Tele-Arena 6.0 For WGNT

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dspain
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Tele-Arena 6.0 For WGNT

Post by dspain »

the newest tele-arena for nt has been developed and is in testing right now, joing the beta community at azonebbs.dyndns.org

this tele-arena is unlike any other all game edits are done on the fly and the editor is now integrated into an online editor where all changes are done on the fly with no reboots or cleanups required.

theres a few bugs but all in all the game is playable.

once i work out some details with elwynor technologies we'll see about making this game commercially available!

this is a complete recode not a port so some stock things may be missing or changed, the game running on my bbs is a totally custom world but i will have a core stock ta version available as soon as i can get time create the databases.

frcorey
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Re: Tele-Arena 6.0 For WGNT

Post by frcorey »

dspain wrote:the newest tele-arena for nt has been developed and is in testing right now, joing the beta community at azonebbs.dyndns.org

this tele-arena is unlike any other all game edits are done on the fly and the editor is now integrated into an online editor where all changes are done on the fly with no reboots or cleanups required.

theres a few bugs but all in all the game is playable.

once i work out some details with elwynor technologies we'll see about making this game commercially available!

this is a complete recode not a port so some stock things may be missing or changed, the game running on my bbs is a totally custom world but i will have a core stock ta version available as soon as i can get time create the databases.
if rick says yes, how much will it be?

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dspain
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Re: Tele-Arena 6.0 For WGNT

Post by dspain »

frcorey wrote:
dspain wrote:the newest tele-arena for nt has been developed and is in testing right now, joing the beta community at azonebbs.dyndns.org

this tele-arena is unlike any other all game edits are done on the fly and the editor is now integrated into an online editor where all changes are done on the fly with no reboots or cleanups required.

theres a few bugs but all in all the game is playable.

once i work out some details with elwynor technologies we'll see about making this game commercially available!

this is a complete recode not a port so some stock things may be missing or changed, the game running on my bbs is a totally custom world but i will have a core stock ta version available as soon as i can get time create the databases.
if rick says yes, how much will it be?
me and rick chatted 3months ago in pms and he said he would be willing to accetp such an arrangement, upon its completion i will look at many factors such as the price of the original, the differences betwen the 2, the new additions and talk with him and come up with a price that suits the product.
the good thing with this version from the original is the registration library for it allows codes to be sold based on user versions, not many bbs's have 256 users online maybe they got a small community of 8-16 users so they can opt for the 16, the price will be fair and hopefully help revive the gaming wg community to be something more than majormud.

i also have another game due out close to the same timeframe which has a database editor as well but you can add races,classes,etc....

im aiming at opening a wide array of gaming solutions up for the product again.

Drex
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Post by Drex »

Well here's hoping that a WG2.0 version will come out, still alot of boards running 2.0.

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dspain
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Post by dspain »

Drex wrote:Well here's hoping that a WG2.0 version will come out, still alot of boards running 2.0.
yes a wg 2.0 version will be out the only differences are the limits.

like the nt version allows 99,999 rooms and the wg2 version allows 10k rooms, etc....

yeah i still support sysops running wg2 :)

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