Questman wrote:
Can you post the exact error message? I've not seen it, but honestly, I haven't tried this one much... I gave a copy to Dan and someone else bought a copy and was going to build a world.. so many good intentions with this product ... grins.
Rick
Errors found in MUD Magic.
1) You reach a limit of 15 rooms. The program continues to work and does not give an error message, it just will NOT allow you to add any more rooms. If you try to use the included example 'dat' file with 25 rooms it (on my system) simply freezes it up requiring a physical reboot via on/off switch. No error message (Win XP Pro). Under Windows 2000 Server, you receive the error message;
Windows dialog box window title: D:\WG320\wgsappgo.exe
Unrecognized errorlevel=128 returned from WGSERVER.EXE!
2) When you create a number of items and place them in the game. When any player picks up an item, then attempts to use the inventory command "inv" to see their inventory of items they receive the error message;
Wgserver error window: Worldgroup Event Log
10/24/2006 11:22:36 AM D:\WG320\wgserver.exe-Access Violation. Attempt to read from: 1
The WG server goes down and usually auto restarts in 30 seconds.
Basically, when you are not carrying anything, "inv" works. When you buy or pick something up, and use "inv" the wg server crashes. When the server restarts, the item is gone and you are not carrying anything. However, as long as you pick up items and never use the 'inv' command, you can ready them and use them in the game.
One note, on my test system I managed to create a wearable item; pick it up and 'ready it'. from that point on when I did 'inv' I was 'wearing the item'. The error may be related to items kept in the 'sack' perhaps?
3) MOnsters: When you list monsters you create, you get the following;
#### Class Name of Monster MaxHP MinHP Off Def Gold
------------------------------------------------------------------------------
( 1) 0 Orge 55 5 12 5 150
( 1) 0 Zombie 10 5 6 2 50
( 1) 0 Skank 34 5 12 5 250
( 1) 0 Orge 55 5 12 5 150
*Orge was entered twice - once as a class 50 and once as a class 99.
I then entered another monster and got this:
#### Class Name of Monster MaxHP MinHP Off Def Gold
------------------------------------------------------------------------------
( 1) 50 Orge 55 5 12 5 150
( 1) 50 Zombie 10 5 6 2 50
( 1) 50 Skank 34 5 12 5 250
( 1) 50 Orge 55 5 12 5 150
( 1) 50 Gigalo 50 5 10 5 100
*the last was entered as a class 50, so the list now shows all as '50'.
As long as you do not change class and only use class '0'<default>, it will properly number
the monsters 1, 2, 3, 4, etc. Otherwise all monsters change to the last class entered.
If you add a monster with a different player, you may get the following result;
#### Class Name of Monster MaxHP MinHP Off Def Gold
------------------------------------------------------------------------------
( 1) 50 Orge 55 5 12 5 150
( 1) 50 Zombie 10 5 6 2 50
( 1) 50 Skank 34 5 12 5 250
( 1) 50 Orge 55 5 12 5 150
( 2) 50 Gigalo 50 5 10 5 100
Toyduck