Mudmagic
Moderators: Questman, Mod Squad
Mudmagic
Question; Mud Magic stops absolutely at 15 rooms. It won't even use the included example game with 25 rooms without generating an error from the wg server (128 error..?). You can configure the max number of monsters, monsters per room, max items.. but no config area for max number of rooms, except one area stating a room number has to be between 1 and 100,000.
any ideas?
Toyduck
any ideas?
Toyduck
Sysop of QuickSilver MBBS
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Re: Mudmagic
Can you post the exact error message? I've not seen it, but honestly, I haven't tried this one much... I gave a copy to Dan and someone else bought a copy and was going to build a world.. so many good intentions with this product ... grins.Toyduck wrote:Question; Mud Magic stops absolutely at 15 rooms. It won't even use the included example game with 25 rooms without generating an error from the wg server (128 error..?). You can configure the max number of monsters, monsters per room, max items.. but no config area for max number of rooms, except one area stating a room number has to be between 1 and 100,000.
any ideas?
Toyduck
Rick
Re: Mudmagic
I will recreate the error.. will have to do it at the bbs site however because a reboot is necessary. I have found 3 major stumbling areas;Questman wrote:Can you post the exact error message? I've not seen it, but honestly, I haven't tried this one much... I gave a copy to Dan and someone else bought a copy and was going to build a world.. so many good intentions with this product ... grins.Toyduck wrote:Question; Mud Magic stops absolutely at 15 rooms. It won't even use the included example game with 25 rooms without generating an error from the wg server (128 error..?). You can configure the max number of monsters, monsters per room, max items.. but no config area for max number of rooms, except one area stating a room number has to be between 1 and 100,000.
any ideas?
Toyduck
Rick
The monster file isn't indexing the monsters properly, every monster ends up as #1 class 0; so only one monster is ever used.
Limit to 15 rooms
The 'inv' command freezes up wg when you use it and actually have inventory items. works fine otherwise... this one requires a reboot also.
I will get and post or send you the exact error messages soon.
Otherwise, I have a pretty nifty 15 room game..

Toy
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Re: Mudmagic
Errors found in MUD Magic.Questman wrote:
Can you post the exact error message? I've not seen it, but honestly, I haven't tried this one much... I gave a copy to Dan and someone else bought a copy and was going to build a world.. so many good intentions with this product ... grins.
Rick
1) You reach a limit of 15 rooms. The program continues to work and does not give an error message, it just will NOT allow you to add any more rooms. If you try to use the included example 'dat' file with 25 rooms it (on my system) simply freezes it up requiring a physical reboot via on/off switch. No error message (Win XP Pro). Under Windows 2000 Server, you receive the error message;
Windows dialog box window title: D:\WG320\wgsappgo.exe
Unrecognized errorlevel=128 returned from WGSERVER.EXE!
2) When you create a number of items and place them in the game. When any player picks up an item, then attempts to use the inventory command "inv" to see their inventory of items they receive the error message;
Wgserver error window: Worldgroup Event Log
10/24/2006 11:22:36 AM D:\WG320\wgserver.exe-Access Violation. Attempt to read from: 1
The WG server goes down and usually auto restarts in 30 seconds.
Basically, when you are not carrying anything, "inv" works. When you buy or pick something up, and use "inv" the wg server crashes. When the server restarts, the item is gone and you are not carrying anything. However, as long as you pick up items and never use the 'inv' command, you can ready them and use them in the game.
One note, on my test system I managed to create a wearable item; pick it up and 'ready it'. from that point on when I did 'inv' I was 'wearing the item'. The error may be related to items kept in the 'sack' perhaps?
3) MOnsters: When you list monsters you create, you get the following;
#### Class Name of Monster MaxHP MinHP Off Def Gold
------------------------------------------------------------------------------
( 1) 0 Orge 55 5 12 5 150
( 1) 0 Zombie 10 5 6 2 50
( 1) 0 Skank 34 5 12 5 250
( 1) 0 Orge 55 5 12 5 150
*Orge was entered twice - once as a class 50 and once as a class 99.
I then entered another monster and got this:
#### Class Name of Monster MaxHP MinHP Off Def Gold
------------------------------------------------------------------------------
( 1) 50 Orge 55 5 12 5 150
( 1) 50 Zombie 10 5 6 2 50
( 1) 50 Skank 34 5 12 5 250
( 1) 50 Orge 55 5 12 5 150
( 1) 50 Gigalo 50 5 10 5 100
*the last was entered as a class 50, so the list now shows all as '50'.
As long as you do not change class and only use class '0'<default>, it will properly number
the monsters 1, 2, 3, 4, etc. Otherwise all monsters change to the last class entered.
If you add a monster with a different player, you may get the following result;
#### Class Name of Monster MaxHP MinHP Off Def Gold
------------------------------------------------------------------------------
( 1) 50 Orge 55 5 12 5 150
( 1) 50 Zombie 10 5 6 2 50
( 1) 50 Skank 34 5 12 5 250
( 1) 50 Orge 55 5 12 5 150
( 2) 50 Gigalo 50 5 10 5 100
Toyduck
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Re: Mudmagic
Questman wrote:
Can you post the exact error message? I've not seen it, but honestly, I haven't tried this one much... I gave a copy to Dan and someone else bought a copy and was going to build a world.. so many good intentions with this product ... grins.
Rick
One more little annoyance...

When you try to "edit" an existing room, say to add a door, you need to go through the procedure 3 times before it will save any changes.
And the game will not recognize "UP" or "DOWN". No error message, when you create a room by going 'up', and you finish the creation and exit to save the room, you are back where you started...without any new room.
Toyduck
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Re: Mudmagic
yeah sorry bout that the move down to georgia/florida messed me up bad.Questman wrote:Can you post the exact error message? I've not seen it, but honestly, I haven't tried this one much... I gave a copy to Dan and someone else bought a copy and was going to build a world.. so many good intentions with this product ... grins.Toyduck wrote:Question; Mud Magic stops absolutely at 15 rooms. It won't even use the included example game with 25 rooms without generating an error from the wg server (128 error..?). You can configure the max number of monsters, monsters per room, max items.. but no config area for max number of rooms, except one area stating a room number has to be between 1 and 100,000.
any ideas?
Toyduck
Rick
now i got mediacomm 10mb cable inet thats down more than up and my DSL is only 3mb
ill get around to it.

Re: Mudmagic
a quick diagnosis would siggest something in btrieve updating/inserting recordsToyduck wrote:Questman wrote:
Can you post the exact error message? I've not seen it, but honestly, I haven't tried this one much... I gave a copy to Dan and someone else bought a copy and was going to build a world.. so many good intentions with this product ... grins.
Rick
One more little annoyance.....sorry
When you try to "edit" an existing room, say to add a door, you need to go through the procedure 3 times before it will save any changes.
And the game will not recognize "UP" or "DOWN". No error message, when you create a room by going 'up', and you finish the creation and exit to save the room, you are back where you started...without any new room.
Toyduck
could be wrong but errorlevel 128 has popped up on many things i have tinkered with when the gp/cat error exceeds 64k so my guess would be when one input spits out multiple errors.
Will do; I have two versions, both limited at 15 rooms, on on my test system and one on my online system, I'll send both. ThanksQuestman wrote:Do me a favor - zip up your .DAT files from mud magic w/ the 15 rooms and send them to me in e-mail.
TD
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I know your busy, had any time to look at the files yet?Questman wrote:Do me a favor - zip up your .DAT files from mud magic w/ the 15 rooms and send them to me in e-mail.
Sysop of QuickSilver MBBS
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Just to let everyone know; a fixed version of Mud Magic for NT is now up and testing on my system with a test world, with lots of NPC's. So far it seems to run fine. The test world is adult orientated, so if anyone wants to check it out, leave me email so I can give you access.dspain wrote:hows this project coming along don?Toyduck wrote:I know your busy, had any time to look at the files yet?Questman wrote:Do me a favor - zip up your .DAT files from mud magic w/ the 15 rooms and send them to me in e-mail.
TD
Sysop of QuickSilver MBBS
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