any of this legitimately.
define legitimately in this statement.
I'm not stealing source code, I'm not releasing or working on products that aren't mine to work with,
who is?
I'm not selling software I don't own, ... maybe if I was less honest and all I could do more, but that's nice in the short term and disaster in the long.. there's a major cancer in this community that's eating away at any chance of it even being able to self-sustain.. and nobody cares.[/quote]
Dan,
We need to teach you how to quote on here. Make sure all of the commentary that you want to respond to is between the (quote) and (/quote) tags (brackets, not parenthesis), and YOUR comments are outside the quote tags.
Otherwise its completely unreadable - a lot of your posts either are all quote and your comments are mixed inside, or, you have no quotes..
As for your question, you know full well who. And as to Wilderlands, I gave you a license code for it - all the docs are in the zip.
Rick
We need to teach you how to quote on here. Make sure all of the commentary that you want to respond to is between the (quote) and (/quote) tags (brackets, not parenthesis), and YOUR comments are outside the quote tags.
Otherwise its completely unreadable - a lot of your posts either are all quote and your comments are mixed inside, or, you have no quotes..
As for your question, you know full well who. And as to Wilderlands, I gave you a license code for it - all the docs are in the zip.
Rick
The reason I'm aggressive towards Wilderlands is because muds are the number 1 modules in worldgroup, and they take a lot of time to test. A small mud might be as little as 200 or 300 rooms, and wilderlands I think is around or less than 900 rooms, if the event files are any thing to go by. I would consider a medium sized mud to be around 2400 rooms, and a large one to be as high as 100,000 (but of course, there are no worldgroup ones that large). I think majormud and all of its 10 mods are around 35,000. I've even got the complete map to TA 5.0 but haven't counted the rooms yet.
Games like robo wars and slots and lingo and all of that can be tested almost completely in a few hours. May be not 100%, because some things may act differently on other setups or random problems, etc, but for the most part, it's no big deal. Muds can some times take months just to play 1 character class/race throughout an entire realm. Fortunately, you can probably go through wilderlands complely in a week per class or less, but that's still a lot of work. So much work, in fact, that it can some times take the fun out of the game, for the player/tester. The bad thing about it is I wasn't a tester. I was playing the game, finding my way around it, learning commands, etc so I could help any visitors that might need help in it...
I don't think I would test any more muds with out being paid or at least having a free registration at the end lol...
Games like robo wars and slots and lingo and all of that can be tested almost completely in a few hours. May be not 100%, because some things may act differently on other setups or random problems, etc, but for the most part, it's no big deal. Muds can some times take months just to play 1 character class/race throughout an entire realm. Fortunately, you can probably go through wilderlands complely in a week per class or less, but that's still a lot of work. So much work, in fact, that it can some times take the fun out of the game, for the player/tester. The bad thing about it is I wasn't a tester. I was playing the game, finding my way around it, learning commands, etc so I could help any visitors that might need help in it...
I don't think I would test any more muds with out being paid or at least having a free registration at the end lol...
/quoteQuestman wrote:Dan,
We need to teach you how to quote on here. Make sure all of the commentary that you want to respond to is between the (quote) and (/quote) tags (brackets, not parenthesis), and YOUR comments are outside the quote tags.
Otherwise its completely unreadable - a lot of your posts either are all quote and your comments are mixed inside, or, you have no quotes..
/quote like this?
/end quote
As for your question, you know full well who. And as to Wilderlands, I gave you a license code for it - all the docs are in the zip.
Rick
ok ill check it out
/end